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kingtitan

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Posts posted by kingtitan

  1. This might be a more advanced subject, but what about writing one about scripting doors, activators, and making sure you have their animations scripted in as well. I know I could have used something like that a while back on a door I was trying to add some extra functionality to. Plus, you are nothing short of a genius when it comes to scripting so I think it should be fairly easy to understand :)
  2. If you are interested in seeing how something as simple as adding an NPC to the game can go astray have a look at my post #61 on Emma's Maple Cottage mod comments thread (that post gives you the other relevant posts to read for the whole story). If adding an NPC to the game can give someone like Emma and her team trouble we shouldn't feel 'singled out' if on occasion we have similar problems.

     

    To echo striker (or Sir Links-a-Lot http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif), I wanted to add this link for you to look at too. It has to do with a very large discussion Striker and I had about the trickiness of NPC AI and successfully implementing it in game in a manner that you desire.

  3. Just as a primer question, can you load saves prior to getting to this part of the quest without any issues?

     

    EDIT: Don't forget, you can always use the little attachment button at the bottom of the editor to put in picshttp://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif

  4. How many background programs are you running? It could depend on any number of factors honestly. Remember, the weakest link in your rig's setup is what will determine your gaming experience as far as hardware goes. However, id doesn't sound like this is necessarily your issue.
  5. This isn't a glitch. You get a perk from having rex and boone as followers that lets you know where loot (ammo, caps, ect) can be found (green glow) and enemies give off the red glow. If you want to get rid of it, either look for a mod that takes the glow away or just get rid of those two as followers.
  6. After typing in the "tfc" command, if all you can see is torso and arms just hit the 'r' button once. If I understand your issue correctly that should fix it. Neph was right tho, hitting the 'r' button switches you from 1st to 3rd and back again.

     

    EDIT: Also, MAKE SURE you are in third person when you activate the crystal. If you activate it while in first person, the pose will for sure not work. The script must be executed when you are in third person.

  7. I saw a mod once for an additional servant for the other house in Chorral, and I think, in Anvil, (the haunted house you can buy). I have both of those houses updated completely in game, but no servants. The one in Rosethorn is pretty good, but I wish she had more options.

     

    Can't find the mod now. :confused: I know it's there somewhere.

     

    If you can't find it, i think it would be pretty easy to make from scratch, but don't quote me on that. I'll keep my eyes open for you.

  8. Yes, if they're leveled creatures you won't see them until you are the right level. I also don't place NPCs in the same cell as my save, although I can't really say for certain if it makes a difference (just a vague impression of something I read somewhere, likely a CS Wiki tutorial).

     

    Just to add to the "wealth" of information in this thread, it *shouldn't* make a difference. There are a couple factors that decide if the NPC will actually be close to the editor's location (AI, pathnodes, normal npc vs leveled lists). For instance, if I created a normal NPC (not one on a leveled list) without any AI and dropped him/her at least decently close to a node, the NPC has a 99.9% chance of being there. However, when you start changing those variables, NPC's could be in a very different location or not even yet existant

  9. I believe you have your heart in the right place, Kingtitan, but what you are basically saying is "anyone who would want this is stupid and the MW modding scene is dead anyway". That's ridiculous.

     

    No, actually you proved my point precisely. I merely stated that I think most individuals (especially those that are newer) tend to take the so-called "easy way out." By summarizing my statement and taking from it what you wanted, you did that exactly. Never did I say that "anyone who would want to do this is stupid," I merely implied that the logistics of making such a change were impractical by this point in time. Such a topic taken into consideration when Oblivion was first released would be much relevant than bringing it up six to seven years after the fact. When I said it wouldn't hurt to use your brain, my intention was to imply that it would make more logical sense to have site users read a couple extra words than go through the entire lengthy process of creating a sub-domain.

     

    And for your "Morrowind modding is dead" assertion, those are words that never came from me. I merely stated that a small percentage of the overall file mass on here is taken up by morrowind mods. Would you spend your time, money, and resources to make a product that you know will only appeal to a small(er) audience (relative to the primary oblivion and skyrim audience)? I never said that it was dead, I only asserted that if it were me, I would not spend resources on something that is almost guaranteed to lose you money. It's really a rather simple business concept.

     

    At any rate I'm not trying to start a pointless flame war about who is right or who is wrong. I merely stated my opinion based on the facts that I know or can logically assume. I would much rather have an educated discussion about the pros and cons about the situation than an ignorant shouting match (of which I refuse to participate in, my time is best spent elsewhere if that is the case). Leave that stuff to Jerry Springer haha!

  10. I figured the most efficient thing would be to talk to the author of the picture directly, and that's exactly what he said he did. Thanks for helping me out LFact!

     

    EDIT: I would say besides the hair and eyes (which are still a WIP) not too shabby:

     

     

     

  11. Here's what I've done so far with a pretty reasonable result:

    -Got dremora textures from the F-inev skinset mod

    -changed the head mesh to Ren's 001 head

    -reset the facegen

     

    So far that's all i've done. Not too shabby but not there yet. I guess the rest is manual editing for the most part?

