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Sweet6Shooter

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Posts posted by Sweet6Shooter

  1. So I've tried editing the ammo of a weapon in a script, and the "setweaponammo.baseform formlist" command not only fails to change the weapon's ammo, but it also prohibits the rest of the lines in the script from working.

     

    I've got this script right here:

    scn sDCSCPTStartup3
    
    array_var 12GaChildren
    int SimpleRealism
    int ChanceBoth
    
    
    begin gamemode
    	if GetGameRestarted
    	printc "dc a 2 sc 3 restart"
    
    
    		if GetINIFloat "Unique Changes:sBackwaterRifle" "DC Arsenal Config.ini" == 1
    			DLC04WeapUniqueRewardRifle.setammo NVDLC02AmmoList45Auto
    
    		endif
    
    
    
    	printc "dc a 2 sc 3 end"
    
    	endif
    end
    

    If the setammo line is removed, the end console print fires. If it's there, it doesn't fire. Doesn't do anything different if I use a specific ammo instead of a formlist, or add the baseform afterwards, like it's detailed in the wiki.

    https://geckwiki.com/index.php?title=SetWeaponAmmo

     

    Can someone please offer some advice as to what's up? I'd really like to be able to make these changes in scripts.

  2. So I've got this script to redo a bunch of the stats on the SMMG and Minigun, to go along with a rechamber.

    The problem is, it just... won't do the stuff inside the config ini checks. I've used GetINIFloat in game to see if it's just not finding the ini or something, but all the values are visible to the console in game when I check them.

    The "script update" and "game restarted" prints are totally firing, so it's not that the script isn't tied to it's startup quest.

    Any ideas? This thing is basically ready to release once this dumb issue goes away and I can test it.

    scn sssSCPTMinigunSMMGRechambers
    
    begin Gamemode
    printc "script update"
    	if GetGameRestarted
    printc "game restarted"
    
    		if GetINIFloat "Settings:sSMMG" "Rechamber Config.ini" == 1
    			NVDLC04WeapSMMG.setweaponammo AmmoList556mm
    printc "ammo set smmg"
    			NVDLC04WeapSMMG.setattackdamage 17
    			NVDLC04WeapSMMG.setweaponminspread 0.6
    			setweaponfirerate 12.5, NVDLC04WeapSMMG
    			NVDLC04WeapSMMG.setweaponcritchance 1.0
    			NVDLC04WeapSMMG.setweaponcritdamage 12
    			SetPickupSound NVDLC04WeapSMMG UIItemGunsBigUp
    			SetPutDownSound NVDLC04WeapSMMG UIItemGunsBigDown
    			SetWeaponShellCasingModel NVDLC04WeapSMMG "weapons\2handautomatic\assaultrifleshellcasing.nif"
    
    			LListClear NVDLC04WithAmmoSMMGSpecial
    			LeveledListAddForm NVDLC04WithAmmoSMMGSpecial NVDLC04CondSMMGNPC 1 1 1.0
    			LeveledListAddForm NVDLC04WithAmmoSMMGSpecial Ammo556mmArmorPiercing 1 1 1.0
    			LeveledListAddForm NVDLC04WithAmmoSMMGSpecial Ammo556mmArmorPiercing75 1 25 1.0
    			LeveledListAddForm NVDLC04WithAmmoSMMGSpecial Case556mm75 1 18 1.0
    
    			LListClear NVDLC04WithAmmoSMMG
    			LeveledListAddForm NVDLC04WithAmmoSMMG NVDLC04CondSMMGNPC 1 1 1.0
    			LeveledListAddForm NVDLC04WithAmmoSMMG Ammo556mm 1 1 1.0
    			LeveledListAddForm NVDLC04WithAmmoSMMG Ammo556mm75 1 25 1.0
    			LeveledListAddForm NVDLC04WithAmmoSMMG Case556mm75 1 18 1.0
    
