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Everything posted by HSovieticus
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LE More Than Morbid......Keep the head
HSovieticus replied to otis0310's topic in Skyrim's Mod Ideas
not very morbid i think. i've always thought it were strange that no games actually simulate/emulate the human innards. -
FF7. FF8. Chrono Trigger. Harvest Moon (N64 & PS1). Wonder Boy (in monster land). Planescape Torment. Diablo 1 & 2. Baldur's Gate 1 & 2. Fallout 1 & 2. TES Skyrim.
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ok. so i have been playing around with things for a while, and i've managed to get some new armors in game, even modifying meshes and whatnot. i want to do something simple.. the female body included as part of the forsworn armor is too chunky, even moreso than the base female body. so.. i'd like to replace the forsworn one with the base. problem is, everytime i try, it turns out strange.. usually the new body hovers above or below the actual armor pieces. i can get the body to be in the right spot, but only if the underwear hovers above the rest. i'm trying to get it to work properly, but i think i need some help. so, if anyone knows how to do this... thanks.
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Modding Skyrim with TESSnip and Nifskope
HSovieticus replied to jaysus's topic in Skyrim's Skyrim LE
sounds kinda like my problem. do you see the screenshot in my post? -
Modding Skyrim with TESSnip and Nifskope
HSovieticus replied to jaysus's topic in Skyrim's Skyrim LE
I've managed to create some new items, but none of them appear properly. no matter what model or texture, it appear like this: well, actually, this is a robe. if my new item is a hat, then my vanilla armour will cover up the naked. i have no idea what is causing this. has anyone else experienced this? anyone know how to fix it? -
Modding Skyrim with TESSnip and Nifskope
HSovieticus replied to jaysus's topic in Skyrim's Skyrim LE
I'm having some difficulty.. for some reason i can't seem to create a new item. i don't know what goes wrong, but i keep getting errors when i try to use 'player.additem' with the new item's FormID; i don't remember exactly, but it tells me something about it being non-valid or something. so i'm only able to get textures and meshes to appear in-game by replacing an existing item's files (nif & dds). anyone else had this problem with the FormIDs? as an aside, does anyone know which entries in skyrim.esm are responsible for resizing helmets to fit the characters head? -
Modding Skyrim with TESSnip and Nifskope
HSovieticus replied to jaysus's topic in Skyrim's Skyrim LE
not sure what to do for helmets. my helmet has 4 MODLs and it doesn't say which is what. -
Thanks. But, i'm not a hundred percent sure what you are describing. my best guess is that you created a new object, a duplicate of a piece of light armor, and then you copied over the appearance from another object. or am i wrong? also, maybe there is a resource (preferably the one that you used) which you can point me towards?
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I've used BSAopt to view and extract the meshes and textures. I can't seem to find the vanilla leather armour anywhere. Anyone know where it is or what it is called? Plus. I'm curious, has anyone yet been able to make a unique armour -- ie. a copy of the vanilla armour which does not replace all vanilla armour of that type?
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Hi. I'm going to try my hand at some UV Overlapping. Diffuse texturing should not be too much of a problem. What worries me is the normal maps. If it were all symmetrical and whatnot, then i might not have a problem, but i am going to reuse certain bits of texture in different ways, and i am also planning on duplicating and overlapping some parts of the mesh and using alpha in some of their textures. So, i am thinking it is best to make the Normal Maps using different UVs, but i'm not entirely sure how, or is this will work, and so i have some questions to ask before i get too deep into it. A) Can i use more than one UVTexture Layer in one mesh? If so, would it be applicable to my situation (so: one layer for diffuse, and one layer for normals)? Also, can multiple UVTex Layers be used for diffuse texturing? Can these layers be applied to the same image? Can they be applied to more than one image? B) More importantly, i need to know how NMaps work in alpha, and.. first, if the nmap were applied to a mesh underneath another mesh, it seems likely that the shading would be at least partially obscured by another diffuse texture, so i guess my question becomes this: if an nmap is applied to a mesh (overlapping another mesh) which has no diffuse texture or, at least, is mostly transparent, then will the shading be applied to the diffuse texture of the overlapped mesh? Thanks, in advance.
