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branfordcole

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Everything posted by branfordcole

  1. for sure. got some advice over there on getting cel shading to work, so I'll post back here if it works out. never know if someone else is running into these problems too.
  2. As far as I understand, that setting is to enable Oblivion itself to use 3.0 shaders, and it should not affect OBGE's shaders. At least, that has been my experience previously with OBGE. I'll try it tonight just in case. However, I have stumbled across some other people who are having problems with the newest release of OBGE and certain shaders, specifically cel shading and color effects. Seems like the newest update borked them both to a degree. I'm currently asking for help on the official bethesda forums OBGE thread, and was given some advice that enables ColorEffects to work properly - which I can pass along if anyone's interested, it involves editing the shader itself - but no luck on cel shading. As far as the other issues, like green blobs with HLSL... I'm not experiencing the problem anymore and I have no idea why. Whatever works, I guess... but I feel uneasy not knowing what was wrong. Also, really wish I had figured this out before I completely uninstalled FCOM. Oh well, the second time won't be nearly as confusing as the first, lol
  3. sounds like the shaders from the shaderlist are being loaded, and then all the shaders are loaded again for the plugin, which cancels out the original shaders. you can fix this one of two ways: (bad way) - manually enable the shaders by going into your item menu, finding the "obgev2 support" item (I forget exactly what it's called but you'll know it when you see it) in your misc. items, clicking on it, then exiting the menu. this should bring up a list of all your effects (shaders). hold the shift key and click on a shader to enable it. (good way) - make sure the effects you want are listed in the shaderlist.txt file. this can be found in the Oblivion/Data/Shaders/ folder. make sure you are choosing just the effects that you want, and that they are in the proper load order (this may require a small amount of research - or if they were working previously, you can try just leaving shaderlist.txt as is). - go into whatever program you are using to load plugins (Oblivion Launcher, Oblivion Mod Manager, Wrye Bash, etc.) and disable the "OBGE support plugin" (again, I don't remember the exact name, but you'll know it when you see it). - that should take care of the problem, and as a bonus you won't have to wait while your game freezes to load all the shaders every time you load a new file. if that doesn't take care of it, then something else might be going wrong, in which case - good luck, you are beyond my expertise. also, be aware that not all of the effects are working with the most recent version of obge. for example, I can't get cel shading - my favorite :( - to work at all, and I know I'm not the only one.
  4. So I completely uninstalled and deleted everything - all data files, inis, even saves. Reinstalled just Oblivion, patched it to 1.2.0416, installed OBSE v0020, installed OBGEv3, installed the standalone package, and... nothing. Now the shaders are even worse - they seem to have a mind of their own. For example, cel shading+aa works half the time, and other times just plain does nothing, even if it's the only shader I have active. ColorEffects just turns the whole screen yellow, with vague outlines of the graphics. ColorMood works on its own (as far as I can tell), but when activated along with cel shading+aa - a combination I used all the time before with success - everything turns purple. Cel shading+aa combined with CrysisDoF creates some really weird effects, like black cel-shading lines that vary greatly in thickness from one moment to the next (my fists are especially bad; they look like someone drew their outline with a sharpie). Really don't know what I'm doing differently from my first install - I tried a fresh install in both the default directory and again in C:/Oblivion. So if anyone has any ideas of what I can look at to try and fix this, I would greatly appreciate it. I am at my wit's end, and the fact that it worked on my first install means I know there is a way to fix this... somehow.
  5. You say you had this same problem before... do you remember how you fixed it? Do you mean re-install OBGE and OBSE? I've done that, even went as far as re-downloading the files, and it did not help. Next step would be to uninstall completely and start over, I suppose. Then maybe install OBSE and OBGE right off the bat, make sure it's working, and check after each step of FCOM to figure out where the problem is. That will be a pain though, so it's more of a last resort. I did use BOSS for the load order and it seems to be working great, as far as the mods and conflicts and such go - but it didn't help the shaders at all. FYI my relevant computer stats: - PNY GTX 560 ti - AMD Phenom II x4 - 4GB RAM - 500GB hard drive with about 180GB free I have it hooked up to my HDTV, which was working fine on the first install. All graphical settings for Oblivion are maxed out as well, and of course HDR is enabled.
  6. Long story short, I installed Oblivion for the first time using OBGE recently and it worked great. If memory serves, I had OBGE, OBSE, Supreme Magicka, xeosp, Oblivion XP, Unique Landscapes Compliation, and OOO, all the most recent versions (OOO might have just been 1.3, I'm not sure). Here are some screenshots I took from that install, I was using Crysis DoF, CelShader+AA, and Godrays at the time. I also believe I was using the OBGE plugin when I took these, but I might have started using the shaderlist. Aside from the shaders that were active when I took these screenshots, I tried out a bunch of other ones - ColorEffects, ColorMood, various SSAO filters, HLSLColorGrading03, etc. They all worked perfectly. The game looked beautiful. I really love these screenshots. Fast forward, I get bored and decide to uninstall everything and do a fresh install with FCOM. OBGE's shaders have given me nothing but trouble on this install. Either they don't work at all, or they don't work correctly. Here are some screenshots from the new install, mostly using CrysisDoF, CelShader+AA, and Godrays again. I also used Volumetric SSAO at one point (which didn't change much) and for the last couple, HLSLColorGrading03. A couple of issues with these shots: - CelShader+EdgeAA combined with CrysisDoF is causing extremely ugly thick black lines, mostly around the edges of the grass. I used both of these shaders on my last install simultaneously for long periods of time and never encountered this problem. - HLSLColorGrading03 is causing some ugly white rectangles and green blobs (seen in the last shot). This never happened on my last install, either. - Although I didn't use it here, ColorEffects is totally broken - it just shows a blank screen when loaded. Basically, my shaders are borked. The only difference I can think of aside from using FCOM and some other new mods is that I installed to C:/Oblivion this time instead of C:/Program Files (x86)/Bethesda Softworks/Oblivion because I didn't like constantly having to give administrator permission to do anything. As far as I can recall I'm using all the same video settings, same oblivion.ini, though I could be wrong. I've also tried adjusting all sorts of video settings in-game and nothing helps. Here is my OBGEv2 log (I restarted Oblivion without thinking so this log isn't from the exact same session, but I duplicated the same errors when I generated this log): and my OBGE ini: I would have posted a list of mods I'm using but it's fairly long, and these problems occurred before I had them all installed anyway. Plus I'm not sure how to automatically generate one, and I'm gonna be late for work. I can get a list of all the mods I'm using when I get home if it helps. For what it's worth, I am using Bashed Patch (obviously) with Wrye Bash as well as Boss to sort the loading order. I was not using Wrye Bash on my previous install. Let me know if you can help, or if there is any more information that would help you out. I'll post my computer stats when I get to work but I am seconds away from missing my bus lol.
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