    			NVDLC04Road02Crate.baseremoveitem LootAmmo10mmDouble 99
    			NVDLC04Road02Crate.baseadditem LootAmmo556mmDouble 15
    
    			if GetINIFloat "Settings:sSMMGScript" "Rechamber Config.ini" == 1
    				NVDLC04WeapSMMG.setscript sssSCPTSMMGBurstFire
    			elseif GetINIFloat "Settings:sSMMGScript" "Rechamber Config.ini" == 2
    				NVDLC04WeapSMMG.setscript sssSCPTSMMGRechamber
    			elseif GetINIFloat "Settings:sSMMGScript" "Rechamber Config.ini" == 3
    				NVDLC04WeapSMMG.setscript sssSCPTSMMGRechamberBurst
    			endif
    		endif
    		
    		if GetINIFloat "Settings:sSMMGSoundChange" "Rechamber Config.ini" == 1
    			SetWeaponSound NVDLC04WeapSMMG 0 WPNRifleAssaultFire3D
    			SetWeaponSound NVDLC04WeapSMMG 1 WPNRifleAssaultFire3DDist
    			SetWeaponSound NVDLC04WeapSMMG 2 WPNRifleAssaultFire2D
    		endif
    			
    			
    		if GetINIFloat "Settings:sMinigun" "Rechamber Config.ini" == 1
    			WeapMinigun.setweaponammo AmmoList308
    printc "ammo set minigun"
    			WeapMinigun.setattackdamage 18
    			setweaponfirerate 17, WeapMinigun
    			WeapMinigun.setweaponcritdamage 18
    			SetPickupSound WeapMinigun UIItemGunsBigUp
    			SetPutDownSound WeapMinigun UIItemGunsBigDown
    			SetWeaponItemModValue WeapMinigun 1 0.2
    			SetWeaponShellCasingModel WeapMinigun "Projectiles\762mmCasing.NIF"
    
    			SentryBotMinigun2HR.setweaponammo Ammo308
    
    			HVBrokenWeapMinigun.setweaponammo Ammo308
    
    			WeapNVMinigunUnique.setweaponammo AmmoList308
    			WeapNVMinigunUnique.setattackdamage 19
    			setweaponfirerate 24, WeapNVMinigunUnique
    			WeapNVMinigunUnique.setweaponcritdamage 19
    			SetPickupSound WeapNVMinigunUnique UIItemGunsBigUp
    			SetPutDownSound WeapNVMinigunUnique UIItemGunsBigDown
    			SetWeaponShellCasingModel WeapNVMinigunUnique "Projectiles\762mmCasing.NIF"
    
    			NVDLC04SentryBotMinigun2HR20.setweaponammo AmmoList308
    			NVDLC04SentryBotMinigun2HR30.setweaponammo AmmoList308
    			NVDLC04SentryBotMinigun2HR40.setweaponammo AmmoList308
    			NVDLC04SentryBotMinigun2HR50.setweaponammo AmmoList308
    			
    			NVProspectorMaleWDEADDevilsThroat.baseremoveitem ammo5mm 999
    			NVProspectorMaleWDEADDevilsThroat.baseadditem ammo30875 233
    			
    			LListClear WithAmmoMiniGunNPC
    			LeveledListAddForm WithAmmoMiniGunNPC CondMinigunNPC 1 1 1.0
    			LeveledListAddForm WithAmmoMiniGunNPC Ammo308 1 25 1.0
    			LeveledListAddForm WithAmmoMiniGunNPC Ammo30875 1 55 1.0
    			LeveledListAddForm WithAmmoMiniGunNPC Case30875 1 24 1.0
    			
    			LListClear ClipMinigun240
    			LeveledListAddForm ClipMinigun240 Ammo308 1 60 1.0
    			LeveledListAddForm ClipMinigun240 Ammo30875 1 60 1.0
    
    			LListClear WithAmmoMiniGunSupermutant
    			LeveledListAddForm WithAmmoMiniGunSupermutant CondMinigunSupermutant 1 1 1.0
    			LeveledListAddForm WithAmmoMiniGunSupermutant Ammo308 1 20 1.0
    			LeveledListAddForm WithAmmoMiniGunSupermutant Ammo30875 1 40 1.0
    			LeveledListAddForm WithAmmoMiniGunSupermutant Case30875 1 60 1.0
    
    			LListClear WithAmmoMiniGunLoot
    			LeveledListAddForm WithAmmoMiniGunLoot CondMinigunLoot 1 1 1.0
    			LeveledListAddForm WithAmmoMiniGunLoot Ammo308 1 20 1.0
    			LeveledListAddForm WithAmmoMiniGunLoot Ammo30875 1 40 1.0
    			LeveledListAddForm WithAmmoMiniGunLoot Case30875 1 60 1.0
    
