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kagstrom2100

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About kagstrom2100

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    Sweden
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    Fallout 4
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    Fallout, Portal 2, Minecraft, Half Life, GTA V

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  1. So I have been working on this for some time now and have a pretty good idea on how I want stuff to look and work now. I'm currently still working on the interiors of the vault tho. I decided on this setup: Level 0: Entrance Level 1: Atrium / Clinic / Security office / Overseer's office Level 2: Living Quarters / Diner / School / Common Room Level 3: Labs / Testing Area Level 4: Lower Levels / Reactor / Maintenance department / Server Room I also decided that the entrance to the vault is going to located at Crescent Canyon because that part of the map is really empty and because the radiation levels in the canyon is very high, that would explain why it's undiscovered. Any input for other people would be great :)
  2. Hello, I'm currently working on a mod which includes a new unopened vault with people still living in it. So I was wondering if anyone have any paintings or other decoration stuff I can use in it? Thanx in advance!
  3. Would be great with some more input from other people...
  4. Hello, I would like some more lights inside Lakeview Manor, as it is right now some ares of the house is really dark. Here are some examples of where there is game object lights but no light emitters.
  5. Well that's some good info, I'll take a look at the game files later today and see if there is anythings that needs to be fixed. It's probably some script mess up or something like that.
  6. Ya, I know how to use the console ( been using it Fallout NV allot, making a mod currently ;) ) I'll try making a bug fix for it, if I succeed i'll make a new post with the link.
  7. Okay, If it's a bug I think I will make a "mod"/bug fix for it. Maybe also upload it to the Nexus.
  8. Did you ask permission first? Certain mill owners wont let you use their mill, so you don't get to keep what you cut yourself. Yes, I asked the girl at Half-moon mill for permission to cut it my self.
  9. Hello, I just got Heartfire and I immediately bought some land and started to build my home. I quickly ran out of wood and saw on the wiki that you could either buy it or make some yourself be using the saw mill, but when I use the saw mill I don't get any sawn logs, and buying them is a bit expensive. Do anyone else got the same problem? Thanx in advance :)
  10. So maybe things that hint at this slow rad contamination; The water plant (sewage treatment) might have some glowing radroaches (I think they're in the geck as cut content, if not you could add the glowing ones actor effects to them). If there are any house plants they could show some unusual colors or blooms as minor mutations. Hydroponics may have some strangely colored vegatables, and have to constantly cull mutant seedlings that are cropping up (possibly some small mantisis that get into the air ducts from hydroponics). I have no idea how vault dwellers take care of their dead. Maybe they compost them through a chemical process, maybe they cremate them, etc. But if you do have a funeral/mausoleum type setup (and just about every culture has something to honor their dead). You could have a person or two over the decades that was pronounced dead and was in the midst of going through ghoulification. Then waking up in it's coffin/pod maybe gnaws on bones of the dead, but keeps to the shadows etc. Making for a more traditional view of the legandary ghouls of superstition. Make the doctors overburned by a steady stream of health complaints. Also I think heavily irradiated food tastes bad, so maybe some comments from older vault dwellers that the food has sure gone downhill. Maybe stuff like that? Does everyone know about the radiation leak, or just a select few researchers/doctors/leadership that keep it from the main populace to reduce panic? If that's the case uncovering/hacking secret terminal entries for evidence to overthrow the overseer might be a quest line. That's some good ideas there, I was thinking that the radiation would have leaked out into the went on the lab level. But small amounts could possibly travel further and get to the food storage making the food taste worst and also to the food production plant ( don't think I will actually make that room, but rather just have them mention it.) It would be cool to have a sort of cemetery for the vault dwellers, where people don't offend come to visit anymore because of rumors of a monster living there ( which would be a ghoul that woke up in his coffin after they taught he was dead.) Though I think that would be a tough cell to make, possibly modding existent parts and also placing them. Yes the doctors would be overwhelmed because of the radiation. I was thinking that no one would know about the radiation leak, but maybe have the player suspect that the overseers was the one responsible for the leak, as we have seen many other overseers that where the cause of the vaults problems. One way you could possibly find out that the radiation leek was planned by vault-tec is to hack the mainframe where the plan was stored. Or maybe the overseers was meant to know but some generations ago that information was forgotten/lost. The plan I got for the vault lab is that they have developed a more advanced of Rad-x which would protect you better but also have stronger side-effects, which would you say? They would also ( maybe ) have upgraded a advanced radiation suit to a highly advanced radiation suit, but that one also with possible side-effects?
  11. Hi, So for a while now I have been making a vault for New Vegas called Vault 32. Vault 32 is inspired from vault 101 in Fallout 3 in the way that it's still alive. This vault is going to be still active and alive, the story I got so far is that it's going to be research a way to reverse the effects of radiation but what the dwellers didn't know was that vault tec had planned so that after a certain amount of years there would start to leek in radiation in the Labs. You the courier will somehow find vault 32, be captured by the dwellers and somehow help or destroy the vault. I also plan to include a new race (if possible) and some of fallout's comical moments. The levels vault 32 will consist of: Level 1: Atrium / Clinic / Security office / Overseer's office Level 2: Living Quarters / Diner / School / Common Room Level 3: Labs / Testing Area Level 4: Lower Levels / Reactor / Maintenance department / Server Room / Storage / Water plant So what I need now is your input and ideas to help me make Vault 32 as good as possible :)
  12. Hi, Thanx but this is an old topic :P And when I wrote it I didn't know anything about scripting, I'm really good at it now. Thanx again ;)
  13. Hello, i'm making a mod in where I need a new texture for the vault transformer, and since I'm not good at making textures I now need someone to do it for me. I would want the texture to look new ( sort of like the one in fallout 3 ) I would be really grateful if anyone could do this for me, I would also of course give you credit for it when I release the mod.
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