I've been messing about in the defaultcontent.ini for some time in efforts to make the base models of all armors look like the base Kevlar armor. I have found how to change armor Deco kits and even make it so GM soldiers wear base armor, but still no dice one what I'm trying to accomplish. Here's what I've tried so far: First I had the idea to do the same process that I did for the GM soldiers to turn their armor into base armor. I changed the UnitPackageInfo Ex. UnitPackageInfo=(PawnType=ePawnType_Male_2_Carapace,ArchetypeName="Soldier_MaleCarapace.ARC_MaleCarapace") INTO UnitPackageInfo=(PawnType=ePawnType_Male_2_Carapace,ArchetypeName="Soldier_MaleKevlar.ARC_MaleKevlar") This only accomplished making all my soldiers invisible, so I scrapped the idea. I also tried changing the Deco's as follows: Ex. ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton0) INTO ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Kevlar0) This worked n that the decos for Skeleton became the Kevlar decos, but this did not change the base model as intended. I tried changing the Armor Kits, but this only achieved the result listed in the Deco above. Ex. ArmorKits=(Armor=eItem_ArmorSkeleton,Weapon=eItem_AssaultRifle,ArmorKit=eKit_AssaultRifle_Skeleton) INTO ArmorKits=(Armor=eItem_ArmorSkeleton,Weapon=eItem_AssaultRifle,ArmorKit=eKit_AssaultRifle_Kevlar) Finally and last, I tried to change the ArmorKitsPackageInfo and no dice. Ex. ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Skeleton,ArchetypeName="Kit_AssaultRifle_II_Light.ARC_Kit_AssaultRifle_II_Light") INTO ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Kevlar,ArchetypeName="Kit_AssaultRifle_I_Light.ARC_Kit_AssaultRifle_I_Light") So, I'm out of ideas. Again, just to clarify, I am -not- trying to change the armor deco models. I am trying to change the base, default model of the armor into the base, default model of the Kevlar armor. Anyone got any ideas or help?