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Posts
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Posts posted by Corwin1971
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SkyUI was causing lag? Rearranging menu elements was causing lag....in the rest of the game....a mod that pretty much no one has ever reported lag with, ever...and everybody uses.
Yeah, I don't think so.
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For the most part, I'm comfortable separating what I do in a game from what I would do in real life. I have committed thousands upon thousands of murders in games over the years and, it probably doesn't surprise you, zero in real life, but it's very rare that a game focuses on those deaths in a way that unnerves me.
Still, I do almost always play "good" characters when I have that option. I help people out, avoid killing innocents, and generally pick all the nice guy options. The behaviors that are commonly understand to be "bad" but have no obvious negative impact on anyone in-game (like stealing everything from a house), I tend not to think too much about.
As far as skimpy clothing and such goes, I don't use any of it because it's distracting and silly to me. I don't object on moral grounds, but I don't want it in my game.
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2. You wouldn't be able to switch back and forth, but there is a mod that allows you to put your characters in a Hall of Heroes-type thing, and then you can place them in the world as NPCs, and they are recruitable. I can't remember the name of it, unfortunately.
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I continue to be impressed every time I check in. Lots of talent on this team.
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My system isn't powerful enough to use an ENB (mostly because of my 512 MB video card), but I get very similar results from using the FXAA Injector with a tweaked preset from the Nexus called, I believe, "Immersive Environments"
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I prefer RW2. I especially like how waterfalls look. I haven't noticed a performance difference between any of the major water mods.
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You should probably read up a bit on ENBs before you try to use them. They are different to install than most mods.
An ENB is not for characters or the environment, per se. It's purpose is to apply various graphical effects to the entire game, including different forms of anti-aliasing (smoothing of edges), bloom, depth of field, saturation, sharpening, etc.
One thing that's definitely missing, although maybe it just doesn't show up in your list: a bashed patch. You'll need that if you want, for example, armors from Immersive Armors and cloaks from Cloaks of Skyrim to be integrated into the leveled lists (otherwise you'll never find them in the world.)
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So what i have to do?
Follow the instructions on the mod page.
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Couple of things:
You have to do more to install an ENB than click a button in NMM. For all of the mods you plan to use, you need to read the description/Readme to make sure you're using them correctly, check out incompatibilities, etc, which brings us to....
You have W.A.T.E.R. and Pure Waters in the list. They do the same thing. Pick one.
In my experience, higher resolution textures will only really reach their potential when you also use some kind of post processing tool. Personally, because I have a lightweight system, I use an FXAA Injector rather than an ENB, but to each his own. I don't think you've installed your ENB correctly, so I'm not particularly surprised that you're not noticing a major difference.
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Enai's mods, for sure.
I've been tempted by the Wrath of Nature series lately. I get a quality vibe from them (and they have fully voiced quests), but maybe somebody with first hand knowledge can give their opinion?
I like Merte's quest mods. They're perhaps a *bit* more rough around the edges than something like Interesting NPCs (my favorite mod), but they're fully voiced, competently made, and most of all, fun.
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Could you expand on why that is, Matthiaswagg? Because I have had the same question as the OP. I've been using RN&D for a long time, but I've been tempted to check out iNeeds, and have been trying to figure out if it would be a good idea.
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I really wish the efforts of so many talented modders were devoted to created something new and finishable. These projects have a ton of work done on them, but they never get completed. And even though I would LOVE to play Morrowind in the Skyrim engine, I would never play Morrowind without mods (like LGNPC) again, so even if they did finish, it wouldn't be enticing enough for me.
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Do you talk to people, or do you tend to skip through dialogue? If it's the former, I recommend Interesting NPCs. It's a very large download, but it's a very large mod. It would keep you busy with new quests (and followers and 100's of new characters in general) for a long time.
For textures, there are tons of those out there. You can start with an overall replacer like Skyrim 2K and then replace some specific textures with others you may prefer. There's a whole category of them here on the Nexus and they all have images you can check out.
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The artwork looks great. Good luck with the project!
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After this, what will be the next project? Blood magic?
His next Dragon Age project?
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Kindly ignore DemongelRex. He/she is crazy and/or drunk, and you should feel free to release as many awesome mods as you like.
