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HSovieticus

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  1. not very morbid i think. i've always thought it were strange that no games actually simulate/emulate the human innards.
  2. FF7. FF8. Chrono Trigger. Harvest Moon (N64 & PS1). Wonder Boy (in monster land). Planescape Torment. Diablo 1 & 2. Baldur's Gate 1 & 2. Fallout 1 & 2. TES Skyrim.
  3. ok. so i have been playing around with things for a while, and i've managed to get some new armors in game, even modifying meshes and whatnot. i want to do something simple.. the female body included as part of the forsworn armor is too chunky, even moreso than the base female body. so.. i'd like to replace the forsworn one with the base. problem is, everytime i try, it turns out strange.. usually the new body hovers above or below the actual armor pieces. i can get the body to be in the right spot, but only if the underwear hovers above the rest. i'm trying to get it to work properly, but i think i need some help. so, if anyone knows how to do this... thanks.
  4. sounds kinda like my problem. do you see the screenshot in my post?
  5. I've managed to create some new items, but none of them appear properly. no matter what model or texture, it appear like this: well, actually, this is a robe. if my new item is a hat, then my vanilla armour will cover up the naked. i have no idea what is causing this. has anyone else experienced this? anyone know how to fix it?
  6. I'm having some difficulty.. for some reason i can't seem to create a new item. i don't know what goes wrong, but i keep getting errors when i try to use 'player.additem' with the new item's FormID; i don't remember exactly, but it tells me something about it being non-valid or something. so i'm only able to get textures and meshes to appear in-game by replacing an existing item's files (nif & dds). anyone else had this problem with the FormIDs? as an aside, does anyone know which entries in skyrim.esm are responsible for resizing helmets to fit the characters head?
  7. not sure what to do for helmets. my helmet has 4 MODLs and it doesn't say which is what.
  8. Thanks. But, i'm not a hundred percent sure what you are describing. my best guess is that you created a new object, a duplicate of a piece of light armor, and then you copied over the appearance from another object. or am i wrong? also, maybe there is a resource (preferably the one that you used) which you can point me towards?
  9. I've used BSAopt to view and extract the meshes and textures. I can't seem to find the vanilla leather armour anywhere. Anyone know where it is or what it is called? Plus. I'm curious, has anyone yet been able to make a unique armour -- ie. a copy of the vanilla armour which does not replace all vanilla armour of that type?
  10. Hi. I'm going to try my hand at some UV Overlapping. Diffuse texturing should not be too much of a problem. What worries me is the normal maps. If it were all symmetrical and whatnot, then i might not have a problem, but i am going to reuse certain bits of texture in different ways, and i am also planning on duplicating and overlapping some parts of the mesh and using alpha in some of their textures. So, i am thinking it is best to make the Normal Maps using different UVs, but i'm not entirely sure how, or is this will work, and so i have some questions to ask before i get too deep into it. A) Can i use more than one UVTexture Layer in one mesh? If so, would it be applicable to my situation (so: one layer for diffuse, and one layer for normals)? Also, can multiple UVTex Layers be used for diffuse texturing? Can these layers be applied to the same image? Can they be applied to more than one image? B) More importantly, i need to know how NMaps work in alpha, and.. first, if the nmap were applied to a mesh underneath another mesh, it seems likely that the shading would be at least partially obscured by another diffuse texture, so i guess my question becomes this: if an nmap is applied to a mesh (overlapping another mesh) which has no diffuse texture or, at least, is mostly transparent, then will the shading be applied to the diffuse texture of the overlapped mesh? Thanks, in advance.
  11. Hate? Is it any different than Hope? The Spectacle has many aspects and is not always cheerful. Liberals may argue over law-making, and most of them even believe in their point-of-view, but... the people who spin these issues, they know full well that this antagonism is for propaganda purposes only.
  12. What kind of outfits do you guys need texturing for?
  13. Err. I think you are missing the point. Today, the media apparatus is under bourgeois control. So... of course it is rare for a congressperson to be recalled, and of course it is rare for violence to be political. Think of it this way: the cop / soldier will lose no sleep over killing bad guys and brutalizing trouble-makers. Why? Because it is the moral thing to do.
  14. Err. You need to learn how to research things. I know it isn't fun. But you will only get so far if you rely on other people for the solutions. At any rate, and if i remember correctly, the solution to your problem should be in the nifscripts readme. If not, then it will be in the nifskripts wiki. NifScripts is not compatible with the latest version of Blender. Use 2.49b.
  15. Still, every dictatorship (democratic or not) must be legitimized by a friendly media apparatus. Can these representatives not be recalled or impeached? Can they not also be harassed and threatened... or worse? Media determines more than just the outcome of elections -- it establishes Morality, it shapes Mass Consciousness, and it (mis)directs our efforts. Elections have less to do with picking bad apples -- most people are easily corrupted -- and more to do with placing the blame for this failure on the electorate. Random appointment would serve this function almost as well, if not better. Society, to be truly democratic... it must have some sort of mechanism through which the democratic mandate can be enforced.
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