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zdanman

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  1. Let me know if you found a fix to this issue.... really annoying.
  2. I have settled on using the bugged SetAlpha() for now until bethesda improves their scripting...
  3. I have read most of it.... I need to make the player disappear... I cannot disable the player....
  4. Thanks poroone.... I have created the following mod thanks to you guys..... First Person Horse Riding
  5. You can't it says invalid file type when you do that.
  6. @Perked - Thanks for the reply but when I compile..... "IsRidingHorse() is not a function or does not exist" I tried Game.IsRidingHorse() and playerRef.IsRidingHorse() Both yield the same results.
  7. "Does your file contain assets used from other authors (that you have permission to use) that can't be redistributed without permission?" This is always set to Yes for some reason and I can't seem to be able to change it... When I set it to No and go back to edit attributes it is still Yes. Please fix.
  8. The only events that seems to fire when using a horse is OnActivate when the player mounts and dismounts.... But I need to determine if they are mounted or dismounted.... I tried to set a Property to true/false each time OnActivate is called but that is buggy because OnActivate is sometimes called multiple times when dismounting.... Any ideas?
  9. - I already tried SetAlpha and that is very buggy when as it does not render correctly when you set an object back to visible (reappear) - SetAlpha(1.0) - I already tried SetScale(0) and that is also very buggy when used on the player and creates problems with player movement. - Casting an invisible spell still allows for an outline. - Cannot use moveto on the player. Any other ideas......
  10. The title says it all... I'm trying to upload my mod but it never uploads the INI file associated with it.... Yes they are both named the same in the skyrim\data folder - mymod.esp and mymod.ini But the creation kit only uploads the ESP when I publish the mod..... Help! Thus the following page is incorrect IMHO.... http://www.creationkit.com/INI_files
  11. I have found out how to do it myself and have created the following mod.... More Blood/Gore Mod
  12. I have found the solution.... instead of using scripting all you have to do is edit the NIF files for impacteffects........ I have created the following Mod after doing this.... More Blood/Gore Mod
  13. Because I can't find any scripts that reference/use this property.... I've WinGREP'd all and found no references of the BloodSplatter property. Only in the Wiki.
  14. I've seen references to the BloodSplatter property but I cannot seem to access it in-script. Reference Anyone know how? I want to access it in the global OnHit event (in ObjectReference.psc) so that I can repeatedly call the Apply function and make more blood spurts come when you hit someone..... like.... akSource.BloodSplatter.Apply()
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