Jump to content

GuerillaWarlord

Members
  • Posts

    137
  • Joined

  • Last visited

Posts posted by GuerillaWarlord

  1. Well If you add a new page it will appear in the latest files so people who didn't know about the original can download it, also put a link to it in the other versions mod page to encourage that they download the new version.

    I will actually use this mod as it sounds a nice addition to have to fix up you player base and I never knew about the original so I will keep a look out for this one either way.

  2. Well I use most of the mods you use and the game runs fine with it but I do have a couple of suggestions:

    1. You have both Perk_per_level.esp and PerkEveryLevel.esp running so get rid of one.

    2. move PerkEveryLevel right to the bottom of the load order so it overrides any other mods that could be changing the variable.

    I'm not totally sure if this will work but I hope I helped.

  3. I am also a huge fan of FFVII and would love to see this but this would take years of work on the current engine if it is even possible, so sorry to say but I don't think this could happen as recreating the whole world of FFVII would need thousands of meshes and textures, as well as the hours of scripting for some of the features you described so not really possible. but maybe we'll get lucky and square will actually release a remake of FFVII though thats probably not likely...
  4. 1. thats perfectly fine to do without permission

    2. I'm not too sure but i would think you should be able to, but you would have to check with someone else for a definate answer

  5. Marts mutant mod

     

    http://www.fallout3n...ile.php?id=3211

     

    Great mod, adds loads of new enemies to fight!

    (helps if you have a high end pc)

     

    GNR - More than that came from

     

    http://www.fallout3n...ile.php?id=1418

     

    I know you just got the game but you will get sick of the songs pretty quickly, this adds around 100 new songs to the radio.

     

    Also I don't know what kind of character you will be using so I won't recommend any weapon/armour mods but this is required:

     

    ArchiveInvalidation Invalidated!

     

    http://www.fallout3n...file.php?id=944

     

    This makes it so the game allows custom textures to show in game, thought I'd give you a heads up about it to avoid problems in the future.

     

    Also welcome to the Nexus forums!

  6. Go to NewVegas/Data/Meshes/Characters/_Male/locomotion

    copy them all and paste over in to

    Fallout3/Data/Meshes/Characters/_Male/locomotion

    and this should do it, I reccomend you keep the F3 anims somewhere safe though on the off chance you want them back or it doesn't work for some reason

  7. I think you accidently killed one of the tribals at the start a guy called 'Follows-Chalk' I done it myself he was hostile but you need to run towards him and he will stop shooting (this was probably a bug) and then you will start the proper quests. hes across the bridge you can recognize him because of a different outfit to the guys who ambushed you.

    hope I helped

×
×
  • Create New...