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Omnipotence456

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  1. Ok, so fair warning, I have never touched Blender before today, before last week did not know you could take models from the .bsa's in Oblivion... I am a NEWBIE. But I have this project that's... kinda due thursday, so I need an answer to this question. I figured out on my own how to unpack the .bsa's with BSA commander, get them into NifSkope, and open the .nif's in Blender. Now I'm stuck. Whenever I import the .nif's, they are all distorted... legs crooked, heads twisted around sideways, that kind of thing. I don't know much about 3d modelling but I think that means something's wrong with the skeleton? If I change it to edit mode it is fine, no distortion. Also, how do I get the textures to show up? I linked them in NifSkope, but the model just looks grey in Blender. I googled hard for a tutorial, came up empty. Thanks for your help!
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