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kgocb001

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Everything posted by kgocb001

  1. Anyone know what is the name of the mod/armor of the girl in the center? http://staticdelivery.nexusmods.com/mods/1151/images/8126-2-1452599603.jpg I think there is a red BoS emblem on right arm. The image is in user screenshots of Ponytail Hairstyles mod: http://www.nexusmods.com/fallout4/mods/8126/?
  2. Hi can someone identyfy the clothes/armor mod used in this image? http://skyrim.nexusmods.com/images/186227 Thanks.
  3. Fallout: Republic Commando Set about 20 years after NCR victory and anexation of Mojave/Vegas into NCR. At the beginning Player is a commander of NCR rapid response unit starting inside NRC airbase (build on old Enclave base from Fallout 2). He can move around the airbase and maybe to a nearby town for R&R. The game itself would be similar to New Vegas (player character development, perks, experience, quests) but much more tactical (you build and choose your team, develop team charactes skills, issue orders on the battlefield) because apart from you, you can take up to 3 team members for mission (4 person fireteam). additionally the game would be expanded by drivable vechiles - like motorcycles, jeeps, truck and even APC (tanks were obsolete in USA due to Power Armors). The strong point of Republic Commando is that to protect NCR interest you have to move a lot via Verbird - so you can have multiple locations all across Noth America - From Alaska to D.C, from Canada to Mexico, so you don't have to be tied by all the same landscape for whole game - you can visit frozen Alaska, ruined D.C, Mojave desert and Florida Swamps. Early Factions: NCR - your initial faction, albeit in some point of the game you could defect (to other faction, or become freelancer/raider) if you want. At the time of game NCR become dominant state in post-war USA. With 5 million citizens, strong military and infratructure it's aim to to unite American teritory. (NCR) South-west BoS - with cease fire and their support in battle for Hoover Dam the BoS could once again start to operate in NCR teritory. However learning from it's past BoS had to drop it's way of protecting technology from everyone else and evolved into mix of Paramilitary and Research organization working strictly for NCR benefit. Legion Remnants - very numerous partisant groups operating mainly on NRC occupied home Legion teritories. Raiders - meat to shoot in order to gain respect for NRC among border towns population. Enclave Remnants - last Enclave Remnants operating form their fortress in Alaska. However due to losses in previous game they rarely operate outside Alaska fortress due to lack of resources and fear of revealing their existence to NCR and BoS. Mid Game factions: Capital Wasteland / D.C - Due to positive events in FO3 the comunity of D.C mannaged to develop and expand over large part of eastern coast and population of almost 1 milion. Between FO3 and present time local BoS collapsed (mentioned on F:NV) and blend into the comunity. the whole state is much less solid than NCR but still pose some thread especially for eastern operations. New Commonwealth - North USA/ South Canada, small state but very wealthy due to fertile lands, limited nuclear wastelands and very developed trade routes. would be greate addtion to NCR, but openly resist any unification atempts. Mexico Empire (pop 8 mil) - in some way very similar to Ceaser Legion, exept there is no slavery and build based on XIX century imperial monarchy. quite large population, openly hostile to NCR. Their army is based more on numbers than quality (light infantry). End Game factions: In some point of game NCR will notice the external, far more powerful threads to it's existence. In order to survive agains them NRC must defeat/ally/annex the early/mid game faction to form reborn North America. European Federation (population 100 mil) - the biggest danger to NRC and the main foe. European Commonwealth collapse in Resouces wars with Middle East long before the greate war. However that collapse was the reason why almost no bombs hit Europe in greate war. Soon after resource wars Europe collapsed into dark age anarchy and infights. this would rage for ages if not the external thread of mass influx of hungry and angry refugees from Middle East and Africa. In order to survive Europe had to stand united and it did. However once the thread was defeated Europe was still in poor condition due to lack of oil, resources, famine and most of population devolving into medieval conditions. Newly formed European Federation started to develop technologies that could compensate lack of resourses and fossil fuels like renevable energy sources, new materials, energy, syntetic fuel and fuel efficency. These technologies were finally developed and begun to be introduced to the population when the nuclear bombs fell. The exposition to radiation and FEV was minimal in Europe, because to USA and China Europe was failed state not worth to nuke (and even more both stated planed to settle in Europe as contingency plan for Nuclear war, so both USA and China were interested in minimal dammage to Europe). However nuclear winter and famine took a death toll acros Europe. Fortunately there regions that already introduced new technology mannage to survive quite intact and help other regions to survive and rebuild. 