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Zac1993

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Everything posted by Zac1993

  1. So I guess most of us knew of the one "Memory" quest that we have to do and it's really pretty cool. I'm hoping that this concept can be expanded into more memories with the contents being the various holo-tapes that can be found in the wasteland. The activation can either be the holo-tape itself or just some form of ghost or scar in space/time that the player can interact with. I don't really know how to make it lore-friendly lol, just make it a perk or something? Mental Mutation lol So how it works will be like this, let's take for example the... Ranger Cabin From the wiki: Just a day before the bombs fell, a girl ran away from her home presumably because she found out she was pregnant and was shunned by her parents when she told them. The girl recounts her story of leaving home and hiding out in the cabin in the runaway's holotape, which can be found inside the cabin. The recording: October 22, 2077. I finally told them tonight, and it was bad. Real bad. Dad was shouting, telling me I should be ashamed, that I had to get out of the house. Mom just cried, and somehow that hurt worse than anything else. She didn't say a word, not even when I packed my things. I can't go to John-- he doesn't even know yet. Maybe he'll never know. If it weren't for the cabin I wouldn't have a place to sleep. Just need some time to think. Last time I was here, I was just a little girl playing clubhouse in this old cabin. Now I'm really scared. Will anything ever be right again? So things to note, bombs fell on Oct 23, 2077. Anyway, it can be like this. Upon activating the trigger ( holotape, scar, ghost, etc... ) screen fades to black => loading screen => world is now tinged in blue => You now control the girl and can only walk towards the cabin. Behind you... well, either invisible blockers or build the current area in the same skybox as the memory quest (Kellogg). You will appear in front of a cabin, nothing should be interactable. You see a girl walk into the cabin, it should be pristine because bombs haven't fallen yet. You go in, activate the girl to trigger next part of the memory. She then closes the door, to prevent the player from getting out again, goes to the bed and sit down. The girl then pull out a holotape and starts talking. That's where you reuse the holotape content. Once finished, start the bombs dropping outside the window. Probably just some white flashes etc. Throw in some "This can't be happening" or "Mom... Dad...?" dialogue from vanilla for extra impact for the girl, flash to white and back to real world again. I'm assuming that the bombs drop at midnight lol. Oh come on, it's about the feels you get from now actually watching the scene play out, not how accurate it actually is. Soo... people love to have choices, I guess when they first activate the holotape, throw them a pop up screen stating, "view memory", "play audio only", "cancel"? I wanted to suggest some form of incentive for them to hunt for these but I realized that there are a lot of holotapes. Perks will be too OP. Maybe a trader in Diamond City will be willing to buy these for a modest amount of caps? Trade in rare tapes for weapons? Then for those areas with multiple tapes, playing those memories may also result in fighting with ghouls etc. No issues there, the NPC will just win the fights they are supposed to win, die in fights they are supposed to die in. Other memory scenes that might be cool could be Father leaving his last words for the player, the Eddie Winters series, The Lost Patrol, The Silver Shroud Script ( LOL ), etc This can even be a framework! Allowing others to create their own "memory quests", holotape journey etc. It will be crazy if someone made a holotape reference to fallout 3 and build a small likeness to it hahaha. Welp, that's the end of this post. Hope you guys could see it the way I see it and if you do, hope you like it :). Thank you guys so much for reading. Maybe leave a like, subscribe for more quality content and I hope to see all of you, beautiful sons of guns again, next time. Just kidding, heh.
  2. Is it still possible for SKSE to be picked up again? Seems like the thread is moving onto how Skyrim SE can be enjoyed without it. I kinda want to look at SKSE and try to help it. Not sure who that guy is but sounds like one of the member in the SKSE development team. He said this on reddit. ------------------------------------------------ [–]Qazyhn 150 points 3 months ago We have plenty of offers, but we have yet to have anyone with the actual skill set and motivation we need. The skill bar is higher than some actual development jobs out there so it's not easy to get people who are interested and obviously won't be paid. Knowing C++ is a basic requirement, but it's not going to help with the development of SKSE64.The C++ code is already all there, what we need someone who can: decode classes (from memory)verify class alignments (and fix them)update addresses (this is actually easier than alignment fixing) SKSE64 isn't something that can be realized by throwing developers who lack the required skills at it. Additionally these skills aren't something you can just learn in a few days like transferring to a new programming language. I can point people with prior C++ experience in the right direction for getting started but none of us really have the time to teach.---------------------------------------- Well, that was three months ago.What do you all think? Edit: Found his reddit page. There was a lot of programming mumbo jumbo.https://www.reddit.com/user/Qazyhn/?sort=hot
  3. Read through https://forums.nexusmods.com/index.php?/topic/5206865-wipz-skyrim-script-extender-skse64/page-79 man, that was a lot of stuff to read. Uhm... some takeaway from the previous thread. 1) paying the developers of SKSE ain't going to help. 2) a niche skillset is required to help out in the development Then I went to search around and found this reddit thread. https://www.reddit.com/r/skyrimmods/comments/6cbmw9/pc_skse64_update_of_sorts/#dhthkdq I guess this guy was part of the team, "Qazyhn". He said, and I quote, "[–]Qazyhn 150 points 3 months ago We have plenty of offers, but we have yet to have anyone with the actual skill set and motivation we need. The skill bar is higher than some actual development jobs out there so it's not easy to get people who are interested and obviously won't be paid. Knowing C++ is a basic requirement, but it's not going to help with the development of SKSE64.The C++ code is already all there, what we need someone who can:decode classes (from memory)verify class alignments (and fix them)update addresses (this is actually easier than alignment fixing)SKSE64 isn't something that can be realized by throwing developers who lack the required skills at it. Additionally these skills aren't something you can just learn in a few days like transferring to a new programming language. I can point people with prior C++ experience in the right direction for getting started but none of us really have the time to teach." Some guy said to make it open source multiple times which resulted in this. [–]Angus_McFife13 39 points 3 months ago* The issue with putting it on git is that Bethesda doesn't want them open-sourcing Bethesda's executable - they're already on pretty wobbly legal footing anyway (see the final thoughts paragraph). Bethesda looks the other way but I wouldn't expect that to remain the same if they open-sourced their work. [–]ousnius 56 points 3 months ago The source code of xSE has always been public to everyone. It's included in the 7z archive that you download when installing it. It's just their repository history that's not public, but the entire code is and has always been.The reason nobody new is going in and doing all the work is because it's very, very complicated and knowing how to do C++ isn't enough. [–]StonedBird1 14 points 3 months ago Also, i believe we're not allowed to go redistribute our own version.For any outside help to happen, theyd need to be able to talk to teh devs and find out current progress and what needs done and etc, that takes time. And then code needs to be coded, and then sent to them to review/include and whatever else, which takes more time. [–]Qazyhn 28 points 3 months ago Redistributing your own version helps nobody.Generally if you can show us you're capable and committed we will just get you the right permissions. This is basically where I started, I decoded and submitted classes to the team and was eventually given access to the repository. I guess some really smart people were talking about it before, a guy named barcharcraz and hlp. So personally, I always wanted to mod skyrim, been in love with it ever since it came out even before the mods. I remembered the times where I laughed with a friend about the old orc random events. I can't texture though, nor can I model. The only thing I can say is that I learnt c++ for game programming. I guess I know structure alignment, vtable etc. Can't imagine how the reversing is done though, never learnt that before. Haha, anyone knows how to start contributing to SKSE? I feel like I have the basic skills required, just that I don't know what to direct it to.
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