Hi. I'm going to try my hand at some UV Overlapping. Diffuse texturing should not be too much of a problem. What worries me is the normal maps. If it were all symmetrical and whatnot, then i might not have a problem, but i am going to reuse certain bits of texture in different ways, and i am also planning on duplicating and overlapping some parts of the mesh and using alpha in some of their textures. So, i am thinking it is best to make the Normal Maps using different UVs, but i'm not entirely sure how, or is this will work, and so i have some questions to ask before i get too deep into it. A) Can i use more than one UVTexture Layer in one mesh? If so, would it be applicable to my situation (so: one layer for diffuse, and one layer for normals)? Also, can multiple UVTex Layers be used for diffuse texturing? Can these layers be applied to the same image? Can they be applied to more than one image? B) More importantly, i need to know how NMaps work in alpha, and.. first, if the nmap were applied to a mesh underneath another mesh, it seems likely that the shading would be at least partially obscured by another diffuse texture, so i guess my question becomes this: if an nmap is applied to a mesh (overlapping another mesh) which has no diffuse texture or, at least, is mostly transparent, then will the shading be applied to the diffuse texture of the overlapped mesh? Thanks, in advance.