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AncientSion

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Posts posted by AncientSion

  1. So, coming from Oblivion i made the experience that you should not level too fast and especially try to buy 5 skills each level.

    So i tried doing this in Skyrim. I was level 10 when i realized you could buy skills so i went ahead and bought 5 points. I then was short on money and made some money, improving my skills.

    When i manually leveled up, i immediatly jumped to 13 and could not buy 5 more skill ponts at 11/12 but basicly got 5 bought points for 10 to 13 alltogether.

     

    Can someone explain this issue to me. Should i worry about training skills, is the game very hard later on ? So far, its been a breeze and i feel my party (dog from vampire daedric quest and the swordmaiden from falkrath) seen to be be OP.

    Im suing Skyrin Redone mod.

  2. I got a mammoth Tusk and gave it hear. Then she makes her speech "blabla let me teach you so some trader dont give you a bad deal". When he stops talking, nothing happens. I can only manually (tab) quit the talk.

    When i talk to her again, the option to give her the tusk is again choosable, and again, nothing happens after her speech.

    Speed 20 or so.

     

     

    bug ?

     

  3. So i left the Tavern in Falkrath and a Master Vampire and a dog appeared. They managed to kill Falk and Ruril.

    Im wondering, should i use the console to kill the Vampires before they kill any NPCs or would the NPC stand up on their own ?

  4. So i started Skyrim, after having finished FNV and OBL with extensive mods.

     

    Currently i have these active:

     

    http://img10.imageshack.us/img10/3803/sfxy.png


    Can you advise any more ?

    Im looking for stuff that adds depths, i.e. perks, realism, maybe stuff like cooking or "needs" like in FNV ?

     

    thanks

  5. You mod new vegas using either fnvedit or GECK. Try google for GECK and New Vegas. GECK allows you to create mods and edit them, fnvedit only allows you alter existing mods.

    Get FOMM, too. Its a tool for getting mods to load in the correct order.

    Regarding the Steam Error, i have no idea. You should probably try to fix your NV before you try modding.

  6. So, there is a mod that makes ovens useable.

     

     

    http://newvegas.nexusmods.com/mods/35334

     

     

     

    I checked the script and what it does is checking for 4 cases, either the oven works, or you need to repair it, or you need fuel or you need fuel and repair.

    What i want is to add a 5th case in which the oven simly does not work. I can add the correct messages myself, but i dont know about the script.

     

     

    Can someone please help me in adding code that adds a fifth case that links to a message (like "ovennotwork") which simply shows the message and quits the menu ?

    The odds arent important, i can fix them myself, i just want a fifth case that pops up a message of my liking and stops the whole thingy.

     

    thank you.

     

     

     

    scn PovOvenScript
    
    
    
    short WorkingChance
    
    short GasChance
    
    short OvenState ;//value from 0 to 4, 0=AutoDoOnce, 1=Working, 2=NeedsRepair, 3=NeedsGas 4=NeedsBoth
    
    short MenuState ;// value from 0 to 4, 0=DoNothing, 1=WorkingMsg, 2=NeedsRepair/Gas, 3=NeedsGas
    
    short nButton ;// -1=Wait Input 0=OptionA 1=OptionB 2=Leave Alone
    
    ref user
    
    
    
    BEGIN OnActivate
    
            Set User to GetActionRef
    
            Set nButton to -1
    
            
    
            If GetActionRef != Player
    
                    User.Activate
    
                    return
    
            elseif GetActionRef == Player
    
                    if OvenState == 1
    
                            set MenuState to 1
    
                            showmessage PovOvenMessageCraftingReady
    
                    elseif OvenState == 3
    
                            set MenuState to 3
    
                            ShowMessage PovOvenMessageNoGas
    
                    elseif OvenState == 2 || 4
    
                            set MenuState to 2
    
                            ShowMessage PovOvenMessageNoWork
    
                    endif
    
            endif
    
    END
    
    
    
    BEGIN GameMode
    
    
    
    if GetInSameCell Player == 0
    
            Return
    
    endif
    
    
    
    ;// Runs this once when playet enters cell, determines the state of the oven
    
    if OvenState == 0
    
            set WorkingChance to GetRandomPercent + (player.getav Luck * 4)
    
            set GasChance to GetRandomPercent + (player.getav Luck * 4)
    
            if WorkingChance >= 60 && GasChance >= 68
    
                    Set OvenState to 1
    
            elseif WorkingChance < 60 && GasChance >= 68
    
                    Set OvenState to 2
    
            elseif WorkingChance >= 60 && GasChance < 68
    
                    Set OvenState to 3
    
            elseif WorkingChance < 60 && GasChance < 68
    
                    Set OvenState to 4
    
            endif
    
    endif
    
    
    
    ;// Everything Works
    
    ;// 0 Cook Stuff (if you have gear works if not sends message)
    
