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Flamey

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Everything posted by Flamey

  1. Hoooboy. WTF, seriously. I've made the same mistake right now. Hotkey 2 is being hogged by the ammo swap, but I'd like to put my weapons there from 1 to 8, like I had in FO3. So, I go check the controls, yes, Ammo Swap is listed there and can be remapped to a different key. After remapping, first thing I notice, the hotkey 2 is STILL unusable for weapons. It doesn't ammo swap anymore, because I changed that to another key, which now ammo swaps. But since I can't use 2 for weapons anyways, I wanted to change it back. And guess what? Nnnnnope, you can't assign "2" to anything, because "2" cannot be mapped. So, you're allowed to take a function OFF of the "2" key, but not ASSIGN a function to the "2" key. Meaning, once you unassign the "2" key, it won't do anything ever again because you can't map it. STELLAR programming here, really. Why even give us the option at all, then? Taking it will break the "2" key ingame forever. This is a hilariously sad oversight. Well. To cut to the solution now, you'll need to edit the FalloutPrefs.ini file manually to fix it. Go to your Documents, "My Games" Folder, FalloutNV. There it is, the mentioned .ini file. You might need to right-click and disable write protection first. Once that's done, open it up, and search for "[Controls]" section. There, you'll find the Hotkey1 to Hotkey8 variables, with Ammo Swap in place of where Hotkey2 used to be in FO3. So, you replace the value after Ammo Swap back to "0003FFFF", which translates to "2". Alternatively, you can change those around a bit, too. Move the Ammo Swap to 8, using 1-7 for Hotkeys. That won't SHOW in your inventory like that though, but it'll still work if you swap the Ammo Swap and Hotkey8 values around. No way to get back to 8 hotkeys for weapons in total, though. They completely removed the code for that from the engine as it seems. For whatever reason they felt they had to go about it that way. *Edit: For simplicity, here are the two options. Reset to default: Hotkey1=0002FFFF Ammo Swap=0003FFFF Hotkey3=0004FFFF Hotkey4=0005FFFF Hotkey5=0006FFFF Hotkey6=0007FFFF Hotkey7=0008FFFF Hotkey8=0009FFFF Move weapon hotkeys together to 1-7, swap ammo to 8: Hotkey1=0002FFFF Hotkey3=0003FFFF Hotkey4=0004FFFF Hotkey5=0005FFFF Hotkey6=0006FFFF Hotkey7=0007FFFF Hotkey8=0008FFFF Ammo Swap=0009FFFF This one won't re-order the icons in the inventory, but it'll still work. In the inventory, if you press 2, it'll basically light up slot 8, is all.
  2. In response to post #8478274. #8481421, #8481882, #8482170, #8482915, #8495941, #8497932, #8498672, #8499475, #8508950 are all replies on the same post. If I just may... "Hi <Name_Removed>, I've taken a look at the report in the staff area and it looks like we've decided that we'd just rather not host the mod. We're not really happy with the images contained within the mod and while we respect your work, the time you put in it and the freedom you have to express yourself, we'd just rather not host it on the Nexus. I hope you understand. Regards, Robin" "We're not really happy with the images contained within the mod". <- Reason. Reading the ToS, anyone? Yeah, sure, ToS specify for sure some Mods may be removed without any Reason whatsoever, and after all, this IS a private hosted Site. The Mod's being hosted elsewhere, so that's not a Problem for said Mod, either. But in Fact, this still has happened. With this exact Reason. And it's not been a Violation of said ToS. So, it's still a Matter about the Community itself. I don't know about others, but this somehow disencourages People to continue sharing their Stuff on here, because they don't know whether or not the Staff is "really happy with the <Content> contained within the mod" you made or not, which I really think is a Shame. This goes as far as me feeling queasy and being kinda worried right now, that the Staff might not be happy with me even posting this Comment here, either. But, put all of that aside, I still think of Nexus as the biggest and best Resource for Mods and Modders. But apparently, it's not all that much about "the Community" as I feel it should be. Yeah, even while being private hosted, and all that, yes. Because, where's the Line...? Where the Responsibility towards the Community, which is all of us, is being outruled by your own Taste...? Heavy Question. Though, I'll for sure stay and upload Mods here if I ever happen to create some, and I'll watch my Step, for sure. Just to play safe, ya know. *Addendum: I might add that Nexus lost quite a few, actually many Users due to this Incident alone. People who felt being treated kinda unfair, who then uninstalled the Mod Manager and never came back. Sure - "let them go, no one's missing them"... but ya know... 'sall 'bout the Community, man.
  3. So, how about read-only for that Period of Pime? Guess that won't work...? Well obviously it doesn't work, guess it's all about the Resources.