300 years after "greate winter" EF mannage to end rebuild and is now most technologicaly advance and effective state spanning over whole Europe, Greenland, Middle East and North Africa where most of it's citizens have average XX century living standard and all big cities are connected with fast railway. Some of them are even connected by airports but they are still considered to expensive for wide civilian use. Now Main EF objective in North America (east coast): 1) secure new teritory for "second colonization" 2) secure advance pre-war military and non-military technology (like energy weapons, AI, robots, Power Armors etc.) that could secure European World domination (European high-tech is much more focused on economy and efficency than power/firepower). 3) secure all nuclear wepons that left in odrer to ensure that it cannot be used against EF (working ICBM with nuke could be a way for NCR and it's Allies to force EF away from USA) European Federation forces is heavily based on elite medium infantry with exteremely effective and lightwell conventional firearms (no energy weapons) suplemmented by wide range of vechicles from LAV, APC (compensate the lack of Power Armors tech) to planes and helicopters (most deadly but also most rare due to biggest fuel consumption) New Russia (population 30 mil) - rise from ashes of Soviet Union. Despite the fact that during greate war Soviet Union was neutral (with unofficial friendly relation with USA), the fallout from China, as well as very extreme nuclear winter hit Russia very hard. Now New Russia mannged to more or less recover and start to expand into old China teritory and USA west coast in seek for tech and resources. It seems that Russia is allied with Europe which confirms in fact that both powers appeared in both coasts of old USA in the same time. The fact that in post war syberia is firmly in Russian hands means that Russians use more vechicles that other sides (like tanks that would be obsolete to USA/BoS/NCR and far to fuel hungry to EF), especially on relatively near west coast of USA and Alaska. Main objective of Russian in USA: - secure the alaska oil fields - secure USA/Canada border fertile land zone - create a large buffre zone between Alaska and the rest of USA. - secure any useful tech and military equipment. - (in long run) split the USA teritory between Russia and Europe. looking at those objective the cooperation with Enclave Remnants to hold Alaska would be a good way to discourage Russians (especially when the have whole China/Asia for themselves). South America Alliance (population 200 mil) - on paper the biggest and most powerful state on the globe. No nuclear dammage in greate war and quite soft nuclear winter gave this region a large headstart in post-war condition. Unfortunately South America was always politically unstable. Technologicaly speaking it was a dead zone and relatively soft post-war condition didn't forced any political and technological changes. When others had "greate fire", "greate winter" or "greate collapse", the South America had none of them. However global nuclear war killed South American economy that was heavily based on export. With almost no war death tool and 90% unemployment the whole continent soon descented into total anarchy far greater than even European and with no external thread the fights raged for almost 300 years and took almost 300 mil dead. Right now the situation is in fragile peace due to formation of SAA 50 years ago (SAA formed by "rich" 10% against poor 90%) but still one spark can ignite total civil war (a way for NCR to defeat them). This also force that almost all of vast SAA forces are tied in peacekkeping operation insida SAA teritory. SAA sent big expaditionary force to north to scout for possible land for expantion and seek of of advance technology that SAA badly need to improove living conditions (which are on average similar to present day slums/favelas). This expedition forced Mexico Empire to press into NCR teritory (the fact unkown in the begining, but possibility to form alliance with Mexico in later game). I think the good point of this set is that none of the main factios is definetly "good" or "bad" and each have it's reason to do what it need to do. It fits "War never changes" too. You start as NCR to unite north America, but you can decide if you want to fight for NCR or run away in early game (like a mission where you have to kill innocent people for NCR). If you run away you can decide to become raider/neutral or freelancer and support one of the factions. If you decide to join the factions you can choose to either: - unite North America (under banner of D.C, New Commonwealth or Mexico Empire) - join invaders (European Federation, New Russia, South American Alliance).
  4. Hello, now that the modding kit is release, can someone crethe this armor and the robe (the robe is more kickass so it's bigger priority)?
  5. Hello, I'm looking for specific Skyrim music track name (or track file name from inside the game), the music is played in the background of this movie: http://www.youtube.com/ watch?v=82Bq0-bbjI4&list=UUgQe6b0TH02OITx9nZH-p4A&index=1&feature=plcp I know that this music is the part of Skyrim OST CD4 Skyrim Atmospheres that cointain bird sounds and falling rain sound - which is very cool, but I wonder if there is a pure music version without "atmosphere" sound?
