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markyboy444

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About markyboy444

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    TESV SKYRIM

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  1. Hi, i just found my poison script that i use to Apply poison to npcs, I'm kinda a bit stuck as i am unsure of how to implement the timer into my existing code I tried but it didn't want to compile - http://imgur.com/rUeDBau Update/edit* - I've got it compiling with some functions but i'm unsure of where to put the update event.. http://imgur.com/9DKfgRb
  2. Thank you so much for your help :) I'll test it out tomorrow and report back as it is quite late now :3
  3. I was just wondering because i didn't use scripts originally (I added magic effects to food that when using the reverse pickpocket perk, poisons the npc) will it still work? I'll give it a go anyway Thanks matey :)
  4. I would really like to add an extra piece of functionality to my mod - which revolves around poisoned foods, by implementing a timer before the poison is activated (once placed inside of the targets inventory.) It's kinda been requested by a few people because if your an assassin/hitman you get that extra sense of immersion from watching your enemy die from a distance. I'm a little unsure on how to do this (scripting with skse or whatever i need to use) but if anyone could guide me I would be really grateful! :smile: Many thanks, Mark
  5. Haha, sorry xD . I love Terry pratchet books btw, have you seen the movie adaptation? (The colour of magic )
  6. Which video do you recommend I watch? Is it the basic scripting and the quest mod. It's more specificly making scenes I think that I find confusing
  7. Alright, thanks mate ;) ,your more than helpful. I'll be sure to reply back if I need more help
  8. Thank you both for the replies! I'll give it a go when im home from work, thanks again :)
  9. Hello, I am currently in the process of adding new features to my mod which revolves around poisoning npcs /actors with foods, Someone had requested on the mod page that I could add the ability to poison an npc through dialogue e.g "Hello, have a (poison) apple" . I have played about with papyrus before with quest scripting but I am unaware of how to go about the following... 1. Making the dialogue global (applies to every npc, hopefully every non-essential npc.) 2. Getting the game to check if the player has the poison apple in the first case so they can initiate the dialogue. 3. If the player has the poison apple, the apple is then removed from the players inventory. 4. I was hoping that I could make the npc play an eating animation when the apple is removed. I have already found topics on the internet to kill the actor/npc. (By setting their health to 0.) For relevance here is my mod - http://www.nexusmods.com/skyrim/mods/51135/? I would be most grateful if someone can help me :)
  10. http://www.nexusmods.com/skyrim/mods/51135/? It may not be quite what your looking for but it does allow you to go to any cook-pot throughout skyrim and craft poisoned versions of a plethora of foods, many of them having unique effects on your target/victim.
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