    			LListClear WithAmmoMiniGunChupacabraNightkin
    			LeveledListAddForm WithAmmoMiniGunChupacabraNightkin WeapMinigun 1 1 0.12
    			LeveledListAddForm WithAmmoMiniGunChupacabraNightkin Ammo308 1 20 1.0
    			LeveledListAddForm WithAmmoMiniGunChupacabraNightkin Ammo30875 1 40 1.0
    			LeveledListAddForm WithAmmoMiniGunChupacabraNightkin Case30875 1 60 1.0
    
    			LListClear WithAmmoMiniGunLootSpecial
    			LeveledListAddForm WithAmmoMiniGunLootSpecial CondMinigunLoot 1 1 1.0
    			LeveledListAddForm WithAmmoMiniGunLootSpecial Ammo308ArmorPiercing 1 20 1.0
    			LeveledListAddForm WithAmmoMiniGunLootSpecial Ammo308ArmorPiercing75 1 40 1.0
    			LeveledListAddForm WithAmmoMiniGunLootSpecial Case30875 1 60 1.0
    
    			CrSentryBotMG.baseremoveitem ammo5mm 999
    			CrSentryBotMG.baseremoveitem ammo5mm75 999
    			CrSentryBotMG.baseadditem ammo308 30
    			CrSentryBotMG.baseadditem ammo30875 30
    
    			CrSentryBotMGHard.baseremoveitem ammo5mm 999
    			CrSentryBotMGHard.baseremoveitem ammo5mm75 999
    			CrSentryBotMGHard.baseadditem ammo308 40
    			CrSentryBotMGHard.baseadditem ammo30875 40
    
    			V22Koch.baseremoveitem ammo5mm 999
    			V22Koch.baseremoveitem ammo5mm75 999
    			V22Koch.baseadditem ammo308 30
    			V22Koch.baseadditem ammo30875 30
    
    			NVDLC03CrSentryBot01.baseremoveitem ammo5mm 999
    			NVDLC03CrSentryBot01.baseremoveitem ammo5mm75 999
    			NVDLC03CrSentryBot01.baseadditem ammo308 30
    			NVDLC03CrSentryBot01.baseadditem ammo30875 30
    
    			NVDLC03CrSentryBot01Respawn.baseremoveitem ammo5mm 999
    			NVDLC03CrSentryBot01Respawn.baseremoveitem ammo5mm75 999
    			NVDLC03CrSentryBot01Respawn.baseadditem ammo308 30
    			NVDLC03CrSentryBot01Respawn.baseadditem ammo30875 30
    
    			NVDLC03CrSentryBot01Respawn.baseremoveitem ammo5mm 999
    			NVDLC03CrSentryBot01Respawn.baseremoveitem ammo5mm75 999
    			NVDLC03CrSentryBot01Respawn.baseadditem ammo308 30
    			NVDLC03CrSentryBot01Respawn.baseadditem ammo30875 30
    
    			NVDLC03CrSentryBotBoss.baseremoveitem ammo5mm 999
    			NVDLC03CrSentryBotBoss.baseremoveitem ammo5mm75 999
    			NVDLC03CrSentryBotBoss.baseadditem ammo308 50
    			NVDLC03CrSentryBotBoss.baseadditem ammo30875 50
    
    			NVDLC04CrSentryBotMGArmy01.baseremoveitem ammo5mm 999
    			NVDLC04CrSentryBotMGArmy01.baseremoveitem ammo5mm75 999
    			NVDLC04CrSentryBotMGArmy01.baseadditem ammo308 50
    			NVDLC04CrSentryBotMGArmy01.baseadditem ammo30875 50
    
    			BMMinigunTrunk.baseremoveitem ammo5mm75 999
    			BMMinigunTrunk.baseadditem ammo30875 100
    			if GetINIFloat "Settings:sMinigunScript" "Rechamber Config.ini" == 1
    				NVDLC04WeapSMMG.setscript sssSCPTMinigunRechamber
    			endif
    		endif
    
    		if GetINIFloat "Settings:s9mmGreaseGun" "Rechamber Config.ini" == 1
    			setweaponfirerate 24, WeapNV9mmSubmachineGun
    		endif
    		if GetINIFloat "Settings:s9mmGreaseGunScript" "Rechamber Config.ini" == 1
    			WeapNV9mmSubmachineGun.setscript sssSCPTGreaseGunJunkRounds
    		endif
    	endif
    
    end
    
  3. So I've set up a startup script in my mod that rechambers TTW's combat shotgun to 20 ga., and I made this optional script to be added to the weapon's base form, to try to catch any instances where another modder made their own WithAmmo for it and provide the correct ammo.

