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formalrevya

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Posts posted by formalrevya

  1. The simple way of deciding whether or not is an Rp is to say

     

    50 hours into my game and 50 hours into your game have our characters

    Heard all the same dialogue?

    Made all the same choices?

    Completed all quests in exactly the same way?

     

    The thing that makes a good Rp a good Rp is how well the story allows you to define your own character Through your actions and choices. If everyone can only make the same choices as everyone else, every character is the same ((builds aside)) And it's not really an Rp if every character turns out the same. you have like 1 real game changing choice in Fallout 4, and that's who to decide with. come to think of it right until the end you can complete every quest chain except for the final quest and nothing will change. That seems to be what most people are pissed about right now at least.

  2. As long as you put SKSE into the main directory (which can be found by right clicking on the desktop startup shortcut, data, skyrim, skyrim launcher. this is the correct directory)

     

    copied over the two dlls (skse_steam_loader and skse 1_9_32)) and the exe ((SKSE_loader))

     

    then copied over the data folder ((Just drag it into the main directory, and when the option comes up to merge the data folder from the winrar file with the one already in the skyrim directory))

     

    Then there's really no reason it shouldn't work. Think back to the last time you had it working ((If you did have it working)) and try and determine what happened between the point where you had it working, and when it stopped working.

    BOSS, and TES5edit, probably not going to help you fix the problem, those are for mods, and to my knowledge ((May be wrong, but never heard of it happening personally)) A mod wouldn't break SKSE in this manner.

     

  3. When you reset a skill through the new legendary skill system, it resets it to 15 and refunds all the perks you had spent into it until that point. It only gives you the amount of perk points you spent on the skill to begin with. But leveling still gives perk points.

     

    The downside is you won't be able to re add those perk points to the skill until you've leveled it up back to where it was. So if you do go this route. It's better to train up a skill you don't actually use that is somewhat easy to train ((conjuration comes to mind)) to farm for points. Or relevel a supplementary skill like smithing. Because you can gimp yourself by resetting main combat skills.

     

    Though, to be honest if you're playing on a PC this really means bugger all as there's been mods and console commands that do the exact same thing with less hassle for a while now. It's really more for the console crowd.

  4. From Joshua E. Sawyer on Formspring:

    The area between Goodsprings and Vegas is super dangerous, though. No courier would pick that route, right? Or is the idea that the Courier didn't know about that when setting out?

     

    JESawyer 29 Mar 12

    The Courier was unaware of the danger, in part because the NCRCF breakout and Deathclaw explosion at Quarry Junction were relatively recent.

    Also, Benny only took the long way around on the way back. On the way to Goodsprings they passed Chance's Map, and Tribal Village as seen in the graphic novel All Roads, meaning the road was passable until very recently. All Roads actually implies that the cazadores were drawn there by the slaugther at Tribal Village.

     

    Honestly that raises more questions than it answers. Though it makes a little bit more sense this way.

  5. This is one of those things that could be admittedly blamed on the developers never counting on someone having as much free time to throw away doing fact checking, but bear with me for a moment.

     

    the entire thing that gets the courier involved in the mess he starts the game off in, is that he's trying to deliver the platinum chip to new vegas.

     

    now according to Mr House, the platinum chip was made in Sunnyvale the day before the war. For those of you who don't know this, Sunnyvale is based off a real world city of the same name in the Silicon valley, which is located in San Francisco california, you can actually use Google maps to plot a course from Las vegas to Sunnyvale.

     

    https://maps.google.com/maps?ie=UTF-8&gl=us&daddr=Sunnyvale,+CA&saddr=Las+Vegas,+NV&panel=1&f=d&fb=1&dirflg=d&geocode=KdF99aSCt76AMaN5s9Xm1cw6%3BKTtd0KlFto-AMaLDfN0m-412&ei=D0wTUb2-Moj29gSB1ICoAg&ved=0CDEQ-A8wAA

     

     

    Which I did here. ((If It doesn't show properly simply type get directions, and Sunnyvale, CA in the empty directions box))

     

    Now if we compare it to the New Vegas In game Map

     

    http://images.wikia.com/fallout/images/e/e1/Fallout_New_Vegas_Map_v0.03.png

     

    It's obvious that the courier would have had to enter through the Mojave Outpost. which leaves him with two options for how to get to New Vegas.

     

    Now the short route would be in fact the road that leads through goodsprings, however, It's made abundantly clear that everyone in the area has been avoiding that road for the past few weeks due to the outbreak of cazadors and DeathClaws up that road, So why in God's name would the courier have taken the most dangerous route?

     

    We know that it's been established as a dangerous route to travel, because of the fact that benny, who was traveling with an armed group of great khans at the time, opted to take the round about way instead of heading directly through. We can assume that he had at least 4 other people with him, because that's how many great Khans are encountered in Boulder City.

