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sakora

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Posts posted by sakora

  1.  

    The pinned message suggests running the command in "C:\Program Files" folder, but that give me "access denied", even when running as administrator. I solved the error by pointing to the "dotnet" subfolder:
    icacls.exe "c:\Program Files\dotnet" /grant "*S-1-15-2-1:(oi)(ci)(rx)"
    icacls.exe "c:\Program Files\dotnet" /grant "*S-1-15-2-2:(oi)(ci)(rx)"

     

     

    Thank you after a number of hours trying to fix, this worked for me!!!!

  2. Game and Vortex are both installed on the same SSD (x:) was working fine a few weeks ago, I came back to install a few mods. I've redownloaded and installed Vortex for Custom Directory (aug 2022) and still continue to get this error.

     

    When downloading the May 2022 version of Vortex - files install without error.

     

    Error Report:

     

    "Error: Fomod installer startup failed, please review your log file

    at X:\Games\Vortex\resources\app.asar\renderer.js:3715:171
    at X:\Games\Vortex\resources\app.asar\renderer.js:8264:157
    at Array.forEach (<anonymous>)
    at Debouncer.invokeCallbacks (X:\Games\Vortex\resources\app.asar\renderer.js:8264:144)
    at X:\Games\Vortex\resources\app.asar\renderer.js:8262:127
    at tryCatcher (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23)
    at Promise._settlePromiseFromHandler (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31)
    at Promise._settlePromise (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18)
    at Promise._settlePromiseCtx (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:641:10)
    at _drainQueueStep (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:97:12)
    at _drainQueue (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9)
    at Async._drainQueues (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5)
    at Async.drainQueues (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14)
    at process.processTicksAndRejections (node:internal/process/task_queues:96:5)"
  3. Would love to see more additions to Trellis and Fences!!!

     

    HylioSkyes just uploaded his version of Honeyside which is amazing BTW. The porch has a great Trellis he's reworked.

     

    I'd love to see more modular building blocks with trellises and fences available!!!!

     

    Example:

    88670758-1657382687.jpg

  4. Never Mind I changed the keyword from IsCookingSpit to IsEnchanting and this changed it!!!!!

     

     

    Wondering if anyone has any links for custom crafting tutorials - i have found a few that have helped but I have not been able to sort out my issue.

     

     

    I'm looking at making a custom cooking station. I'd like to use the Enchanting station animation for it. (leaning over the table)

     

     

    So far I've created a new Furniture item (copied the enchanting tabletop) with "Marker" checked and renamed it to what i want to call it. [removed enchanting keywords] and added [CraftingCookingPot and isCookingSpit] Workbench Data: Create Object

    The animation that comes up is as if I'm stirring a cookingpot and not standing over the table like the Enchanting animation is.

     

     

     

    Anyone know if its possible to do this?!

  5. There was a way in the Skyrim CK to create a catalog / list of items (static) for placement... anyone know where that tutorial is? It can be used to easily group clutter items and generate axis & rotation variance of repeated items...



    ***Never mind - Found it! I'm looking for Object Palettes!***

  6. It's because you don't have SKSE installed properly. In other words, the game can't find the files(.pex files).

     

    Reinstalled SKSE - I was missing the src file which may have been causing part of the issue. I ended up using Skyrim Script Compiler Pro Final - and it worked perfectly!

