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Marieh

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Posts posted by Marieh

  1. In my eyes, the Warhammer Fantasy World has always been far more interesting that the 40K world, and unfortunately, for many of my favourite game types - RTS, Total War-esque, etc, the games have not been particularly well suited to a fully immersive Warhammer Mod.

     

    Until I came upon the Dragon Age Game; and through that game, this forum, and through this forum, the Elder Scrolls series, and it seems to be a perfect platform through which the world can be properly put across with the right amount of Lore and the right amount of challenge, changing from hunting Wyverns in the Worlds Edge Mountains as a Dwarf Slayer, to defeating the mutated beastmen of Chaos as the Waywatchers of Asrai, hidden in the boughs of Athel Loren.

     

    Now; I'm guessing the world of Warhammer is far too vast, and full of too many extremes to adequately represent in game terms - so I was thinking perhaps a region of conflict; either one that's well documented (re the Storm of Chaos, The Sundering, the War of Vengeance etc), or one over which there's little information (such as going over to Cathay and the fall of the Great Bastion against the Chaos Hordes). The benefit would be in the latter that there'd be a faction over which there would be potentially free reign for an art style in at least one faction, and that certain expectations wouldn't be broken - either in terms of different artistic interpretation or game balance/limitations.

     

    There's such a large amount of work that goes into a Total Conversion, that I felt it prudent to check for interest now.

     

    And if that doesn't sway you - one of the foes you may face -

     

    http://www.artbylowis.com/arts/3d/bloodthirster_btarmor.jpg

    Bloodthirster, Greater Daemon of Khorne, one of the Chaos God Pantheon.

  2. No. While they are MMORPG's, they are two completely different games - it's like comparing Call of Duty to Medal of Honour. Both are shooters, but the mechanics are that different, it's down to personal taste, pure and simple, and hence "what's better" purely comes down to opinion, and hence is worthless.

     

    The one thing that is in WoW that isn't in RS that I'd like is the ability to choose a race (purely for appearance purposes). Would be nice to be an Elf, a Dwarf, a Zombie or a Vampire etc. How would you integrate the gameplay? WoW/RS Plot?

     

    As an aside, I'd actually considered making either a WoW or RS mod for DA:O.

  3. Do you automatically respawn on death though? Ahh, thank you, that's fantastic. I'll have a look at that.

     

    I've thought about how you'd get the Points, or Tokens - can you have more than 99 of any one stackable item at the same time?

  4. I'm looking at creating a Wave Style Combat mod, similar to that which has been featured in mods. I've dissected the code for that, and it's working fine at the base level.

     

    However, I'm looking at creating a sort of "mini-game" where you can make multiple trips, or raids. It will eventually be part of (hopefully), a total conversion to Runescape, similar to Dungeoneering and the Wilderness if anyone has played it - and what I'd like is for a particular part for you to play through, until you die, at which point, a wave (or Floor) counter will then automatically respawn you outside of the "game" give you a number of points, which can be used to "unlock" items.

     

    i.e Tier 1 Armour requires, say 10 Points, or 10 Floors. The counter adds up that in total you've got completed 10 Floors, either in one bash, or over the course of the playtime. Whatever the reason for leaving, (death or voluntary), you can then go to "cash in" your points, which unlocks a particular item from a particular merchant. If Tier 3 Requires 10 Points to unlock, and you died on the 13th Level, then you have 13 Points to spend. Unlocking the Tier 3 Armour will then leave you with 10 Points to spend, for example.

     

    Is there such a way of doing this?

  5. Tom Clancy's HAWX-2.

     

    H' awkward name, admitedly, but bloody hell what a game. I've proudly played every single Xbox 360 flight game ever released in Australia and as far as Im concerned, this is easily the best.

     

    The controls are fantastic, the gameplay superb, the mission structure and fully online co-op'ed campaign faultless, the "choose your own rewards" system, perfect.

     

    But all the reviews I saw of it, panned it for being "too hardcore" and "not the game that brings me into flight gaming".

     

    It saddens me that this game, which I would gladly give a 9.5/10, got panned simply because reviewers were a bunch of wimpy casuals without the guts to play a real game.

