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Posts posted by GuerillaWarlord
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Is it just me or are the Argonians starting to look like Turians from Mass Effect?
But yeah thanks to this picture I am finding it hard to take Oblivion seriously especially looking at the Orcs
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Stuid question, but did you have a passport, or pass the credit check? Also if NCR attack are you vilified with them or idolized by the Legion or even wearing Legion armour?
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Try a full re install of FNV and back up any mods you can't find again.
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Well I use most of the mods you use and the game runs fine with it but I do have a couple of suggestions:
1. You have both Perk_per_level.esp and PerkEveryLevel.esp running so get rid of one.
2. move PerkEveryLevel right to the bottom of the load order so it overrides any other mods that could be changing the variable.
I'm not totally sure if this will work but I hope I helped.
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Honestly I don't care, I'm sure during that time there will be plenty of mods to keep us going and if not who cares its Skyrim I'd love to play that game!
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Sorry console modding isn't supported here http://www.thenexusforums.com/index.php?/topic/369524-console-modding-is-not-supported-here/
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I don't use the CS but if it's anything like th GECK double click in the NPC in the render window and tick the box that says initially disabled. hope that helped
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no problem, always glad to help.
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have you used ArchiveInvalidation Invalidated? that should help
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I don't know of any but you can use the console with this mod: http://www.newvegasnexus.com/downloads/file.php?id=36758
and write player.addperk 00031DE5 I think thats the right code anyway
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at first I didn't really like it, but after playing around on it for a while I quite like it, except for the new logo it just looks a little generic for my tastes. but whatever it's still the Nexus.
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I am also a huge fan of FFVII and would love to see this but this would take years of work on the current engine if it is even possible, so sorry to say but I don't think this could happen as recreating the whole world of FFVII would need thousands of meshes and textures, as well as the hours of scripting for some of the features you described so not really possible. but maybe we'll get lucky and square will actually release a remake of FFVII though thats probably not likely...
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@Jhardin ok no need to be so hostile just thought i should let people know :sleep:
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Bad news found it here: http://forums.bethso...d-release-date/
but it also mentions other interesting FNV-related items in the near future, so theres something else to look forward to.
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I don't think it has been posted anywhere yet but i found the achievements for lonesome road dlc on steam so here they are for anyone intrested.
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1. thats perfectly fine to do without permission
2. I'm not too sure but i would think you should be able to, but you would have to check with someone else for a definate answer
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Marts mutant mod
http://www.fallout3n...ile.php?id=3211
Great mod, adds loads of new enemies to fight!
(helps if you have a high end pc)
GNR - More than that came from
http://www.fallout3n...ile.php?id=1418
I know you just got the game but you will get sick of the songs pretty quickly, this adds around 100 new songs to the radio.
Also I don't know what kind of character you will be using so I won't recommend any weapon/armour mods but this is required:
ArchiveInvalidation Invalidated!
http://www.fallout3n...file.php?id=944
This makes it so the game allows custom textures to show in game, thought I'd give you a heads up about it to avoid problems in the future.
Also welcome to the Nexus forums!
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I don't have it with steam but I would probably say that it wouldn't and it was a problem on your end, whether it was mods conflicting with each other or your pc couldn't handle it. but this is just a theory without knowing more information.
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You need to create a dialogue option saying 'Let's Trade'' or something with the result script 'ShowBarterMenu' and that should do it.
This is a link that should help with creating dialogue: http://geck.bethsoft.com/index.php/Quest_and_Dialogue_Tutorial
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First thing I thought was Indiana Jones haha, This would be great but sadly I imagine it would be amazingly hard to animate
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Well I thought that would work, I actually had a search around for you and most people say delete it, save your game and then re install. A lot of hassle but I guess you want to play it.
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I think so, try loading your save without the HonestHearts.esm ticked. save your game and then load up the game again with the .esm ticked and it should reset
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Go to NewVegas/Data/Meshes/Characters/_Male/locomotion
copy them all and paste over in to
Fallout3/Data/Meshes/Characters/_Male/locomotion
and this should do it, I reccomend you keep the F3 anims somewhere safe though on the off chance you want them back or it doesn't work for some reason
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I think you accidently killed one of the tribals at the start a guy called 'Follows-Chalk' I done it myself he was hostile but you need to run towards him and he will stop shooting (this was probably a bug) and then you will start the proper quests. hes across the bridge you can recognize him because of a different outfit to the guys who ambushed you.
hope I helped
Should I begin a new mod page for this or an update?
in Discussion
Posted
Well If you add a new page it will appear in the latest files so people who didn't know about the original can download it, also put a link to it in the other versions mod page to encourage that they download the new version.
I will actually use this mod as it sounds a nice addition to have to fix up you player base and I never knew about the original so I will keep a look out for this one either way.