  7. Looking for some help! I'm trying to update my script for Sakora's Make Over Kit - SKSE64 to add in 2 new layerable makeup options and for the life of me I cannot get the RaceMenuBase and RaceMenuLoad to compile :sad:

     

    Error Info:

     

    Starting 1 compile threads for 1 files...
    Compiling "RaceMenuBase"...
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(144,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(145,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(146,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(147,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(148,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(151,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(152,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(153,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(154,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(155,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(156,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(174,1): UnregisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(175,1): UnregisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(176,1): UnregisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(177,1): UnregisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(178,1): UnregisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(180,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(181,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(182,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(183,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(184,1): RegisterForModEvent is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(204,26): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(204,26): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(204,56): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(205,27): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(205,27): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(205,57): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(206,27): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(206,27): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(206,57): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(207,27): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(207,27): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(207,57): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(208,27): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(208,27): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(208,57): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(209,25): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(209,25): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(209,55): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(210,28): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(210,28): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(210,58): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(349,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(349,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(367,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(367,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(385,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(385,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(403,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(403,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(421,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(421,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(439,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(439,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(457,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(457,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(475,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(475,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(493,30): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(493,30): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(511,29): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(511,29): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(529,29): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(529,29): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(547,32): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(547,32): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(634,9): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(634,9): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(634,49): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(635,22): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(635,22): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(638,27): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(638,27): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(641,27): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(641,27): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(644,27): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(644,27): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(647,27): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(647,27): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(651,9): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(651,9): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(651,48): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(652,21): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(652,21): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(656,9): LogicalAnd is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(656,9): cannot call the member function LogicalAnd alone or on a type, must call it on a variable
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(656,51): cannot compare a none to a int (cast missing or types unrelated)
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(657,24): CreateStringArray is not a function or does not exist
    Y:\Programs\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\RaceMenuBase.psc(657,24): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
    No output generated for RaceMenuBase.psc, compilation failed.
    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on RaceMenuBase.psc
  8. thanks for the replies, and if I did intend at some point to in anyway share or upload my conversions, id always touch base for permission anyway

     

    this conversion should be easy, in comparison to many other mods out there, not that itll be easy in its own regard, from looking at the files theres literally only textures and meshes, nifs which'll need to be updated, and DDS files (that's an archived file format similar to B2As right? so id need to open them up using BAE or Archive2?)

     

    and just to put it out there, its basically a conversion of the "monster hunter weapon pack" by Syncing as I noticed theres a lack of what id like to call "dragon killing" weapons, basically very large swords that to me personally, immersion wise, look like they can actually both attack with the required weight to damage an (to me anyway) extremely tough carapace, and have the strong durability to withstand the "aftershock"

     

    its purely for my own immersion, and just to add, this isn't meant to bash the weapon mods already available, I have a lot downloaded and love them, its just for my views on how a dragons carapace is, they don't really fit the bill.

     

    but anyway thanks for the replies and advice :smile:

     

    Once you get used to using Nifskope you might be able to manipulate meshes to make them longer etc ;) the rest is set mostly through CK. Always make a copy of the mesh you want to tweak!

  9. In addition to Sakora:

    After installing for the first time in SE: Open the mod's esp file in the Special Edition Creation Kit and just resave it. This will "convert" the esp to SE's format. If you want to be safe, also check the mod for errors with SSE-Edit:

    https://www.nexusmods.com/skyrimspecialedition/mods/164/

     

    As for the permissions: You can do whatever you want with a mod, as long as it's for your personal use only. The instant you want to upload or otherwise share the conversion, you need explicit permission by the original author.

     

    yes I covered the updating form number in my general rule of thumb, I am also not sure if you can just update it in SSEdit (I haven't tried that) And I haven't always updated an .esp to the current form number (haven't really ran into issues with those mods) But I imagine it would be a good idea to.

     

    If you're releasing a conversion (permissions permitting) you will certainly want to make sure you've updated form numbers!

  10. Well I think the only way to carry over would be to look at your list of completed quests and using the setstage <quest id> <stage value> cheat to complete the quests you have already completed. This may take quite a bit of work between writing out the quests you have completed, googling the quest ID's from a wiki.

     

    However I probably wouldn't do this for the Main Quests!

