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Niizzy

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  1. Did you managed to make a tutorial about this? I've searched your channel, but couldn't find the specific video. Thanks!
  2. Hi! So, I've been trying to tweak some existing mods for Enderal, for my personal use, of course. I'm trying to make a cloak spell but everytime I finish it and go test it in-game, it always a blank model. When I go back to the CK to see what happened, the "Model" tab is blank for some reason, no .nif selected at all. How do I change the model .nif that a spells is using? Why do it keep removing the selected .nif everytime I close the CK? Like you can guess reading all my blabbering, I have no experience with this at all, but I'm trying to learn these simple things. Thanks!
  3. Do anyone knows how the summons spells works? I want to remove the pistol from Magran's Spiritual Weapon and leave only the sword but It seems the weapons are not separated in the spell. I found the sword and the pistol in items.gamedatabundle but the spell is not straightfoward like everything else. The ID from the weapons are not present in the spell, I have no clue how it works. Did anyone figured out? Thanks!
  4. Well, actually, I gave up from KCD. It is nothing I thought it was going to be. It is too linear, the true and hardcore RPG elements are non existent aside from some skill to level up. It is as shallow as skyrim, but with an empty, lifeless world. in 1300/1400 wolfs and bears ruled the forests but in the game your travels through the map is boring as hell, nothing happens, you can't see any hostile animals in the game. So much for a "historically accurate" game, huh? What you do in the game doesn't shape the world around you, the quest have no consequences and judging by the amount of content they cut from the game, they are planing to do a lot of bullshit DLCs a la Fallout 4 workshops. They claim it is "realistic" but if you remove the 1st person view, you end up with a The Witcher 3 combat mechanics: Attack, block, parry, attack, dodge. The magic chest/potions and teleporting horses break all the immersion of this supposed "realistic" game. I "finished" the game today and my God, what the hell was that? You don't even finish the main quest? Was it cut too to release it later as a DLC? Already uninstalled.
  5. I don't remember if it was some alpha build or beta, it was a long time ago, but there was an awesome smithing feature that let you forge swords much like you craft alchemy. I heard warhorse cut it because it was "too complex". They removed it from the game instead of fine tuning it... Dumbest decision I've ever saw regarding this game. I feel cheated for backing this game, it isn't what I was hoping it would be.
  6. I was surprised to see that the game already have so many mods, I didn't think it was possible. The mods that restores cut content like skills for shield and halberds that you can equip as primary weapons got my attention. But my question: Is it possible to restore the smithing/forge mechanic? I cringe everytime someone calls Henry a blackmismith even though he can't even forge a sword. It was the most stupid and unnecessary decision I've ever saw to cut the forge. Like, they kept the horse armor slots even though you can't buy any horse armor. God, I just hope they don't have the idea of shoving a horse armor DLC into the game... Anyway, thanks.
  7. Did anyone tested if the current version of the SKSE64 alpha can run Enderal? The awfully long loading times and overall instability of oldrim is keeping me from playing this great mod, I would love to play it with the stability of the x64 special edition.
  8. NVM. Found that it is under "MagicEffect" and not "Spell".
  9. Hello! I'm very new to modding and want to change the school of some spells, but the CK takes way too long to load for me and I keep getting annoying errors (sure, you just need to click "yes to all" but its too many errors and it is annoying) so for simple changes like that it is not worth to wait for the CK to load. So, for something as simple as changing the spell schools, is there a way to change it in TES5EDIT? Thank you for any help you can provide! Also if this is in the wrong place, I'm sorry!
  10. Looks like the problem was Landscape Overhaul like @pixelhate said. Disabled it and got a huge performance boost and it looks like nothing changed in the landscape, it looks the same as it was with the mod enabled, don't know why. The "out of memory" only occurred in NCR camps, so I tried to uninstall NCR Overhaul and it stopped, but for some reason the changes to NPC appearance/armors are still in effect, even though the mod is disabled. Don't know why either. Everything is fixed and NV is running better than before. Weird. Thank you all for helping me, I appreciate it.
  11. Yeah, I am using the 4gb patch updated. I uninstalled Landscape Overhaul and everything seems to be ok for now and it is running better than before without any apparent changes lol. The only thing I had is Camp Golf resort interior having "half walls", I can see through them but it didn't "spread" those exclamation markings everywhere and NPC didn't became purple. The glitch is apparently fixed, for now. It always come back, let's see if now it doesn't. Strange thing is I currently have 80 hours of gameplay with the same load order and this glitch popped out of nowhere. After 80 hours I had my first "out of memory" error today, twice. When I fix one problem, another one pop up, just like when I tried to mod Skyrim x32. With Skyrim x64 I never had any problem. Where is New Vegas x64 Beth? Because Fallout 4 sucks :sad: Thank you guys for taking your time to try and help me, I rarely bother for help in the forums, I think this is the second time I'm doing this. I try to fix on my own and learn something in the process. I'm tired of doing full reinstall of the game+mods to fix these things, but this was becoming really annoying for me.
  12. Oh, right, Archive Invalidation. Well, I did what I know about it, tick/untick the option in NMM/FOMM. I tried downloading this http://www.nexusmods.com/newvegas/mods/35935/?, but it messed up my game and I had to spend some time to make everything work again. I taught myself how to merge plugins and tried with some of the "appearance mods" and it worked great, but I had no luck merging the armor mods. When I use the merged armor esp, the armors vanish from my character and NPCs, leaving a bunch of naked NPC through the world and I can't fix this. It isn't using any master file, esm or that kind of thing. It greatly reduced my load order but sadly I can't make it work. What could I be doing wrong? What I find odd about this damn thing is that almost every time I quit the game it fix the problem for a time. By my understanding, if I had a bunch of missing/messed up meshes/textures, a simply relaunch wasn't supposed to fix it. There I am, walking The Strip, talking to a perfectly normal npc, change a cell then come back and that same npc is all messed up, purple with a big red exclamation point.
  13. I will try to disable landscape overhaul to see if this goes away. In the meantime, I will research about merging mods and merging patches because I don't have a clue about how to do that. You already took your time to look at my problem so I will not bother you to teach me how to do that, but if you have a link to some kind of tutorial about how to merge It will be very apprectiated. Thanks!
  14. Well, the glitch came back after a few hours. I knew it would. I'm getting desperate, anyone have some insight on how to fix this damn thing? Thanks.
  15. Well, I think I fixed by completely removing MNC textures>clean save>reinstall. The odd part is that I never messed up with MNC for it to break my game like that. But, like I said, I had fixed it one time and the problem came back after some more time playing, so let's hope it don't come back again.
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