I'm modding a multi-target ability that applies different effects depending on if it hits or misses. The hit/miss result is the same for every target. The problem is that if a soldier is in stasis, it automatically misses, which doesn't make sense for this. It would make sense for my ability to remove stasis, so I tried including an effect to remove stasis first (that hits even on a miss), as part of the same ability, but since the hit result is calculated before any effects are handled, it still counts as a miss. So now I'm trying to create two abilities: the first one removes stasis, and the second one applies my other effects. But I can't figure out how to get the second one to activate from the first one, or set its targets at all.