It seems a bit immersion killing that an adventurer can build up a whole armoury and real estate with little to no consequence. So I was wondering whether the following would be possible / is of interest for modders to take up: a) When your loot goes missing from unsafe storage, trigger a retrieval or manhunt quest when you next go back to that town/location wherever the storage was held. b) Allow NPCs to rob your houses, again triggering retrieval or manhunt quests c) When you "die" your corpse stays in the world and you either have to get back to it in ghost form (like Ultima Online) from the last bed you slept in, or you take control of a companion to come and revive you. - Practicalities: 1) Modify all unsafe storage so it just doesnt vanish, rather NPCs actually loot them. Also make all safe storage unsafe so it can be looted. 2) You learn your storage has been looted by a variety of dynamic ways a) a thief Note left in the storage , b) a friendly NPC comes to you as you enter the town, c) a group of theives attack you as you enter town with at least one of them making their way to a horse or carriage to flee, d) from either a b or c, you then have to chase the thieves or track them down, possibly a never ending story of notes left around towns, or NPCs saying they saw thieves riding towards x location, you get there and see a note saying to go to x cave. basically you would encounter the thieves around the world or they will head directly to a bandit cave. 3) Add cool ethereal ghost effects when you die :)