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Hate? Is it any different than Hope? The Spectacle has many aspects and is not always cheerful. Liberals may argue over law-making, and most of them even believe in their point-of-view, but... the people who spin these issues, they know full well that this antagonism is for propaganda purposes only.
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[WIP] Beyond Boulder Dome
HSovieticus replied to rjhelms84's topic in Fallout New Vegas's Discussion
What kind of outfits do you guys need texturing for? -
Err. I think you are missing the point. Today, the media apparatus is under bourgeois control. So... of course it is rare for a congressperson to be recalled, and of course it is rare for violence to be political. Think of it this way: the cop / soldier will lose no sleep over killing bad guys and brutalizing trouble-makers. Why? Because it is the moral thing to do.
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Finding FONV's Vanilla Nifs?
HSovieticus replied to HatterMaster's topic in Fallout New Vegas's Discussion
Err. You need to learn how to research things. I know it isn't fun. But you will only get so far if you rely on other people for the solutions. At any rate, and if i remember correctly, the solution to your problem should be in the nifscripts readme. If not, then it will be in the nifskripts wiki. NifScripts is not compatible with the latest version of Blender. Use 2.49b. -
Still, every dictatorship (democratic or not) must be legitimized by a friendly media apparatus. Can these representatives not be recalled or impeached? Can they not also be harassed and threatened... or worse? Media determines more than just the outcome of elections -- it establishes Morality, it shapes Mass Consciousness, and it (mis)directs our efforts. Elections have less to do with picking bad apples -- most people are easily corrupted -- and more to do with placing the blame for this failure on the electorate. Random appointment would serve this function almost as well, if not better. Society, to be truly democratic... it must have some sort of mechanism through which the democratic mandate can be enforced.
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Hmmm, well... I think the bourgeoisie will be in a far better position to appropriate the new legislative system similar to how the social-democrats appropriated the german revolution (which they tried desperately to prevent) so as to reverse it and set the conditions for the open declaration of fascism. Honestly, I believe the media must be under democratic control before there can be any governmental or economic reforms. Our lumpen-congress needs to know his potential employers do not have the power to control the flow of information. He must know very well that betrayel will be publicized and retaliation will be praised.
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Comrade. I'm not sure how to approach this. If, as you say, a magical fairy affected these changes, how can this thought experiment tell us anything at all about material reality? In this thought experiment, you have the immaterial god-spirit (for whom your love has been expressed :tongue: ) affecting the material superstructure of capitalist society. Yet, the material basis for capital's power over labour still exists. So does the fairy abandon us after making these changes, allowing the base to restore the original superstructure? Or does the fairy remain in perpetuity to enforce this unnatural governmental system through force of magic alone? Are we not then living under the dictatorship of magic (as opposed to labour or capital)? Call me stupid if you like, but i do not understand how magic can teach us anything about matter. Nor do i think any meaningful discussion could be had over such a hypothetical. It must also be said that the concept of social governance has absolutely nothing to do with eliminating corruption -- ie. your hypothetical implies that the current system of governance was supposed to be social in the first place. Do you want to perfect capitalism, or do you want to destroy it?
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Project White North Vault Contest
HSovieticus replied to ozzgarth's topic in Fallout New Vegas's Discussion
Name: The Preserve. Vault Number: N/A. Initial Residents: 500. Current Residents: 600. Purpose/Experiment: The preservation of a minor, slightly insane political movement (The Chairman's Revival of the Line), as well as the industry & technology necessary to dominate the post-apocalyptic landscape. Irradiated: Slightly & Purposefully. Special Features: The Baker, an intelligent machine governing vault society and strictly enforcing the eugenics program as defined by The Immortal & Glorious Chairman Herbert Lindsey Boomhower. Special Features: The Ovens, a place where the baker incinerates the excess population displaying the most aggressive & selfish tendencies. Entrance Location(s): Somewhere in a graveyard. Gear Door Broken: No, the door has been removed. Current Condition & Use: Occupied by Super Mutants who have converted the Sons and enslaved the Daughters. Reason For Entering: Rumours of a Super Mutant controlled industrial slavocracy. OR: The Baker is randomly encountered and asks the player for help. In Game Character Name: Unnecessary. Other Notes: The Preserve is not to be called a Vault. Other Notes: Herbert's primary inspiration was the Khmer Rouge. Other Notes: The Baker & The Ovens were named by The Children as terms of affection & endearment. Other Notes: Prior to the Super Mutant's conquest and occupation of The Preserve, there was 50 Sons and 450 Daughters. -
You are supposed to use the pictures at the bottom of page 2 as a reference to construct the rest of the vault. After this is done, you can move on to the cluttering stuff in page 3. I never actually did page 3 as I found it extremely tedius to place all of these things, probably because I was doing it wrong. Also, you do not have to construct the whole vault as it is in those pictures, but it will help you learn stuff like the naming scheme.
