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Altais

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    The Elder Scrolls

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  1. Video: :biggrin: http://www.youtube.com/watch?v=S6Xn0GbweAE You can see few new screens from the game. (at least i think they're new) EDIT: This is where I found it. Some links to the new screens/arts from the video as well.
  2. But you can check for yourself here. Oh and sorry about double-post. Wasn't able to delete it.
  3. As far as I know there hasn't been mentioned anything about daedric princes in the official Skyrim information.
  4. I believe (and hope) that Bethesda goes for quality over quantity when it comes to populating the cities and towns. After all, the frozen North shouldn't have grand cities with a lot more people than for example Imperial City. For me that wouldn't make sense. :happy:
  5. Bethesda have made quite a lot of promises regarding features that make the minimum requirements higher. Like dynamic snow and all that. Although I'm no expert I would be really surprised if Skyrim doesn't have much higher minimum requirements than Oblivion. But I can see that there are limitations when the game has to run on not too new consoles :happy: If those features are available on the 360/PS3 then the min specs should stay low, most ports these days all have similar requirements. If they gave us some nice PC only goodies then yeah they could increase but I can't see it, they are too focused on consoles these days. :sad: I certainly wouldn't mind if the PC specs don't get too high, since my computer isn't exactly the best on the market. :unsure:
  6. Bethesda have made quite a lot of promises regarding features that make the minimum requirements higher. Like dynamic snow and all that. Although I'm no expert I would be really surprised if Skyrim doesn't have much higher minimum requirements than Oblivion. But I can see that there are limitations when the game has to run on not too new consoles :happy:
  7. Hmmm.. The man on the artwork has a shield on his back. Would they draw someone with a shield on his back if that wasn't possible in the game..? :blink:
  8. Throwable weapons!!!!! Knives, axes, spears and so on. Oh and crossbows! :ninja:
  9. Just a comment about whether or not there are guards in Skyrim. Since the player starts in a prison, (thats confirmed right?) theres probably guards and the opportunity to go to jail.
  10. Thanks a lot, it works perfectly. :biggrin: In fact I wasn't familiar with that way of writing a condition (if GameDaysPassed - StartDay >= 2) before now . Thats definitely going to be usefull later as well. Again, thanks a lot, kudos to you, and thanks for answering that quickly. :happy:
  11. Hello :happy: I am trying to make a timer script for a housing mod. The idea is that when you leave the house at a certain point in a certain quest, the door locks, a timer starts, and 2 days later the door unlocks and you get a message that you can return to the house. I am very new to scripting btw. Anyway, my problem is that I can't figure out how to make a 2 day timer script that works. As a start I tried to make a 1 day timer script after a look at this page (Timers headline). Scn (whatever) Short StartDay Short State Short HouseReady Begin Gamemode If State == 0 && GetStage (the quest) == 10 && Player.GetInCell (the house) == 0 (the door to the house).Lock 255 Set StartDay to GameDaysPassed Set State to 1 ElseIf State == 1 If GameDaysPassed > StartDay Set HouseReady to 1 Set State to 2 (the door to the house).Unlock SetStage (the quest) 20 EndIf EndIf End As I said I tried this to see if a 1 day timer would work, but alas it didn't. Just after I leave the house, the quest is set to stage 20 and I get the message that my house is ready. Is there something fundamentaly wrong with this script? Any ideas about how I can make it work, and any suggestions on how to make a script timer script that lasts for 2 days? I know there are a lot of brilliant modders out there, and any tips you can give are highly appreciated. :biggrin:
  12. Ok, problem solved. If you have the same problem and is about as stupid as me, enable terrain in the show/hide window. Tank you. :whistling:
  13. I'm new to modding in New Vegas, and I've tried to search for answers to my problem but found nothing. In GECK, when I select an outdoor cell in the cell view window, the ground textures don't show up in the render window. I only see the water far below where the ground was supposed to be. All objects are visible and I get no warnings, and I know that I have the textures because the ground is visible in-game. Does anyone know what this is caused by??
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