  6. ohhh....I gonna facepalm myself and wait for editor then :(
  7. Hi, I wonder if could anyone make the two concepts I found, into Skyrim. First one is the Inquisitor Adrastia Outfit from Dawn of War 2:Retribution http://i.imgur.com/4LvfS.jpg Second one is source unknow, but looks cool and I wonder if someone could aslo make that sword with that ribbon attached to sword: http://i.imgur.com/SqWGD.jpg
  8. Hi, I wonder if someon could make a Verbird mod that allow you to call Vertbird for S & S? I mean it would work only outdoor and would be armed with minigun and missiles. For example: 1) you call in the Verbird - propably by radio item. 2) if there are enemies in landing zone engage them: -weak enemies - minigun -strong enemies - missiles 3) if no enemies then land. When Verbird land it would have supply crates attached to the model where you can store your items and doors/button that lead you to "room" inside of Verbird (so you can store your companions there, also crates with equipment if external crate wouldn't work). 4) when you pick/drop your companions and equipment you can issue "return to base" order, Verbirt take off and fly away. I don't know about external crates, but I think doors/button attached to Verbird and a room would allow you to easilly store equipment and companions. Whole mod would be handy when you're leaving some place overloaded with equipment and don't have a way to fast travel, or when you want to switch your companions fast.
  9. I hope that Sweden has normal european court, not the stupid USA one. Normal court will laugh at Bethesda anytime, while the american one would debate for 2-3 years with pile of money to lawyers and it even might grant the right to Bethesda... which is the stupid, coz in the same way they can say that the word ELDER, or the word THE is copyprotected and it's the same nonsence as SCROLLS. I love USA, but their court system is strange at best in some ways (and in other ways it's superior to european, like here in Poland we don't have a jury in court which is IMO bad).
  10. NVM, I asked at chat room, so now I know that the "name that shall not be spoken" host the ripped content, so more or less there is no chance to have CGW-06 for me :(
  11. Hi, anyone know where I can find a download for CGW-06 Assault Rifle mod for New Vegas? The only one I can find is at *not allowed*, but it's difficult to download anything from there due to their weak servers and policy to restrict downloads for new and/or low profile users :( here is *not allowed* link: http://www.The Link is Not Allowed/files/file/372-cgw-06-assault-rifle/ EDIT: is there in any particular reason why this mod haven't been mirrored to new vegas nexus yet? EDIT2: WUT?! Are you in some kind of cold war with F3 U N D E R G R O U N D? Because when I tried to write this name it turn to "not allowed".
  12. Hi, I wonder, there is a motorcycle mod that allow you to ride it and even shoot mounted weapons, also there is multiple screenshots with Hummer, so I wonder if there is any mod that allow you to ride car (or better Hummer :) ) rather than motorcycle?
  13. Hi, I found two screenshots at A World Of Pain screenshot gallery: http://www.newvegasnexus.com/downloads/images/38719-2-1301772475.jpg http://www.newvegasnexus.com/downloads/images/38719-2-1300785919.jpg that contain some kind of High-tech rifle. Does anybody know where I can find that rifle? If it's the part of larger high-tech weapon mod?
  14. I think it's more like NPC AI bug rather than game mechanic problem, coz SMG isn't dammaged much (condition at 97%) so there is no way it's DPS lower than pistol. Another argument for AI bug is that equip/save/load/equip solution that clearly proove that SMG is in fine condition. So far this bug appear in 100% case when Veronica is temporary dead (tested in 5-6 dead situation). It sometimes apper when she is badly woulded (she talk about her limbs) but it was 1 or 2 cases of about couple dozen situations so this way is much harder to recreate.
  15. Hi, I have a problem with companion weapons. I have Veronica that has two companion weapons - meel power fist, and range 10 mm pistol. Some time ago I gave her 10mm Tactical SMG (it's a mod addon, not vanilla 10 mm SMG) with ammo and she use it with no problem...till recently. In heavy firefight when she is "killed" (drop dead for couple of moments) or sometimes badly injured she change her range weapon to her own 10 mm pistol and stubbonly refuse to use SMG (she has ammo, plus I tried to take SMG away from her and then re-equip her) it like normally she prefer SMG over her pistol, but then she change her mind and use 10mm pistol. The problem is that the pistol is her companion weapon so I can't take it away. Even more funny is that with that pistol problem, the other weapons, like mod EM riflre works fine and she use it instead of pistol (however I don't know if it's temporary, coz I haven't had her killed or badly injured with EM Rifle). Is there is any way, or mod that allow you to pick specific weapon for companion from her/your inventory? Right now the only thing that supose to fix it is to fire Veronica from the team and then re-enlist her at 188th Trading Outpost, but it's obviously irritating. Edit: I found better, but stil problematic solution. 1) make Veronica to equip weapon other than 10 mm pistol 2) save game 3) load game 4) unequip that weapon 5) equip 10 tac SMG
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