  4. In response to post #8478274. #8481421, #8481882, #8482170, #8482915, #8495941, #8497932 are all replies on the same post. Well @ all those who're wondering - I don't know if that's what the original Comment was about, but I for sure know someone who made a Mod for Skyrim that's been deleted and banned, because of someone of Nexus' Staff didn't like it on here - whoever that was. The Mod didn't do anything new, there are still lots of worse ones out there, and there really was no Reason to delete and ban this one Mod and be okay with all the others at the same Time, and Stuff like that. Stuff which, I gotta say that, was really unfair and something completely based on personal Judgement, like saying, "oh I [personally] don't like that one Mod on here, let's ban it". For Reasons that would have applied to lots of other Stuff as well, but yeah, obviously they did -just- apply for the one Mod someone didn't really like to see on here. I can pretty much assure you there wasn't any other Reason to the Deletion of said Mod and as its Author questioned the Reasons why it was deleted while there still were all the others [which STILL haven't been deleted yet BTW], and was pretty much told to lay down, "or else"... So yeah, if there were more Incidents like that, I could imagine that may be a Reason why. Sure, I still don't think it's right either, but it still may be a Reason for someone else.
  5. Okay Guys, I'll try to be precise with this little, yet unfinished, Tutorial... XWMA-Files. WMA & WAV Files can be converted to XWMA-Format, using this Executable. xWMAEncode.exe won't convert other File Formats than WMA & WAV, so you'll have to use another Converter to convert your MP3s to WAV, which maintains the highest Quality. You can use whatever Converter you want to, but I'd suggest using Audacity for converting Files to WAV. Just import or Drag'n'Drop the File into Audacity, then chose Export, WAV. [Maybe you'll need lame_enc.dll to encode MP3s in Audacity, but you only need to do that once. Here's how.] Now, using xWMAEncode.exe to convert your WAV-Files is as easy as this: Step 1: Copy all your required Files [WAVs, xWMAEncode.exe] to C:\Users\<YourAccountName> Step 2: Just hit Windows-Key + R, Type "CMD" and hit Return. Step 3: There's a black Console Window opening up now. Check? Check! Step 4: Type in "xWMA" and hit the Tabulator, it should cycle through all Files that start with "xWMA", should bring up "xWMAEncode.exe" sooner or later / right away. You could just type it in manually, though. This Procedure just assures it is existing and you don't have any Typos. Step 5: Then, hit Space once and type in the Name of the WAV-File you want to convert, don't forget adding ".wav" at the End. Step 6: Should look something like this: C:\Users\YourAccountName> xWMAEncode.exe FileYouWantToConvert.wav Step 7: Now, just hit Space once more and enter the Name of the File you want to create with ".xwm" instead of ".wav" Step 8: Should look something like this: C:\Users\YourAccountName> xWMAEncode.exe FileYouWantToConvert.wav FileYouWantToConvert.xwm Step 9: Hit Return. Wait. You did it, if you didn't make any Mistakes. There should be the required XWM-File in the Folder now. Now, putting the File into the Game is the Part I'm still alittle unsure of, I'll try to create a Folder named "music" in Skyrim's Data Folder. There, you'll have to add the XWM-Files - I guess. But, for them to actually work, you'll need to know the exact Names and Directories of the Tracks you want to replace [easiest Way]. As far as I know, they can be found in Data \ Skyrim - Sounds.bsa. But, to be able to read this File, which basically is like a ZIP/RAR-File, you'll need the BSA Unpacker. It's a German Site, but the File you'll get is English, don't worry. Just click "Download" and you'll get it. Using the BSA Unpacker, you can read the BSA-Files in the Data-Folder, but you still have to figure out the correct Names for your new Music Files. [in the bottom right Corner, you can Sort by Directories.] I guess they'll be in Directories like Explore, Battle, Special, like we're used to have them, and start with "mus_" - for the Main Theme being "mus_maintheme" in the Directory "special". I didn't have a Look into it yet, but I will as soon as I'm back Home again, and update this Post. Another Note: You won't need to edit the .BSA-Files in any Way, just leave them alone, don't try to delete/rename anything there. If you did it right, it will work. Or I was wrong in the first Line. So, stick to the correct Directory Structure & Filenames: Skyrim \ Data \ Skyrim - Sounds.bsa \ music \ special \ mus_maintheme.xwm <- Original Path Skyrim \ Data \ music \ special \ mus_maintheme.xwm <- Replacement Hope that's going to work out. I just assumed, have to try it myself, still. Also, if you're messing with your Game, you may consider making a full Backup of the Game's Directory first! Like this: C:\ Program Files (x86) \ Steam \ SteamApps \ Common \ Skyrim C:\ Program Files (x86) \ Bethesda Softworks \ Skyrim [backup] "Skyrim [backup]" is a full Copy of the Directory "Skyrim". Whenever something breaks, I have my Backup.