     

    HAWX 2 is the best flying game on Xbox 360 at the moment bar none, truly excellent especialy online, it's perfect for players of ALL skill levels, just not weak hearted reviewers. If you want to fly a Sukhoi SU-47 in a dogfight over Moscow in unmatched photoreal graphics, or fly an F-16 down a canyon in Afghanistan, this is the game for you. Nothing else comes even remotely close. And trust me, I've played everything else.

     

    It's also one of the worst games I've played. The models were poor, the skins more so, the detail atrocious, and the land scape is gimmicky. The collisional aspects are horrendous, and the bone story line is something that Tom Clancy should be ashamed to put his name to.

     

    Also, the fact the Su47 can go fly in a permanent stallmode to just rotate around a single point is horrendous to real sense.

     

    The multiplayer is crap with virtually noone on, and then it's merely a matter of equipment over skill - basically beng a horde of AAM's in a SU47/F22, whereas I'd like to see someone actually try and take me on with my Warthog with 6 Gun Pods versus their Mig 31 armed with JSM's and Rockets.

     

    However, the Spooky gun ship modes are very fun indeed.

  6. There is little modding to be done for the game. There are AI editors (how specific opponents in Kingmaker make their own castles) available, as are reskinned art (its mainly in standard files for modding), and new maps.

     

    Many are subpar (for both reskins and maps), and dependant on versions (i.e a mod for SH2 1.31 won't work on a 1.40 Version Game - obviously).

     

    With SH3 coming up, there might be some more mods coming available - for example, there were many hoping for a Lord of the Rings Style mod for SH2, and a Roman mod. The files used are GR2 - whch are RAD Tools, and is expensive. I'm not sure if there are any plugins available for 3DS Max either, and I'm not sure on whether you're capable of changing stats at all as much of it seems to be locked away.

     

    It's quite a small community, and many aren't that technically minded, as opposed to something as large as say Oblivion, or Dragon Age etc.

  7. No in fact they have no relationship what so ever. Kudo s are given by other members....and activity points are awarded automatically by the system when certain conditions are met.

     

    Regardless of the fact, you get Kudos for good work, and you get AP for good work. It's like saying here's a Gold Star for getting an A. And here's a Gold Star as well for getting an A.

     

    Not to mention it's not the number that I'm pleased with, but more the fact that someone's taken their time to thank me and the message contained in that. Having something given for in a sense turning up at work it's not that noteworthy (by turning up at work, I mean post).

     

    And as to getting Kudos/AP - why not combine the two?

  8. Black Ops was a disgrace in FPS Gaming. I'm a Medal of Honour Fanboy - and even though that's far from perfect (no Co-Op/Versus mode on same console, EA Servers, Graphical Glitches, laggy, and a short heavily bugged Single Player to name them), but even so, I enjoyed MW2 (and the obvious CoD4), where I could go and play a few games with my mates round the house, instead of organizing some massive session with half a dozen screens and PS3's. However, there's none of that availability with Black Ops, as there's only certain weapons which you can use with enough certainty to be useful.

     

    The most annoying thing about it was things such as the Silenced Sniper Rifle - the maps themselves are short enough and with enough cover to stop sniping from half the map away (a la MoH), yet even with a Headshot silenced rifle, you couldn't get a OHKO. And the Stoner and Commando are sheer broken.

     

    Some things were done right though - such as Kill Streak kills not counting.

     

    I'm also not too sure that it's because of who made them. This is Treyarch territory, and after the dog's dinner that was World At War, I'm fairly sure not many people are playing it, other than that it's new. Playing MW2 and CoD4, you can still see the number of people playing it.

     

    Bad Company was horrendous - although I feel everything that was bad (mainly) in BC2 was fixed for the later release of MoH. I'm not getting the DLC for that.

     

    HAWX 2 was horrendous. I sold the game, then bought it back for 50% more than I got originally, bought the DLC, found how poor that was, then sold the game again, this time for less than what I originally sold it for - a net loss of probably £35, when I bought it at £45. The Disappointment of the last Ghost Recon I played as well means that Tom Clancy will NOT be getting my money, unless they remaster the original Splinter Cell series in a box set, in which case I'd consider it.

     

    Also, DL'd the Apache: Air Assault Demo. That's horrendous, even more so than HAWX2.

  9. It also lengthens the post size considerably on short posts such as these. By his own volition, they currently have no use, and even if they do, Kudos is a greater form of identification - and that both AP and Kudos are detailing the samething.