     

    Setting that aside, the short route also happens to take the courier by no less than three gang infested areas, the great khans, the vipers, and the fiends. all of whom it can be safely assumed, would have tried to gut the courier on the spot for whatever he was carrying. and only one friendly town to speak of.

     

    The other road, happens to have been populated with several NCR outposts and friendly towns.

     

    Why in the hell did the courier go anywhere near goodsprings?

     

    At best he would have shaved a half a day off his trip, but every other scenario I can play out, leads to him being either murdered by wildlife, robbed blind, or kidnapped and injured.

     

    I really have to question their intelligence, and Benny's for picking that place as an ambush spot.

  6. I'm going to start by listing some basic spec information, though I don't know a whole lot about computers it really seems like I shouldn't have as much lag as I do.

     

    Processors

     

    4 Intel® Core i3-2350m CPU @2.3GHz

     

    Ram-4GB

     

    Graphics Card

    Intel® HD Graphics 3000 with

    Video Ram- 1.7 GB

     

    and a 64 bit Operating system.

     

    With most modern games I can run them just fine, Far Cry 3 being the most demanding game I've played recently and one I got through with no lag to speak of.

     

    But for some reason fallout New Vegas seems to end up very choppy, even if I use minimal mods with the 4gb launcher and borderless windows on the lowest graphics setting.

     

    I'm seriously starting to wonder if this has less to do with my hardware and more to do with the game itself ((I'm using the ultimate edition, so It has the latest updates))

     

    Could anybody perhaps point me in the direction of a tweak guide so that I can adjust the game to make better use of my hardware, or tell me what is wrong with my current rig? Because it's gotten to the point where I can't play more than 30 minutes without the game freezing on me. And I honestly don't recall having these problems the first time I installed it.

  7. Hello!

     

    Recently I decided to write a sort of diary of a fallout new vegas serious roleplay run. I am a bit unsure of some good mods I can use to enhance the experience. I come here asking for some help with suggestions as sometimes you read about a mods description only to find out it is not quiet as good as you thought.

     

    I am looking for lore friendly mods.

     

    Some lore friendlish quest mods.

     

    A good player house that will not overpower a player in hardcore (so no mass amounts of ammo or god weapons)

     

    Some unique weapons (not god weapons)

     

    And generally anything that enhances hardcore mode for the better.

     

    I hope you guys can help out some.

     

     

     

    for housing I'd use underground hideout, you have to complete a virtual reality quest to complete it, and while it does have storage for everything you find ((including DLC items)) the only way to get them is to add them in yourself, the mod author gives you nothing built in. You even have to shell out caps or convert energy cells to power all the lights and other neat objects in the house. And you can use a built in tool to move it anywhere you'd like once you have it.

     

    Project Nevada has a lot of overall enhancements to gameplay and options for tweaking things like perk and skill gain, exp gain, combat damage multipliers, etc, etc.

     

    Imps more complex needs, Needs some tweaking but it does make you think more about what your character puts into their body. It also has stat boosts for eating a healthy diet, and getting plenty of regular sleep, and penalities including death for neglecting your needs or over doing it on chems and booze.

     

    For guns i'd go with weapon retexture project or book of earache ((Just don't ask where to get the second one.))

     

    New vegas bounties 1 and 2 are both nicely done mods that together have about as much play time as the main quest in New Vegas. Definitely worth trying out if you want to put your skills to the test as a gun slinger.

     

    And lastly I'd pick up Spice of Life, especially seeing as it's now compatible with Breeze's males. doesn't really do anything but slap some new outfits on the various people roaming the waste, but It adds some nice variety, and there are certain outfits that don't come up at all in the leveled lists ((Not that I've noticed at least)) so you have a few outfits available for your companions and yourself to use.

  8. Did you try to follow the install instructions on the Desert Succubus description page (VIII. Install UPDATED)?

     

    yah I did... and I already post something on the technical problems... it seems all are correct but it always crash... then I saw some people installed manually.. that is why I want to ask how..

     

    You shouldn't try and install it manually. way too many files to deal with, and unless you know exactly what meshes go with what textures and where everything should go, You're going to have issues.

     

    try installing with NMM, Usually it has no problem reading FOMODs and installing them correctly. Though with the most recent versions theres a bug that causes it to freeze up sometimes when trying to install a fomod package.

     

    If that doesn't work, find a FOMM tutorial and learn how to use it to install your mods. Once you know how to use it, it's not that much different from using the Mod Manager.

  9. Nope that didn't fix the freezing when trying to install radar mod.

     

    It's because of the FOMOD folder. This has been a bit of an issue recently with certain FOMODS. It's not the Mod itself however, it's something with the Mod manager. Just open the archive, delete the FOMOD folder, and repack it then add it to manager. It should work fine.