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In fiction, the universe is the world in which the fiction takes place, yet it is not possible for any fictional universe to be defined completely, just as it is not possible to know everything about the real-world, not even if we were a single shared consciousness. Lore is to the game universe as the sum of human knowledge is to the real-world. If it can be established, then it becomes lore. In the game universe, lore is any event or happening of which we can be certain. In the fallout games, there is a lot of choices, a lot of possibilities. When the event or happening is not presented as an option -- when it does not depend on any choices the player makes in the game -- then it is considered to be lore by default. Otherwise, the event or happening can only be established as lore by the next game in the series (unless the next game in the series is a prequel). I will use some examples to show how this works. The first game in the series, Fallout 1, like all games in the series, has a great many possible endings. We know from these possibilities that the formation of the New California Republic, for instance, depends on the survival of both Tandi & Aradesh. Since the NCR is present in both Fallout 2 & FNV, the survival of Tandi & Aradesh is now established as lore. In the second game, Fallout 2, every possible ending involves the destruction of the enclave as a powerful force, so this has been established as lore by default. Similarly, the inventor of Jet, Myron, is said to have died only a year after the destruction of the Enclave, stabbed by a jet addict, but only if the player didn't kill him first. The identity of Myron's killer cannot yet be established (and probably never will), but the fact that he is murdered does not depend on player actions -- that much is known, and that much is lore. In Fallout 3, none of the possible endings have yet been established as lore (as far as I know) -- FNV does not commonly make references to the events of the previous game, nor do any of the FO3 DLCs make many assumptions about the player's actions in the base game. But, endings aside: there is a ton of lore being established during the course of the game, and the same is true about every game in the series. I will list just a few examples. In every game, our conversations with NPCs tell us more and more about the pre-war world, the role of the vaults, the origin & purpose of the FEV, the events that led up to the atomic exchange, the politico-economic nature of the wasteland at various points in time, as well as the nature of the relationships between the factions. In the third game, the terminal entries in Vault 87 tell us more about the process that turns humans into super mutants, and we learn that these super mutants are unrelated to the super mutants from previous games. We can also be sure from not just the base game, but also from some of the DLCs, that the Enclave is almost completely destroyed by the player -- that much has nothing to do with player choice. In the third game, our conversations with NPCs tell us that the NCR corrupt & stretched thin, Ceaser tells us about the origin & purpose of his Legion, and House tells us how Vegas avoided the bulk of the nuclear exchange. All of this is considered to be lore. Lore, in summation, is everything about the universe that does not depend on the player's choices unless it depends on one of those choices which has since been established in a sequal by something that does not depend on any choice other than the previously mentioned choice (or a choice which has been established in the same way).
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Personally, I would say to hell with the nexus. If it makes it easier to get it done quicker and of a higher quality, then to hell with copyright in general. Just release it as a torrent, ed2k, or on rapidshare or somesuch. Even if the game is made illegal, that may actually be a good thing. Just my personal opinion. I guess I just don't much see the benefit of copyrighting art.
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Mod development for New Vegas slowing down?
HSovieticus replied to Jeux's topic in Fallout New Vegas's Discussion
I haven't been modding very much in the last month, but not because of skyrim. It's just that I cannot afford to immerse myself in a mod project right now. And besides, when I do have the opportunity, I am thinking of doing flash instead, as I want to create a unique world or universe with an original story, and it is much easier to do this with flash. Yes, flash is less advanced, but the flash community doesn't seem to mind the simplicity. Neither do I actually; a lot of my favourite games have even less advanced graphics. Maybe if Skyrim turns out to be modder's wet dream... But, if I really wanted both sophisticated graphics and flexibility, the Unity Engine is an enticing alternative. -
you can export the heightmap in the heightmap editing window under the world drop down menu in GECK.