     

    Taking up more space = more costs = less profit. I'm not even fussed about ASL. If you're interested enough to start flirting, you might want to check out the profile before you do. If you're not interested enough to do that, then no flirting for you in any case.

  10. Perhaps they're releasing Concept Art as a Filler while they're doing work which is not "production related" - I.e testing, bugfinding, bug fixing, etc.

     

    Then again, unlikely, and 1.5 years is too quick, considering that something along the lines of DA:O was most likely in the pipeline for more than 2 years.

  11. Hi, my names Merieh, (Vasterion on Bioware Social), and I'm a 3D modeller and texturer. I've worked on mods for Dawn of War and Medieval 2 Total War, and I'm learning how to code in Dragons Age.

     

    I'm wondering if there's anyone interested in working on a total conversion mod for Dragons Age, or Dragons Age 2 if that proves to be both compatable, and more popular than Dragons Age.

     

     

    For those not knowledgeable in the background of Warhammer, it's based around several factions, nominally, like DA, Humans, Dwarves, and Elves, but there are wider varieties of each. The Elves are split into three - the Asur, the Druchii, and the Asrai. The Asur are your High Elves from Lord of the Rings, the original race, and over 6000 years ago, had an Empire the length and bredth of the Warhammer World. However, the coming of Chaos saw several Elves corrupted following the initial warfare. However, with their greatest general, the first Phoenix King disappeared along with his Dragon and closest advisors, his Son attempted to sieze power yet when the God, Asuryan, looked down to see the Phoenix King elect, and cast him back, mutilated, and broken, and only his mother, corrupted by Chaos was able to flee to his Princedom of Nagarythe in the north of the island of Ulthuan.

     

    Converting many of his closest and greatest generals to a perverted worship of the Elven Ancestor gods taking the name of the Druchii, Malekith has waged many wars against the Asur, the final battles of this bloody period resulted in The Sundering - where the Druchii tried to sink Ulthuan beneath the waves. However, at the cost of many lives, the Asur managed to save their homeland, but not before Nagarythe slipped under. Seeing that their plan had failed, the Druchii used their magicks to keep huge chunks of land the size of a city afloat. Left drifting, they landed on the Eastern Coast of the New World, and here they set up their new homeland - called Naggaroth after their home land.

     

    The Son, Malekith, had previously built up relationships with the Dwarves of the Worlds Edge Mountains during his role as an ambassador for the Asur, and seeing the opportunity to cause further issues for the Asur - Malekith ordered his warriors to raid the Dwarven Trade Caravans, while dressed in the clean white as the High Elves. In response, the Dwarves asked for recompense in gold or blood. The Phoenix King at the time was Rash, and keen to prove himself in battle - whereas his father had fought and died at the hands of the Druchii, his reign had seen on the whole 200 years of peace. Over 400 years of warfare erupts between the two - seeing the death of the Dwarven High King's son, the Phoenix King's brother, and the King himself, with the Dwarves "reclaiming" the crown they forged for the Second Phoenix King.

     

    Despite this bringing an end to the fighting, the emnity still exists, although often in a less volatile manner, as both races are on the decline, and the need for the forces of light to stand together is greater than the need for personal grudges.

     

    However, the new Phoenix King of the Asur decided that there would be a need to conserve their numbers, and issued a decree for the Asur to withdraw from the Old World and return to Ulthuan. However, some had grown attached to their new home, and had fought and died for it while the Phoenix King was kept mostly safe on Ulthuan, and refused to listen. Those who stayed behind were called the Asrai. This was nearly 4000 years ago.

     

    At this time, Humans were merely tribesmen, with little to offer the world, as a short lived, and unsophisticated race. Over 1500 years passed before anything was to come of them - until a twin tailed comet was seen on the birth of Sigmar, seen as a God among men. Leading his tribe, he crushed or assimilated the majority of the other tribes, and secured an alliance with the Dwarves after crushing a huge Ork army.

     

    Of the tribes that joined him, there were 12 including his own. In thanks for their saviour, the leaders of these tribes were granted the Runefangs, and Sigmar also recieved a grand Hammer, Ghal Maraz, which is still a symbol of Sigmar's authority. In addition, over the years, many other secrets, such as the secrets of Blackpowder and massed forging of equipment was given to Man. The tribes would go onto create the Empire of Man, the Emperor chosen from the ruling count of each new Elector State, based on the homelands of the original tribes.