  10. I played through this dlc not long ago and found it to be overwhelmingly boring. I also found the spoils at the end to be pretty poor.

     

    I'd love to see if my opinion is unique or in fact shared.

     

    Rate and slate!

     

    Everyone pretty much hates Dead Money, but most people have different reasons. For me personally, my big glaring issue was the collar. The radio boxes were sometimes next to impossible to find which led to repeatedly having to reload after they blew your head off, or desperately running through an area without getting a chance to look.

     

    the entire point of the mod was to mix things up and make you rely more on your wits and abilities than your guns. It's why all of the weapons found in sierra madre are so terrible ((Save one or two)) and why you have to scrounge for everything.I get that and it's cool that they tried something different. And the story itself wasn't terribly bad. It's something you have to play through a few times and change things around to see the nuances of though. But, Still hated it, solely because of the collar issue. And yes, it was a bit boring.

  11. This is for master mode without cheats. What armor should I wear with this build. It is already using a lot of points so can I get by with cloth armor? Or am I going to be finding light armor that will make me really want to use it for its stats? Is it worth giving up something else like enchanting to get light armor when I really dont plan to get hit much?

     

    I want the conjure to help when i get overrun or on bosses.

     

    Well, provided you don't spend any stat points in light armor, you can still focus your points on enchanting. Although without knowing what skills you're going to be targeting with this specific build I can't give much advice.

     

    If you were going into alteration for example, there's a plethora of mods out there to make spells such as oakflesh less of a hastle to constantly recast, the dragonhide spell gives the same amount of damage reduction as a set of armor that has reached the armor cap ((80 percent)) so it would eliminate the need for any type of armor. But it seems rather odd to want to use enchanting without having an armor set in mind. cloth items don't have quite the variety available to them that armors do.

  12. *facepalm* This argument is Denser than Grandma's fruitcake.

     

    But I'll play your game. As a creative person ((A Comedian, not a famous one by any stretch of the imagination, but I get by)) Here's the artistic process for me when I'm introducing a new joke, ((and yes, there is an art form involved in creating comedy, If you think there isn't, trying telling 15 minutes of jokes you had to make up by yourself)) I test the bit on on some friends, If it doesn't pass their approval, the joke gets scrapped entirely or I rework it as something new. That's my first quality assurance test. Once I'm past that point, I introduce it to audiences, and judging from their reactions one of three things happens. I either scrap it entirely, I tweak it more to get a better reaction, or I keep it in stock for only certain audiences that will appreciate the joke. ((which I test out by their reactions to earlier jokes in the set))

     

    People in a comedy audience, are very hypercritical of a comedian's work. If it's not funny, that have no problems expressing it. The benefit to this medium is that I have a chance to change my work around, not something a Game developer or movie maker has. But the bottom line remains the same. I either adapt to the tastes of my audience or I learn to deal with an angry audience. Never at any point do I get the luxury of complaining about my artistic integrity if I get Boo'd off stage ((Had people flinging bottles at my head not even 2 days ago.))

     

    What I can do, is critically address the feedback I get. I have to, as an artist, decide whether people are being mean to me just because they didn't like my particular brand of comedy, or if it's because my jokes sucked. If it's the former, Then it's my duty to keep telling those jokes because there's an audience out there that will appreciate them. If it's the latter, It's my duty to bury those jokes in an unmarked grave in a desert because I produced something bad and I shouldn't force others to deal with it just because I think I produced something of value. It doesn't matter what I think. I'm not carving wooden trinkets to decorate my shack in the woods, I'm producing for other people. If I wish to continue doing so, I have to suck it up and roll with the punches.

     

    And you know what? The fact that People on the development team didn't like their own product, Absolutely ruins any chances they have of claiming artistic integrity. If they didn't like their product, yet put it out, they're not artists, they're prostitutes. And the Fans had every right to rage.

     

    Ha... I used to do standup, when I lived in Atlanta. Spent about a year on it, and I actually stopped because I was trying to quit drinking, and it became a pretty bad environment (as I'm sure you could imagine). Sober, I became a bit more introverted, and found it more difficult to get out there, and eventually just never went back to it. Still a comedy nerd, though.

     

    So I know what you're talking about, but personally, I just don't think those processes are all that similar... comedy is developed primarily on stage, in front of people, so there's really no beginning and no end to a bit. If it's a good bit, you continue to refine it, until one day, it's a staple in your act, or you throw out your material to start fresh, but either way, its success has been measured and decided. Maybe only by you, or by the crowd it worked best on, but either way, it's just... very different.