  6. Morrowind had no Questlog. Just a Diary you had to read for like 3 Hours if you wanted to know which Quests you currently were working on. In Morrowind, there weren't even Markers.
  7. Me is unsure. Unsure about what you mean. If I understood correctly, you did not understand each Character exists in its own Safe and own World of Skyrim and they can't be played in the 'same' World like in an MMO. It's just impossible. You have two different Saves, not two different Characters in one World. If you mean the Companions by "your other Characters" [which would be incorrect] it's at least possible. But I don't think it would work out. Having your Companions use the Items you store at your Home and setting every Companions' Home Location to the new "Companion's HUB".
  8. First: Indeed it's a nice Idea. THROWING like in HL2 would be cool as well. Second: Stop "bumping" so excessively. Once every few Days should be enough... Ppl who want this Mod to be done will search and find this Thread. And pay their 2 Cents like I did.
  9. Nope, it is NOT the same with Darkeethus. Let me explain that further. Even if you do so at the Wedding, Darkeethus and only Darkeethus [to my Knowledge] does not show up at the Player's Home - at least he doesn't stay. He's running back to where you find him, turning, running back to the Player's House, turning, running back to... and so on. He's inside each Builing for about 1 Sec, turns and leaves again. Only Possibility to 'catch' him is, standing at your Door and waiting the whole Day in Skyrim [without using 'Wait', I mean actually waiting] and being quick in the one Second he's there suddenly. Next Option is waiting outside or knowing where he will walk past and wait for him. Or using the PlaceAtMe - Command in the Console if you know Darkeethus' true ID. You can get it on Wiki, or by typing "help Name 0" where you have to replace Name with the Items/Persons Name [in " " if it's more than one Word]. But, if you're lucky once more, he will have lost all the precious Items you gave to him. Further more, you don't even have to marry him. He's bugged even without Wedding. If he's your Companion and you tell him to Sit somewhere, he does - as long as you stay there, stuck to "Command Mode". As soon as you tend to do something else but stare at him [talk to Ppl, open Menu, use Weapons, read Books, sleep, ...] he will get up again, asking if he could do something else for you. Sometimes, he even quit following you at this point, so he's in "Wait-Status". If you do not notice he is, and keep him waiting for too long, he will return to his original Location and tends to loose all your Items. At least, that's what my previous not-too-old Savegames saved me from yet. As you can see, maybe, he's probably the most bugged Companion out there, no matter what. And being the only [male] Argonian who's willing to become your Companion [and more] doesn't make this any better. On the other Hand, he's an essential Character, so he can't die. He equips Stuff you give to him, he's not standing in your Way like some other guys did for me yet, could be by Chance, though. And he's safer to fight with, since other Companios started to attack me as they run in the Way of my Arrows. Darkeethus rarely did so yet, and even when he did, he just told me to be careful and he'd be on my Side. As if I didn't knew. <3 Sorry. I'll stop bein' creepy now. But yeah, he's the best Companion out there, if you ask me. He just has to be patched abit. Oh, BTW, I guess I'll point out I know his Name's Derkeethus actually, ya know, I just misread his Name the first Time and still think Darkeethus sounds cooler. Therefore, I'd like to know if there's any Possibility of 'renaming' an NPC like him, without messing Things up. Since it's all about their ID, it could be possible, though. But that's another Story...
  10. Yeah, sure you don't understand... to me, it's the most annoying Thing yet, because I tried to get married with him and have him as Companion. If he has got a lot of the most important and valuable Stuff, and keeps vanishing or not listening to Commands, even losing all Items at some Time after vanishing suddenly, so you have to be lucky your last Autosave will save you, and using the Console doesn't help at all... then maybe you'll understand why I was pretty pissed. I was lucky for that Autosave, at least. Saved my Ass, kinda, after trying anything I could think of. Since I'm Lvl 17 and have done a lot of Stuff yet I don't like the Thought of starting all over, just because of Bug like this. Though, maybe I should have calmed down abit first before Posting. Can't laugh at the "Joke", anyways. Maybe I just don't get it. Oh, and sure, don't care much about the "walking off at Marriage" one, since that's happening with everyone and you just have to cancel out of the Dialogue, and be quick to tell him/her where you're supposed to live together. It's more Darkeethus' Behavior of 1. "not being Home", and 2. of not listening to Commands properly. Sit, Darkeethus. Sit. No, SIT. I SAID SIT, GODDAMMIT!!! *Facepalms* Fine, get up. Stay around. Good Lizard. I'd like it to work, not to pretend to all the Time. Can't leave him anywhere without risking of never finding him again. And I'm eager for the Construction Set to be released. Any News on that...?