    ;// 1 Open Oven
    
    ;// 2 Leave Alone
    
    if MenuState == 1
    
            set nButton to GetButtonPressed
    
            if nButton == 0
    
                    player.showrecipemenu CampfireRecipes
    
            elseif nButton == 1
    
                    activate
    
            endif
    
    set MenuState to 0
    
    endif
    
    
    
    ;// Needs Repair and Pilot light to work
    
    ;// 0 Open Stove
    
    ;// 1 Repair Stove
    
    ;// 2 Leave Alone
    
    If MenuState == 2
    
            set nButton to GetButtonPressed
    
            if nButton == 0
    
                    activate
    
            elseif nButton == 1
    
                    if player.getitemcount PilotLight >= 1
    
                            if player.getav repair >= 50 || player.getav survival >= 50
    
                                    ;//Succes: Skills OK
    
                                    If OvenState == 2
    
                                            set OvenState to 1
    
                                    elseif OvenState == 4
    
                                            set OvenState to 3      
    
                                    endif
    
                                    player.removeitem PilotLight 1
    
                                    playsound UIRepairWeapon
    
                                    playsound WPNFlamerJam
    
                              rewardxp 10
    
                            elseif player.getav repair < 50 && player.getav survival < 50
    
                                    ;//Fail: Insufficient Skill
    
                                    playsound WPNBreak
    
                                    showmessage PovOvenMessageNoSkill
    
                            endif
    
                    elseif player.getitemcount PilotLight < 1
    
                            ;//Fail: No Pilot Light
    
                            playsound WPNBreak
    
                            showmessage PovOvenMessageNoPilot
    
                    endif
    
            endif
    
    set MenuState to 0
    
    endif
    
    
    
    ;// Needs Gas to work
    
    ;// 0 Open Stove
    
    ;// 1 Fill Stove
    
    ;// 2 Leave Alone
    
    If MenuState == 3
    
            set nButton to GetButtonPressed
    
            if nButton == 0
    
                    activate
    
            elseif nButton == 1
    
                    if player.getitemcount ammoflamerfuel >= 10
    
                            ;//Succes: Filled with 10 flamer gas
    
                            player.removeitem ammoflamerfuel 10
    
                            playsound WPNIncineratorJam
    
                            playsound WPNFlamerReload
    
                            set OvenState to 1
    
                    elseif player.getitemcount ammoflamerfuel < 10
    
                            playsound WPNKnifeSwitchbladeUnequip
    
                            showmessage PovOvenMessageNoFuel
    
                    endif
    
            endif
    
    set MenuState to 0
    
    endif
    
    
    
    END
    
  7. So i want to alter the amounts of stimpaks that are sold via vendors.

     

    I found this ilvl list and opened it up.

     

    http://prntscr.com/ym0r1

     

    Now, i dont realize how can i alter the stimpak count or rather how actually it effects the vendors.

    Can someone please explain the 3 entires to me, especially the "level" column and the "count" column ?

    I know the first entry is actually another item list including packs.

    What i want to know is what dice are rolled and how the income on average from one item list "vendorstimpak" is calc'ed.

     

     

    thanks a lot.

     

  8. Im using a modmess, among others are MM and PN. My character is lvl 36 and i have endurance 4 or 5, yet im stuck at 144 HP and i dont seem to notice that this amount has grown in the past 10 levels+ at all.

    What could be wrong here ? Surely 144 HP is way, way too low for lvl 36 and average END.

  9. SPOILER.

     

     

    So i went into the prison and got the holetape with Elis voice. When i talked to the mutant, he was God. Until now (just finished rallying all 3 guys) i never ever saw the Dog-side. How can i interact with Dog ?

    From the convos i had with God, it seems i should be able to alternate between God and Dog. But i dont know how.

     

    - thanks

     

  10. So, i created a new container with specific Formlists. Now i want to assign this Container (i.e. customcontainer1) to a vendor. How do i do that ?

    To be more exact, i dont see how "VendorContainerDocMitchell" is actually linked to DocMitchel.

     

    Basicly, i need to know where/how NPCs are linked to their specific containers.

     

    Please advise ?

     

    - thanks

  11. I guess your solution might work, but there surely must be something in side GECK that can be done. Her highest stats are in unarmed and energy weapons, so why does she use a 10m smalls arms hand gun ? Ideally, im looking for something like "preferredweapon" in her npc entry or something. I mean your solution is all fine (i guess), but it appears to me there should be a proper way to do it.

  12. Im having considerable trouble alignent items in the render window, i.e. editing the landscape with barrels or whatever. Im looking for something like the axis widget in autodesk or anything really that lets me alter the field/point of view. How does it work ? I tried all mouse buttons, hold, click, anything. I guess.

     

    thanks

  13. Just to get a grip on it i want to mod Doc Mitch to sell MFC Ammo.

    i tried looking it up and i think i have to alter the container file of doc mitchel. So i added 100 MFC to the container. Yet he doenst sell them. Could that be because i have to wait for him to get a new roll on his inventory ? If so, how often do Vendors roll new inventory and is there any way to speed up or slow it down ?

    -thanks

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