     

    Anyway, none of this really addressed my main point: the immaturity of an audience who demands a change to an existing story. That is bankrupting the artistic validity of the thing, because no other medium is subjected to that. My wife's an artist, and she has received all kinds of criticisms, be they about content, technique, meaning... everything... but she's never been told to change a painting. She's been told to change something on a commission, sure, but that IS just a product, and in many cases, she wound up having to do the opposite of what her own trained artistic talents told her to do; some girl commissioning album art didn't like the color of the sky, so she had to change the color without being allowed to change the color of the reflection on the water, thus making it entirely unrealistic... but it was what the client wanted.

     

    A video game is not a commission from the audience who expects that game. There is consumer expectation, but you cannot put yourself in that much debt of expectation and wind up satisfied. And once again, by all means, BE DISSATISFIED! But don't demand changes to the existing work. That's the point at which the audience fails just as badly as the producers of the thing.

     

    Also, none of this addresses the issue of the fragility of inspiration. I never said the guy in the interview didn't like what he was making (dude... talk about a dense argument). I said it made him doubt the audience he was giving it to. A "pearls before swine" kind of thing, if I may be so crude. I wish I could find the damn thing... now I'm wondering if it was a TED talk. Anyway, I can definitely understand how that crushes inspiration; I just finished writing a novel, and you know what? I shelved it. Not because I don't like it, but because I'm too insecure to put myself out there like that, and then have jaded people on the internet tell me I was all wrong. I didn't write it for those jaded people; I wrote exactly what I wanted to write, to express the thing I needed to express, but I'm STILL vulnerable to all the negativity. The general way that our present culture refuses to nurture creativity in any way just makes me feel like it's a waste of time. EDIT: I guess that wasn't exactly what I meant... what I meant is, the voices of the detractors are infinitely louder than the voices of the supporters. Anyway, if you know a solution to this, by all means, shoot, but you'd be the first to both successfully defend modern hypercriticality AND convince me that it's even worth trying to make something.

     

    Anyway, don't you see how it might be biased, being hypercritical of another medium just because you have to put up with hypercriticality from your audience? And besides, you seem perfectly reasonable. As this pertains to Skyrim, I guess just consider that maybe you just aren't the sort of negative person I'm referring to. Never, in my posts, did I condemn all negativity. I only condemned unreasonable, whiny negativity... the people who complain and complain and complain but STILL spend tons of time around this board, doing Skyrim-related things in spite of that vitriol.

     

     

     

    When you do something creative, it's always going to be open to negativity from others, because it's infinitely easier to poke holes in someone else's work than it is to put up your own work. This is an unspoken truth of the world. So by all means, get your novel out there. Drown out the white noise of people's bitchiness. If you don't then you've let them win their war and we end up with more useless rehashes of things they know they want, instead of taking risks on things they might enjoy that are at first alien to them. You'll end up with regrets and negative feelings either way you go. It's a damned if you do, damned if you don't scenario.

     

    And Honestly, This is just one of those things I can't adequately convey to you. Play the games. They are well worth the price.You will not regret playing these games. If you only have one or two hours to devote to games, you'll have content for months. When you get to 3, make sure you disable the extended cut DLC. Or don't download it to begin with. And you have to come to your own decision about whether or not the fans where right after that.Until then this discussion Is going to keep running around in circles because we're working off of two different understandings. I'm not saying that after you've played you'll agree with people who wanted a different ending. I'm saying that you can't see our side of things if you haven't played. We just become whiny fanboys ruining games for everyone.

     

     

    Also, no, I'm not a negative person. I love Skyrim, I love Mass Effect. Wouldn't have dropped all the money on games and DLC If I didn't mostly agree with the developers.

     

    But two things you have to keep in mind. Nothing is above reproach. Doesn't matter how good it is. It's a matter of spewing vitrol vs constructive criticism. and this being a sub folder of a game related forum, of course there's going to be some complaints about certain aspects of a game, and we're going to voice them here because this is a congregation site for other people who have played the games and might want to discuss our opinions.

     

    Game Developers have to decide for themselves if the criticisms warrent attention, If they don't, ignore them, just anonymous people taking part in the age old bonding tradition of finding something to mutually hate. If they do, either keep them in mind when making your next game, or expect to hear more complaints.

     

    On the other hand, people who come to this part of the forum to specifically talk about how much better oblivion is, and only to point that out, need to keep to the oblivion section and leave us alone. You'll be surrounded by people who agree with you, and you won't have to deal with any internet induced rage spasms.

  13. @Kraeten: Again, on ME3, you're misunderstanding me: I'm not saying you should have been satisfied.