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Interesting NPCs - Rumarin
Interesting NPCs - Zora
Interesting NPCS - Anum-La
Interesting NPCs - Dagri'Lon
Interesting NPCs - the other 30+ followers
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Just a suggestion, to take as you will: that speech, while interesting, really was a monologue, delivered in an (overly, in my opinion) dramatic fashion which sounded as if it was being read. That's not a terrible thing for an NPC you'll meet once. For a follower you might have with you for hours, it would be preferable to have their dialogue sound more natural, more organic. Otherwise he'll become very tiresome, very fast.
Sounds good! I'll be following your progress with interest.
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Just a suggestion, to take as you will: that speech, while interesting, really was a monologue, delivered in an (overly, in my opinion) dramatic fashion which sounded as if it was being read. That's not a terrible thing for an NPC you'll meet once. For a follower you might have with you for hours, it would be preferable to have their dialogue sound more natural, more organic. Otherwise he'll become very tiresome, very fast.
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Categorizes in what way, exactly? SkyUI categorizes inventory into broad groups (weapons, armor, etc.) and then can be sorted within each group as well (potions into healing, magic, stamina, poisons, etc, for example)
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I doesn't matter if it's a "major" mod. If your previous save expects a mod to be installed that no longer is, that's a guaranteed issue.
Load the save you want to use. Make a new hard save (not a quicksave) Exit the game, and create a bashed patch. Load your new save and play, and never, ever use the old saves again.
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Textures: 2K is a good starting point. Don't use the Hi-Res textures from Bethesda, as they are very poorly optimized. Mix and match the textures you want. SMIM (meshes for lots of common items) is good too.
Quests: Interesting NPCs, Interesting NPCs, Interesting NPCs. Seriously. They are all among the best the modding community has to offer, and there are over 50 of them and counting. Also good: Anything by Merte, Helgen Reborn, and some others mentioned above.
Visuals: I don't have a very powerful computer (512 MB of VRAM), and so I don't use an ENB. You can get much the same effect, without the performance costs, from the FXAA Injector. I use the "Immersive Environment" preset with a bit of tweaking.
Lighting: I use ELFX. There are lots of other options. I personally don't like Climates of Tamriel (party because I couldn't figure out how to turn the stupid depth of field off when I had it installed) I recommend watching a few of the many comparison/showcase videos for RCRN, CoT, ELFX, RLO, etc to see which one you like. Keep in mind that it'll look different on your computer based on what other mods and visual tools (like ENB or the FXAA Injector) you are using.
Magic: Is your character going to use magic? There are lot of good magic mods. My favorite is Forgotten Magic: Redone. It has lots of spells, and a very engaging "level up" mechanic for each spell. Very cleanly made and well integrated. My second favorite is Apocalpyse Spells by that dude EnaiSiaion up there. All of his mods are good. He just released a quest/spell mod for destruction spells that I can't wait to try out.
Gameplay: this is always going to be a matter of preference (well, it all is...) but I like SkyRe. It's modular, well thought out, and adds lots of cool perk specializations and other stuff.
Immersive Creatures is very well done and very customizable if you're tired of killing the same old creatures. I resisted this for a long time as I thought it might be jarring, but it fits in seamlessly and adds challenge and variety.
Everything by Isoku. This is the "Wet and Cold" guy (?)
If you want to do a survival run at all, of course you'll need Frostfall. And probably a needs mod: I use Realistic Needs & Diseases. The more recent iNeeds (by Isoku again) looks good too.
Maybe this is too obvious to mention, but you'll want SkyUI - probably the whole thing, but definitely at least for the MCM functionality. I use Categorized Favorites, but the newest versions of SkyUI have their own favorites menu system.
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Beyond Boulder Dome is a lot of fun. I fervently hope this gets finished. There's always plenty of room for good, new quest mods for Skyrim, even going on 3 years after release.
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Lighting setup for my game
in Skyrim LE
Posted
Do you WANT it to be dark outside? If so, but you don't want it to be pitch black, you could use the "Brighter Nights" version of Pure Weather (which is what I use), or one of the higher brightness settings of Climates of Tamriel (there go from 1-8, if I'm not mistaken.)
If you mostly want it to be dark inside, like in dungeons, you can just use ELFX with the enhancer .esp. There are a bunch of lighting mods, and everybody has their favorite (Realistic Lighting Overhaul is another one) As you might guess, I use ELFX.
I'm not sure how much it contributes to lighting, to be honest, but instead of an ENB, I use the FXAA Injector for post processing. It makes the colors and edges much sharper, which looks far, far better to me. You could try it, and just take it out if you don't like it. It doesn't impact performance much, trust me. I only have 512 MB of VRAM in a not very powerful machine, and it works fine for me.