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zeuklie

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  1. Thanks for the contributions and I may add somethings. The 4 bytes before physical def are used for Strength and Magick For example, Baleful Nails 0A 50 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FE 9F 7A 01 00 00 3F E4 FF 03 FF FF FF FF CD CC CC 3D 60 09 00 00 C0 03 00 00 90 07 00 00 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 31 29 00 00 Baleful Nails boosts both Strength and Magick by 10, and in the data, 0A is Strength and 50 is Magick*8. Then, about weapons, AscalonFE 61 0A 32 00 00 00 00 44 11 05 00 00 00 00 00 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 32 0C A7 00 20 00 3E E1 FF 03 0B 00 00 01 85 EB D1 3F 60 F5 13 00 C0 FB 07 00 F7 03 00 00 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 37 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 31 29 00 00 Stats of Ascalon:Strength 510(FE 01)->1st byte+ 2nd byteMagick 332 (332*8=2656=60 0A)->2nd byte+ 3rd byte4th byte probably percentage of elemental damageStagger Power 324 (44 01)->9th byte+ 10th byteKnockdown Power 324 (324*4=1296=10 05) ->10th byte+ 11th byte21th byte (64) is percentage of slash damage, 22th byte (00) is percentage of Bludgeoning damage,59th byte (20) is Element type (Holy)for fire this byte set to 8, ice is 10, lightening is 18, 28 should be darkness (not confirmed).
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