     

    What I'm saying is, by all means, be dissatisfied, but handle it differently in the future; OK, so Bioware didn't maintain their artistic integrity. They failed. However, the audience also failed as consumers by demanding changes in the way that they did. Maybe it's not 100% art, but treating it as 100% product will never yield satisfaction. I'm not arguing the quality of ME3; I honestly don't even care for the franchise. What I'm arguing for are the demarcations of the responsibility of the audience, and I think it's relevant here because I see lots of rants from people demanding DLC for Skyrim which concludes certain storylines... but if Bethesda didn't have conclusions planned, those endings will be phoned-in, uninspired, and utterly unsatisfying. The current disappointment with the loose ends will be greatly outweighed by the disappointment with content which is only created to satisfy the demands of an angry mob.

     

    And in the interview I was referring to (I think it was an old episode of Indoor Kids, but I might be wrong), note that the guy said that he personally didn't even like the endings of ME3. It was the particular reaction, demanding more content be added, that he said was disheartening, and that feeling isn't good for creative developers. Sure, there's a business funding and marketing these games, yes, absolutely, you're right, but the constituents of a company are individual humans, and there ARE individual humans on development teams whose jobs are 100% creative, who rely on that elusive spirit of inspiration. When an audience bankrupts the inspiration of an industry by making jilted, desperate demands for a change that is destined to be unsatisfying, nobody is helped. It reduces the value of the entire industry. Again, have you read Misery? If not, synopsis it up.

     

    If you're creative at all, just consider it (and if you're not, try to set your position as a consumer aside, and imagine that you are): how would you feel, making something for an audience that seems to instantly take your groundbreaking developments for granted, and only demands more without appreciating what you've created so far, like a rude child? Would you be excited about delivering your product to that audience? I know I wouldn't. Maybe this is too new-agey for some of you, but there is such a thing as audience responsibility; we don't have to like things that are bad, but we do have to act responsibly with our demands and nurture creativity... that is, if we want a future full of better games. If not, videogames will never be taken seriously as art, and I know that may seem fine for now... but when the creatives start to feel that, their passion will fade, and you really will be left buying a product, only able to trust it as far as you trust a brand. That's not very reliable, if you ask me... not compared to the trust that you can put in a good auteur.

     

    The fact is, "games as art" is better for everybody. A game that has someone's heart and soul poured into it tends to yield a pretty damn good value.

     

    *facepalm* This argument is Denser than Grandma's fruitcake.

     

    But I'll play your game. As a creative person ((A Comedian, not a famous one by any stretch of the imagination, but I get by)) Here's the artistic process for me when I'm introducing a new joke, ((and yes, there is an art form involved in creating comedy, If you think there isn't, trying telling 15 minutes of jokes you had to make up by yourself)) I test the bit on on some friends, If it doesn't pass their approval, the joke gets scrapped entirely or I rework it as something new. That's my first quality assurance test. Once I'm past that point, I introduce it to audiences, and judging from their reactions one of three things happens. I either scrap it entirely, I tweak it more to get a better reaction, or I keep it in stock for only certain audiences that will appreciate the joke. ((which I test out by their reactions to earlier jokes in the set))

     

    People in a comedy audience, are very hypercritical of a comedian's work. If it's not funny, that have no problems expressing it. The benefit to this medium is that I have a chance to change my work around, not something a Game developer or movie maker has. But the bottom line remains the same. I either adapt to the tastes of my audience or I learn to deal with an angry audience. Never at any point do I get the luxury of complaining about my artistic integrity if I get Boo'd off stage ((Had people flinging bottles at my head not even 2 days ago.))

     

    What I can do, is critically address the feedback I get. I have to, as an artist, decide whether people are being mean to me just because they didn't like my particular brand of comedy, or if it's because my jokes sucked. If it's the former, Then it's my duty to keep telling those jokes because there's an audience out there that will appreciate them. If it's the latter, It's my duty to bury those jokes in an unmarked grave in a desert because I produced something bad and I shouldn't force others to deal with it just because I think I produced something of value. It doesn't matter what I think. I'm not carving wooden trinkets to decorate my shack in the woods, I'm producing for other people. If I wish to continue doing so, I have to suck it up and roll with the punches.

     

    And you know what? The fact that People on the development team didn't like their own product, Absolutely ruins any chances they have of claiming artistic integrity. If they didn't like their product, yet put it out, they're not artists, they're prostitutes. And the Fans had every right to rage.

  14.  

     

    So, sometimes you just don't like something. That's OK. It feels good to let go of something you just don't like, and it really feels pretty miserable to hang on just so your voice can be heard, in hopes that maybe the next one will be better, or somebody will "fix it..." I mean, I don't wanna get into the whole Mass Effect 3 thing, but that whole mess was a crushing blow to the general "videogames as art" prerogative, because it said that the audience simply isn't ready for games to simply be whatever they are... which is one of the most basic components of art, good or bad.

