Jump to content

Idiotfool

Members
  • Posts

    13
  • Joined

  • Last visited

Nexus Mods Profile

About Idiotfool

Idiotfool's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Does the .ini not reset for anybody else? This is really annoying the crap out of me.
  2. I'm looking for a better way to handle a custom NPC mod I'm working on. I've saved the NPC files into an .esp and I set bLoadFaceGenHeadEGTFiles=1 in the .ini file. The problem is that every time I restart my computer, the .ini reverts and sets the EGT file to 0. Has anybody come up with a better fix for this annoying glitch so that, when I'm ready, I can release a good, final product? Thanks!
  3. Sorry if this has been addressed before: I've made a custom armor from a mashup of various items as well as adding in my own stuff. I successfully created a UV-map for the whole outfit and everything looks dandy in Nifskope and the GECK but, in game, all the textures are washed out. I checked the material properties and everything looked in order so I'm confused about what could be going on. I'd appreciate any advice...
  4. I've started a mod to create "Generic Factionless Armor" where it's possible to paint or wash away faction emblems and dye or paint various articles of clothing. For some reason, the generic version of the Legion Armor is incredibly shiney in comparison to the normal texture. What's incredibly odd is that I'm just pointing to the existing normal map and didn't touch it. The texture set has "Has Specular Map" selected and the Decal Data is blank and unchecked. Why and how is the normal map behaving like this? Thanks! Link to the mod: http://www.newvegasnexus.com/downloads/file.php?id=43209#fileanchor
  5. Soo... I should contact Bethesda to tell them that I fixed a bug that I, myself, was the cause of? I'm confused...
  6. It looks like a combat shotgun that is operated and textured as if it were a caravan shotgun. What happened is that one mod (pseudo reproduce the pre-release bonus packs) that I had used a long time ago, then discarded, had the mesh file for a combat shotgun still in the correct location. Apparently, FO loads from the .bsa files first, then looks in the folders in Data and uses those as the final items before going into the game or GECK. I've deleted the meshes and everything appears as it should, now. Huzzah!
  7. Trying to find out what's going on. I extracted the mesh bsa and it has the correct mesh for CaravanShotgun.nif, which Geck shows as pulling for the mesh. I'm at a loss as to how the name and filepath could be correct but both the game and GECK are grabbing the wrong thing. Very bizarre.
  8. It looks like a combat shotgun that is operated and textured as if it were a caravan shotgun.
  9. It's using the correct texture but not the correct mesh, though...
  10. Yea, I deleted my Fallout - Meshes.bsa file to ensure it would be fixed. Weird screw-up, though... No luck. Still have a poorly textured combat shotgun equipped...
  11. Yea, I deleted my Fallout - Meshes.bsa file to ensure it would be fixed. Weird screw-up, though...
  12. My default FalloutNV.esp file has the models for Caravan Shotgun under the Grenade launcher. The model for the Caravan Shotgun has a drum magazine and looks an awful lot like a combat shotgun from FO3... Very confusing the first time I tried to equip the caravan shotgun and have a 2-shot gun with a drum magazine. Has anybody else seen an error like this?
×
×
  • Create New...