  12. The picture below (attached) is pretty much exactly how I would like the NPC to look like. I may give the mod you linked to a shot though Lfact. Is there anyone who knows exactly how I might be able to achieve the below result on my dremora? I know the skin texture is from F-inevOblivion Skinset, that's where the picture came from in the first place. I'll concern myself with the other vanilla races later on, but for now I would specifically like to make female dremora look better.
  13. You don't seem to get it. It is a choice at the beginning, a fork in the road, either work for the Fox or work for Lex to rid the city of him. His torment is not know to the police and justice must be served regardless of his condition. The outcome of his prison sentence would be interesting.

     

    You are talking about a huge re-scripting of a major quest-line in the game. I don't think you realize just how non-feasible your request is, sorry. This would be a major project that would take probably more time than anyone is willing to give it. I suggest that if you are stuck on the idea, teach yourself scripting so that you can significantly contribute to the work instead of asking someone else to take on a major project for you (with little to no compensation for their time and effort).

  14. Of course you could use the tag search and set it for morrowind.

     

    http://tes.nexusmods...s/tagsearch.php

     

    Agreed. Especially since the morrowind files take up such a small section of the domain as is. Planet Elder Scrolls has plenty of Morrowind mods, if you are worried about getting lost in the so-called "jumble" here, you don't have to upload them here; no one is making you. And as micalov said, its a day late and a dollar short. Plus, it only takes you a couple seconds more to figure out that the mod you are looking at is for MW or OB, so I don't think its gonna be all that detrimental to you to use your brain every once in a while :)

  15. @Harvald: To quote myself before:

    1) NO anime looking characters. Not really into the whole Japanese/anime looking characters.

     

    All of those links had to do with Japanese/Anime looking stuff. I have seen plenty of pictures scattered about of normal looking characters that don't look like Japanese mice.

     

    @Lfact, assuming you are correct (which is what I am assuming) how exactly would I go about doing that? Is there a certain head mesh I need? Are there any external programs aside from the FaceGen editor in the CS that I need to use?

     

  16. For starters, the bed needs to be "owned" by the same faction as the companion. If you don't know how to do this, here is a short walkthrough:

    1) Boot up the CS with the mod that contains the bed set as the active file. (I also suggest that you load up the mod that the companion is from to see what faction he/she is in)

    2) In the cell window, click once on the id entry for the cell that contains the bed. After that, double click on any ref in that cell (any entry in the right side of the window)

    3) This will load up cell in the render window, centered on what ever reference you double clicked on. Navigate the render window so that you can find the bed that needs to be edited.

    4) Double click on the bed in the render window. This will open up a new window.

    5) Click on the ownership tab. Change the faction to whatever faction the companion is in so that his/her faction "owns" the bed.

    Side note: It would be a good idea to make your companion and this house mod part of the same .esp. If you want to do this, just load up the companion's .esp (keeping the house .esp active). Then find the companions entry and give them a new unique ID. This will make them a part of your house .esp instead of their default one.

    6) IMPORTANT: Make sure the "Persistent Reference" checkbox is checked on the bed in the same window from 4 & 5. If this box is not checked the NPC will never consider the furniture as usable. If it is already checked then you have nothing to worry about.

    7) Close everything and save the edited .esp. Playtest and post your results.

  17. Hello all. I recently decided that I had had my fill of extremely ugly vanilla characters, so I decided to do something about it. I have only a few guidelines for my search:

     

    1) NO anime looking characters. Not really into the whole Japanese/anime looking characters.

    2) Improves the looks of the vanilla races. Mostly I am looking to improve the faces of dremora females but it would be just as good if I could make all vanilla races look better.

     

    With that in mind I downloaded Beautiful People as well as this for compatibility sake. I installed the meshes, sound, and textures folders (I don't use thieves arsenal so I had no need for that folder) from the beautiful people mod (first link) and then put in the .esp from the second link in the correct place. However, when I booted up the CS with the .esp from the second link activated, there was no visible difference to any of the usual races at all. Am I doing something wrong or are there additional files I need? I just want to make my chars look much better than vanilla would make them look. I have seen various pictures in different mods of characters (female) that look absolutely brilliant and that's what I want. I can put up some links to some of these if anyone wants a better idea. If anyone with some experience in this area could at least point me in the right direction (as far as links and instructions of what to and what not to install) that would be absolutely great (free kudos too)!

     

    Extra info: I am currently using Robert's male body and HGEC for body replacers.

     

    If I can provide any more information that will be helpful, please feel free to ask me.

  18. I have done a lot of my 'mix and match' on the BBB Designer Body Spell (when I find a body it doesn't include I substitute body meshes in a folder I don't use). If I was at my home machine instead of this laptop I'd do a lot better job of living up to one of my nicknames (Sir Links-a-Lot).

     

    Guilty of the exact same myself. Well, when you get the opportunity to do so striker, please feel free to drop any more links for the SPB body (clothes, armor, ect). Gotta live up to your name!

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