     

     

     

    If you can honestly say you played through all 3 games in order, put in the countless hours ((Mass effect 1 had about 50 hours total run time, and that's if you didn't drag your ass every step of the way. and this is just the first entry in the series)) necessary to get a full scope of the story, and were satisfied with the way the original endings played out. then there's something really wrong with you.

  15. oke, i not really new to Skyrim, mostly i cheated but few day's back.

    i start to play skyrim without cheating and unbalanced mods, on expert level.

    now i am at level 26, it becomes unrealistic difficult.

     

    at first the game is a lot of fun, then i start to hit hard blocks, Orcs with 2 handed weapons *that single shot me*

    snow bears, that deals two blows and kills me, what is wrong with this game?, is cheating the only way to play skyrim?

    help, i am at lost

     

    weapons

    dawnbraker, and enbony axe

     

    armor

    Savior's Hide and Masque of Clavicus Vile.

     

    You need better armor. If you're duel wielding I'd strongly suggest going with heavy ((unless you're dedicated to upgrading smithing enough to make legendary armor)) even just a full set of steel would make a noticible difference in your encounters.

  16. There is no hard-canon for TES. The hero is whoever or whatever you want hi/her to be, and when the hero is no longer needed he/she ceases to be relevant, they fade off into obscurity. No Dovahkiin is the same and a canon Dovahkiin would only serve to invalidate the choices of most players and go against the spirit of freedom that is at the core of TES games. Now that I have finished my canon-rant, let's get down to business.

     

     

    Well this isn't entirely true. The series just couldn't function if there was absolutely no reference to past events.

     

    The Eternal Champion, The Hero of Daggerfall, The Nevarine, The Hero of Kvatch, are all people that were established to have existed and played a major role in a pivotal event. They're also referred to as the Destiny Driven heroes because they were absolutely meant to be the ones who accomplished the things they did. If you play the game and you don't delve into that portion of things, then your character can't be that hero, because the hero is stated to have done those things and your character didn't. and people are going to get pissy about that, i'm almost certain of it. But there's nothing that contradicts that logic.

     

    So, in this case when I say The DragonBorn. I'm not referring to my spellsword character, or your barbarian character, or whatever character someone else is playing, I'm specifically Refering to the Historical figure of the Dragonborn and things he will have had to have accomplished in his lifetime to be considered that Legend. That's why I specifically went with those three things that can't have been done by anyone else. Anybody could have become the ArchMage, or The Leader of the companions. Only the Dragonborn could have become The DragonBorn.

     

     

    sorry if that seems a bit nonesensical, It's 5 in the morning and I've been up all night.

     

    As to the part of your post I didn't quote. It's very interesting to read. Though on the matter of Daedric Princes being powerless in Mundus.

     

    http://elderscrolls.wikia.com/wiki/2920,_vol_01_-_Morning_Star I'm not entirely sure which book in the series discusses it, but there was mention made of a battle between two members of the tribunal and Dagon after he had destroyed a city and murdered all of it's inhabitants. The fight managed to severely injure all of it's participants, and this was at a time when the tribunal had the powers of Gods.

     

    It seems more like a flavorful retelling than actual fact, but if there's a grain of truth to it then the Princes are not to be trifled with regardless of who or where you are. Still think the dragon born could take one on his home turf.

  17. The title itself is pretty self explanatory. and the question is of some interest to me after a debate I had with a friend. For the sake of keeping things simple though, let's focus on things that the dragon born will have accomplished as absolute established lore in future games.

     

    1.He slayed Alduin. ((may not neccesarily have permenantly destroyed him, but he did best him in combat))

     

    2.Destroyed The progenitor of one of the more powerful vampire races ((it's never explicitly stated that Harkon is the first Volkihar Vampire to exist. Though given his age and the name of his castle, which was his even when he was a mortal man, it wouldn't be unreasonable to believe that he was the first, and strongest of the Volkihar Vampire Clan))

     

    3.Killed the first dragonborn in existence. (( technically killed by a daedric prince, but it's safe to say that the dragonborn could have finished him off on his own.)) whose power was arguably on par with his own.

     

    If the DLC continuity rules that were established with Tribunal and bloodmon, that continued through the shivering isles, stick, then these are things that he ((or she)) will definitely have done in their lifetimes.

     

    Judging by these three things alone, and ignoring examples of other dragonborn's own powers. ((Example 3 would strongly suggest that not all dragonborn are equal in power))

     

    Where does he rate in the cosmic scale?

     

    I personally feel that if it came down to it, the dragon born would be able to easily throw down with a daedric prince. However like I said my friend disagrees with me.

  18. Shad and Formal,

     

    Good points. I changed my mind about that.