     

    Of the other human's around the world, their are the Norscan tribes, who worship either the feral forces of Nature, or the evil of Chaos, or the Breton's - horsemen and knights without peer among the humans.

     

    Of the other races, their are Daemons - avatars of the Chaos Gods, each one an image in their name, themselves formed from pure emotion be it the muscular bestial bloodletters of the god of fury, Khorne, the rotting putrid cyclopean Plaguebearers of Nurgle, the god of fear, the androgynous, succubus like daemonettes of Slaanesh, god of pleasure, or the ever changing fire spitting horrors of Tzeentch, the god of change.

     

    Then there are the Saurus and skinks - lizard like creatures, seemingly dim witted, and sluggish without the heat of the sun to warm them, but vicious guardians of the Slann, physically weak toadlike creatures who have an unparralleled mastery of magic and the tools of the Old Ones, long lost beings thought to have made the Warhammer World in ancient legends, although many dismiss this as sheer fallacy.

     

    Next are the Ogres and Halflings - although both great lovers of food, where one is little, the other is large. However, both are strangely abnormally resilient to the warping effects of Chaos, and as such, many scholars who dabble in such "heresies" believe they had a greater part to play in the nature of combatting Chaos and the Daemons - as anathema to each other as hot and cold.

     

    Lastly are the Orcs and Goblins, also known as the greenskins. Orks are vicious and muscular, brutal fungus. Rather than being human, they are huge mushroom like creatures. There is no known way to combat them fully - merely killing them spreads their spores, yet letting them live is as good as taking your own life.

     

    There are many other races - such as the Dragons, Trolls, Dragon Ogres, Vampires, and the Nehekharan Tomb Kings, too many to fully list.

     

    [color-yellow] Edited with spoiler tags to reduce page scrolling. -DarkeWolf[/color]

     

    _________

     

    However, I hope you've got an idea for the scope of the mod, and my intention is to, if not create an entire world where each and every faction intereacts, then several mods, each detailing the races available decisions.

     

    Regardless, I'm starting off with modding the Asur.

     

    http://www.gamerdna.com/uimage/xiS10Oej/full/warhammer-world-map-rendered.jpg

    As you can see, the Warhammer World is a stylised modern Atlas. Ulthuan is the moon shaped island in the Atlantic Ocean.

     

    I'll also hopefully look at including Araby, Nippon, Cathay, Khuresh, and Ind, using representative models from Arabian, Japanese, Malaysian and Indian History.

     

    http://mythicmktg.fileburst.com/war/us/home/images/newsletter/2008_07/HE_Caradryan_Ryman.jpg

    This is the first model I'm looking at creating - it's a Phoenix Guard - Warriors of the Asur carrying ornate halberds as beautiful as they are deadly. They are chosen by Asuryan himself, and each had read the words of flame which it is said the future can be seen as it truely will. Not what may come to pass, but the true future, including their own deaths. However, they are not allowed to speak of what they see, and take an unbreakable vow of silence, which cannot be broken even through they may wish to.

     

    This is a specialization unique to the Asur, fulfilling the role of a parties tank. However, it is only available to those completely willing to give their lives to Asuryan, who takes Actions over words as proof. The strongest of them, such as their current leader, Caradryan (shown), is capable of coming back from the dead unharmed, and when all seems lost, Asuryan himself grants them the strength to carry on, healing them of all their wounds. Having knowledge of the future is also a blessing and a curse. Knowing their fate means that they are capable of fighting in battles without fear for their own lives - meaning the many horrors hold little threat to the Phoenix Guards. Knowing all their foes moves before they even make them grants bonus to Attack and Defence.

     

    Not being able to speak, however, will make your roleplaying, bartering and communication difficult, reducing opportunity to purchase equipment, or gain new allies - such power comes with a price.

     

    The Phoenix Guard is one of several specializations I'm looking at trying to design, of which several can be granted as Origins - this is in addition to some generic ones.

     

    Militia Spearman, Militia Archer, Sea Guard, Arch Mage, Dragon Mage, Dragon Prince, Swordmaster, White Lion, Shadow Warrior

     

    I hope my presentation wasn't too long, I hope it's captured some imaginations, and hopefully some help for this major undertaking.

     

    Thanks for your time.

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