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Aeonz1337

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Everything posted by Aeonz1337

  1. Hello I was just curious if anyone have access to the specific mesh/coalesced id for these armours. I had earlier a standalone version of the helmet inserted into my coalesced file but sadly that harddrive have failed and is not available =/ I know I found it on the bioware forums which are sadly closed now (ty very much bioware). I've tried googling and even used me3 explorer to try and find the coalesced mesh name but without success. And to be clear i'm not looking for the "fullbodyappereance code but the codes for each specific part of the armor which I know is available somewhere :/ or if anyone simply know how the mesh id would be so I could rock the shade/spirit/nightmare helmet with other random gear parts that would be awesome aswell. ****Update**** Found the id on a old post after some more research..
  2. Hi guys this seems like a helpful thread so I'll jsut ask my question instead of making a completely new thread :P Like many others I have problem using TESsip due to my habit of actually having a creation kit/set available to mess around in. Anyway I'm trying to make some weapons unenchanted but still available to be enchanted by myself. So far i've managed to remove enchants from two items but they're still not showing up on the enchanting table i've tried to reset the EITM and EAMT to 0 and to remove those two lines from the list of the item after i've copied the item to a new esp that of course. I've tried to follow the guide available on the skyrim nexus (tessnip skyrim simple plugin guide) but that guide doesn't really wxplain (atleast not for me) how to remove an enchant in tessnip and be able to add a new one using the arcane enchanting table. Any help someone could deliver would be much appreciated and if i'm not making any sense in my writing I apologize for crappy english :P And if this question doesn't belong here i'm sorry. Thanks **EDIT** Found the answer to my question thanks anyway.
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