     

     

    Formal,

     

    First, thanks for addressing each question in such a clear way.

     

    And about that last part of your comment. An infinite punishment for a finite transgression sounds incredibly evil to me. It's plain wrong. (Yeah... I think the entire "going to hell" concept of Christianism isn't really ethical). I'll have "soul trapping" as an evil thing.

     

    I'll definitely avoid trapping black souls.... I'll start trapping white souls though.... It has been so long since I played an enchanter... It's more a decision gameplay-wise. But ethically speaking, I still think it's wrong.

     

     

    Well, here's the thing to keep in mind. A black soul gem and a grand soul gem, can both only contain a grand soul. So there's absolutely no difference in the power of your enchantment, or the refill the soul provides. the only real difference between the two is that a grand soul gem can't capture the soul of any men or mer races.

     

    from a purely mechanic aspect, black soul gems are the best of the bunch because of versatility, but from an RP standpoint you can still have a viable enchanter who abhors the use of Black soul gems without gimping your character.

     

    Happy RPing to you.

  19. My post is actually 3 questions.

     

    1) What's the difference between a Daedra and a Dremora?

     

    Every Dremora is a Daedra but not every Daedra is a Dremora? Is that it?

     

     

     

    2) Is it true that every Daedra is wicked? Azura's Star quest gives me that impression.... but Azura her self seem good to me... Meridia too, for example...

     

    But according to the Vigillants of Stendar, Daedra are supposed to be completely avoided.

     

    Should a good character completely ignore those creatures then?

     

     

    3) How evil is to soul trap someone/something to use for your own purposes.

     

    You're destroying the after-life of that creature just to fufill your power.

     

    My question is: Is there such a thing as a Good Enchanter?

     

    I'll number my answers to correspond with your questions.

     

    1.Every entity in the Daedric realms is a Daedra. Dremora are a specific type of Daedra in servitude to the Daedric Prince Mehrunes Dagon.

     

    2.It's better if you don't think of them in Western religious notions. The, Aedra and Daedra relationship most closely resembles the Hindu Pantheon, Where the Daedra would represent the Ashura. They aren't necessarily wicked so much as they operate on a different view of existence than mortals and the Aedra. They're more chaotic neutral to the Aedra's lawful neutral. This is not to say that they don't ask their followers to do horrible things, or do horrible things to their followers, It's just that to a Daedric Prince, the things they ask don't seem horrible.

     

    Whether you choose to follow them or not depends entirely on the type of good character you are playing. You can easily justify a lot of the actions you take as an agent of the Daedra as being the right course of action without being an evil player.

     

    3.It depends on your sense of justice. Is trapping a murdering bandit in a hellish domain where they are doomed to wander for all eternity a just course of action for all of the murders they've committed? I don't personally have a problem with doing this to people who are obviously evil. It's karma coming back to bite them in the ass hardcore for their wickedness. This is probably the closest you can get to sending someone to hell, as they generally tend to end up in the afterlife of the deity they pledged their worship to in life, and there doesn't seem to be much of a distinction between good deeds and bad deeds when deciding whether they get in, it's more related to how closely they followed the doctrines of the God they worshiped. For example, Sovngarde is filled with bold and proud Nordic heroes. However most of these heroes were killed in war against another race, some that they actually started.

     

    So, if you're cool with that kind of punishment, then it's just icing on the cake that you use the souls of the wicked to increase your own power so that you're better able to destroy the wicked.

  20. Well there's two variants of dark brotherhood assassins sent after you.

     

    the first group, of which there are only two members, only attack you at two specific points in the story ((Which I won't spoil)) and they're always the exact same characters.

     

    the second group, are part of the radiant AI and they have similiar triggers to the armed Thugs.In that they get sent after you when you do something diabolical to the citizens of skyrim. as to why they don't actually name the person Responsible. It's most likely because the notes come from their leader and not from the person who put out the contract themselves. An assassin doesn't need to know who told their boss to tell them to kill someone, they just need to know that they're supposed to kill someone.

  21. During the quest Deceiving the Herd, you have to frame the Dawnguard by killing someone while wearing the Dawnguard uniform. Can the uniform be enchanted? I remember in Oblivion that enchanting an item changed its ID, so it no longer "counts" as that item. Would enchanting the stolen Dawnguard armor make it invalid for this quest? According to uesp, http://www.uesp.net/wiki/Skyrim:Deceiving_the_Herd the recommended weapon to use is a crossbow. Are there any special bonuses for using one or is it just the armor that counts? Unlike the rest of the set, the helmet (both light and heavy) has an enchantment that says "25% less damage from Vampire attacks and Drain Life spells while wearing a complete set of Dawnguard armor". Can the helmet be enchanted further? And when it says a complete set of Dawnguard armor, does it matter whether any or all of the pieces are enchanted for the same reason mentioned above for the Deceiving the Herd quest?