  11. All of the other mods that do what I am attempting to do require SKSE and Race Menu.

     

    Nobody has actually tried to add extra texture files to the Dirt Category - to get the layerable warpaint effect. And yes I have had a few MA's have a look through the mod to see if they can spot why its happening :(

  12. House Decorations - Plants and Flowers works in SE - just make sure you use .nif optimizer on it first.

    Placing the objects isnt as crazy as their little tutorial... ingame when it prompts you E to pick up item... press and hold E for a few seconds then you should be able to move your mouse around dragging the objects.

     

    I'd advise on checking the "POSTS" tab on the mods you want ported... as people may already have noted if it works in SE and what/how to do it.

  13. Tools I Use:

     

    NifOptimizer

    BAE

    CK Skyrim SE

    SSEdit

    LOOT

     

    1) Some mods do request that you contact the MA prior to making changes to their mod, keep that in mind!

     

    2) There are scattered sources all round, the majority of what I have learned was from trial and error, learning how to use and utilize each program (Nifskope, CK) - Start small and work your way up.

     

    Oldrim mods can be challenging to port. I always check the mods recent "POSTS" to see if anyone has converted it, some will say if they have ran into trouble (example: Sadistic magician - the OLDRIM texture files are greyscale in gimp, or only 8bit in photoshop - converting to RGB / 16bit fixes the issue)

    • If your files contains a .bsa file you will need to use the BAE extractor for the files.
    • Once your files are extracted, use the NifOptimizer on the file to convert the .nif files. I check each .nif file I am converting because they sometimes go haywire and require fixing.
      (Hard to advise on fixes unless able to see what the issue is)
    • After checking the .nifs - Archive (make a .zip) of the files (Texture/Mesh/Scrtip etc including the .esp file)
    • Manually install via NMM (click the big green + and Add from File) -> Install

     

    General Rule of thumb, any converted .esp from Oldrim should be opened in CK SE and saved to update the form number.

    • If the converted mod contains NPC's there are extra steps that need to be taken - for further details on that feel free to send me a PM

     

    Retexture mods - or mods that only edit files in the TEXTURE folder do not require conversion!!! - There are a number of "weapon" mods that really are just retextures of skyrim meshes.

     

    I hope this helps you out a little bit, it can be very very very very very hard to get help. If you have questions feel free to PM me and I'll do my best :)

  14. The majority of the sleeping mods require SKSE - so it's not as easy to port it over to SSE. And of the few mods that do have some lay down / sit actions for SE they tend to be glitched.

  15. A place to start might be at deviantart.com there are a number of 3D modelers that post their work there (some free, most you have to pay for)

     

    It might be possible to make something similar to that if you have knowledge of blender / nifskope and how to piece together your own armor.

  16. Again, can't have the CK for Skyrim without actually owning the game itself. This is such s*** that nobody will just port this over to SSE because if you don't just OWN SKYRIM you basically can't have it...

     

    Ive seen you post this before about requiring CK for Oldrim to port for SSE - when you are porting mods over from Oldrim to SSE you do not need CK for Oldrim you need the CK for SSE. Oldrim CK is not needed.

  17. Somehow, by some miracle I actually got the armors working in the new game, by just following that guide to the letter, but there were a lot of places that just make no sense when following the instructions step by step. So, now the armors are working in SE but I'd be willing to bet I wouldn't be able to do that again since I have no idea what I did in the first place. Short of there being a video guide for step by step what every instruction is and what every result should look like, porting mods to the new game is a huge hassle. It took me all day just to get this one right. If I ever do become a mod author, mods like these are prime examples of what I will NOT be following. I value my reputation and I would as an author of content. Thank you for all of those who actually provided assistance and not snark or sass.

     

    Yes I found a lot of tutorials simply over worded and confusing to follow (at first) but after spending time working on a number of armors / mods and revisiting porting tutorials they make more sense.

     

    In hind sight I should have proof-read my guide a bit better, I can see where some parts would be confusing coming from a place of being new to modding.

     

    If there are any spots that are giving you trouble, or you would like further help feel free to send me a pm.

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