  11. Well maybe, but I on the other Hand am pretty sure this ain't the "Put your desperately bad Jokes here"-Section, neither the "Start fighting whether to make a Mod/Fix or not"-Section here. Can't stand pointing out a Problem and being joked at in return, anyways. Even if I'm not the Original Poster here, which I was going to be if there weren't this Topic yet. Well, further more, it can be REALLY depressing trying to get the Game to work 'properly' in this Case. It's quite one of the major Bugs, if you ask me. And one of the most annoying ones. Point is, Darkeethus is in Need of a Mod that fixes this highly annoying Behavior of just not staying Home / doing what he is asked for. For example, he will stay on a Chair/Bed for as long as I stay in "Give Command"-Mode. Once I revert to normal Crosshairs, he gets up again. And I'm not even married to him yet, we're just Companions. It's 'just' his Home / Shop Location that has to be fixed and the correct Code can even be taken from the other, working Companions, as far as my Understanding goes. We just need someone who actually is able to DO so... I guess.
  12. Would you please STFU and just leave? I don't get why People start arguing whether or not something should be fixed! It's a Bug and Bugs should be fixed, end of Line! Since there actually are People who DO like to marry Darky, and we don't care about your Opinion if you don't want to, as well as you shouldn't bother whether or not there will be a Fix. Don't want to marry him? Fine, so just move along please. But we are desperately in Need of a Fix for the Darkeethus-Marry-Bug. And on a Side note, it's a Guy.
  13. Don't we all know that? You're in the Middle of a Firefight and got seperated from your Companion. You finish off your Enemy with a well-placed Shot while looking cool, reload, holster the Gun away and hit Save - only 3 Secs afterwards, you get the Message your Companion didn't win his Battle, he died instead. Well, F*ck. Allright, don't panic. Just gotta have to reload the last Save and... suddenly you realize, the 'last' Save is from 2 Days ago. And you just have replaced the Quicksave. Probably you'll start swearing right now, wondering why you were too lazy to get the All Companions Essential Mod yet in Anger. Won't be of Help right now, though. So, your Companion's gone, and he's gone eternally - if you don't go back and repeat everything you were doing the last 2 Days. Being a lazy Person like you are [you didn't save your Game in other Files than the Quicksave, did ya.], you probably don't like the Thought and searched for other Ways to get outta your Dilemma and stumbled upon this Topic in our favorite Fallout Forum. And well, if you didn't, maybe you should just keep in Mind there are others who probably will, and be thankful they did. Maybe, you already know what to do and expect others to know the same - whereas they don't think of it. But now, here it goes, HOW TO COMPLETELY RECOVER A DEAD COMPANION 1) Open the Console [Hit the ~ or the ^ Key], type "player.moveto <CompanionID>" - look this one up to get to the Site of Crime. 2) LOOT him / her / it. You wanna keep the Stuff your Companion's holding / using, right? 3) Now it gets classic: Open the Console again and click at your dead Buddy - type "resurrect", hit Return, close the Console. "Oh, but Uncle Flamey, that won't restore the Functionality of my Companion...!" 4) I know, thus is why you will now talk to him, fire & hire him again when he starts to walk off. This will re-trigger him. 5) Hand over the Stuff he was carrying again. Some Companions require a certain Amount of Karma, for my Buddy RL-3 you need to be neutral. If you're Jesus, you have to enter "rewardkarma -1000" into the Console, because 1000 seems to be the Max. If you are evil instead, you'll have to reward positive Karma, "rewardkarma 1000" would be from evil Supervillain to neutral I guess. So, get your Companion back and then, undo the Karma-Change by simply inverting the Amount you rewarded yourself earlier. Long Story cut short... Basically, when RL-3 dies, it's like this: - player.moveto 94285 - *Loot RL-3, then open Console again and click at him* - resurrect - rewardkarma -1000 - *Talk to him, fire* - *Talk to him, hire* - rewardkarma 1000 - *Throw Stuff back into his Face to hold* - *Activate All Companions Essential* <- Optional. ... and there ya go! Well obviously, it won't work for every Companion out there, since there are some you get through a Quest I guess. You'd have to restart the Quest in Order to get him/her back as Companion. It should work with the Console again, you'd just have to look up restart Quest and the correct Quest ID. But be prepared for some Problems it may cause, I didn't look into the Matter deeper yet. Plus I don't recomment doing that, maybe in this Case you'll better decide to just redo what you did the last 2 Days. Either Way, have Fun!
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