     

    Well, the simple answer to this, is to just not enchant the armor until after you've done the quest.

  22. So, I have completed the main quest line a while ago, and I was outside Windhelm and saw a dragon flying around the Kynesgrove area. So I headed there and found it flying around the burial mound. I went up there, but it wouldn't attack me. So then I used dragon rend on it. To late I realized it was Alduin! He killed me quickly, as I was prepared for a regular dragon fight. Does anyone know why he was there? I have completed the quest line and supposedly killed him.

     

    Check your mod list, There are several mods that Add alduin into the dragon spawn lists. Deadly Dragons would be the most obvious culprit as at the highest levels a dragon called "Son of Alduin" spawns, his attack is a firebreath that forms sharp ice shards on the ground. But this isn't the only mod that does so.

  23. Now this may have already been discussed at some point in the past, so sorry if this is something that everyone already agrees upon.

     

    I've been playing a lot of games of Skyrim lately where I RP'd a character who wasn't a dragonborn. I never did the main quest to start dragon spawning, and I went out of my way to avoid Learning any words of power. and I finally figured out the spawn conditions for the dark brotherhood assassins and the Thalmor death squads that attack the PC.

     

    Basically, until You've either learned a word of power or absorbed a dragon soul, you're never on their list of undesirables. Which is a pretty nifty thing for Bethesda to have done, though most people will probably not pay it a lick of attention.

     

    If you pay attention to the lore, you're aware that the Mer have a very big hate fest going on for mankind, to the extent that they genuinely want to see them wiped out of existence, or at the very least completely subjugated.

     

    And they've made plenty of serious attempts at doing so, some of which were more successful than others.

     

    But every single time they start to really put a hurt on mankind. The Aedra usually jump in, and give mankind a champion. Personally it seems that the Aedra dote more on man because the mer races tend to worship the Daedra more so than other races.

     

    Now if we assume that every one of Mankind's champions has been of dragon blood. ((and evidence strongly suggests that to be the case)) then it's quite obvious why the Aldmeri dominion would want the dragonborn dead.Because if he is another one of Man's champions then he's pretty much the only person who can put a stop to their latest plans.

     

    So with that in mind, I would be very very surprised if there wasn't a DLC that involved Fighting the Aldmeri dominion at some point in the future. The summerset isles are a location that hasn't been visited in the past few games.

     

    And they do kind of have to address this issue because of the civil war.

     

    If they don't tackle the Aldmeri encroachment, then the civil war will have to result in another dragon break to rectify the two separate paths that story line can take. If you side with the imperials, Killing Ulfric is not the end of continued hostilities between Skyrim and the Empire. Nobody was fighting in that war just because they liked Ulfric, He had a way of compelling a crowd, but they already agreed with his ideals otherwise they wouldn't have bothered. all it would take to T things off again would be another talented Leader with good Oratory skills.

     

    And if you side with the Stormcloaks, then that's also not the end of things. The only thing stopping the Aldmeri Dominion from continuing to steamroll the Empire was the fact that they had just enough numbers to make the battle a long and drawn out affair. Not because they couldn't win the fight, but because they would have lost a lot of military might in the process. With Skyrim no longer being a part of the empire, the Aldmeri have a much easier target to take, One that gives them a base of operations for future conflicts that is right across the border from their next target.

     

    The only way these two sides are going to reconcile is if the source of their tensions between one another are out of the way. The only way to get those tensions out of the way is to weaken the dominion enough that they can no longer afford an expansionist policy.

     

    And while having large numbers on their side would be one way of making the Dominion flee, the fact is they can't really afford to wait for their populations to replenish after so many years of non stop war. The DragonBorn is the only character alive in the lore at this point in time who has the might to Even the odds enough in favor of the races of men in another War.

  24. There are so many options I am struggling to find the best one to pick... I do not wish to use ENBs as they slow my system down.. so I am looking at mininmal impact lighting mods...

     

    As far as I know there is

     

    Realistic Lighting Overhaul

    Project Reality

    RCRN v35 HDR

     

    These all seam pretty good and do not seam to slow my system down much. The thing is witch one to use.. I was wondering what you guys think. Project Reality has all these awesome weather systems for example.. is that worth not use HDR?

     

    What do you guys think?

     

    I am leaning towards RCRN?

     

    RCRN is my personal favorite, there's a lot of customization options to tweak it to your personal liking.

     

    But that's just my personal opinion.

     

    If you don't want to go with that one for whatever reason, The team behind project reality also does top notch work.

     

    I can't give a personal opinion on realistic lighting, haven't used it.

     

    But ultimately you should use the one that works best with your computer and mods.

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