     

    I've had the script check that it's not being added to the player, a companion, or someone that already got their ammo exchanged.

    I did the last part using a dud non-playable ammo.

    Are there any other conditions that I should check for, to make sure that there's no circumstance where the script becomes an ammo fountain?

     

    Script:

    scn sDCSCPTOnAddCombatShotgun
    
    ref container
    int count
    
    begin onadd
    	Container = GetContainer
    	if (container != playerref) && (container.GetPlayerTeammate == 0) && (container.getitemcount sDCAmmoDud == 0)
    		count = (Container.GetItemCount AmmoList12ga)
    		if (count > 0) && (Container.GetitemCount AmmoList20ga == 0)
    			container.removeitem AmmoList12Ga 99
    			container.removeitem Hull12ga 99
    			count = (count * 2)
    			Container.additem Ammo20Ga count
    			container.additem Hull20Ga75 count
    			Container.additem sDCAmmoDud 1
    		endif
    	endif
    end
    
  4. Here's a pastebin of all the ballistic weapon leveled lists I use when I integrate a weapon script, and a couple of merchant lists near the bottom:

    https://pastebin.com/eD9aiKf3

     

    You'll need to take out the ones that aren't appropriate for assault rifles.

    The lines are formatted using JIP commands, to make sure the additions aren't save baked.

     

    Here's a pastebin of a burst fire script that DC Uniques uses (permissions are not open, please don't just reuse this):

    https://pastebin.com/WGDYhYE2

     

    It'll make the weapon's barrel reciprocate three times, but I just provided it as an example in case you wanted to try the scripted burst route.

  5. This ended up being the final script that worked correctly:

    scn sDMSCPTDryCtoMojave
    
    short sButtons
    float sEnds
    float sSurvs
    float sIngestPenalty
    float sSleepPenalty
    short fExit
    ref rCompanion
    
    begin onActivate
    
    	if (IsActionRef player == 1)
    		showMessage sDMMSGLeaveDryCtoMojave
    	endif
    end
    
    begin menumode 1001
    		set sButtons to GetButtonPressed
    		if sButtons == -1
    			return
    		elseif sButtons == 0
    			set fExit to 1
    		elseif sButtons == 1
    			return
    		endif
    end
    
    
    begin gamemode
    if fExit == 1
    		RemoveImageSpaceModifier FriendOfTheNightInteriorISFX
    		RemoveImageSpaceModifier FriendOfTheNightISFX
    		player.DispelAllSpells ; Removes all chem effects.
    		PipBoyRadioOff ; Turn off PipBoy radio.
    		if player.getitemcount sDMWeapFlareGunDryC == 0
    			player.additem sDMWeapFlareGunDryC 1
    		endif
            set rCompanion to 0
    
            If (VNPCFollowers.bBooneHired == 1)
                set rCompanion to CraigBooneRef 
            ElseIf (VNPCFollowers.ArcadeHired == 1)
                set rCompanion to ArcadeREF
            ElseIf (VNPCFollowers.bCassHired == 1)
                set rCompanion to RoseofSharonCassidyRef
            ElseIf (VNPCFollowers.bVeronicaHired == 1)
                set rCompanion to VeronicaRef 
            ElseIf (VNPCFollowers.RaulHired == 1)
                set rCompanion to RaulRef
            EndIf
    
            if rCompanion
                rCompanion.moveto sDMPostDryCMarker
            endif
    
            set rCompanion to 0
    
    		if sDMCarMerRef.GetDead == 1
    			if sDMCarMerRef.GetDisabled == 0
    				sDMCarMerRef.disable
    				sDMCarMerRef.markfordelete
    				sDMCarBrahminRef.disable
    				sDMCarBrahminRef.markfordelete
    			endif
    		endif
    		if sDMCarBrahminRef.GetDead == 1
    			if sDMCarBrahminRef.GetDisabled == 0
    				sDMCarMerRef.disable
    				sDMCarMerRef.markfordelete
    				sDMCarBrahminRef.disable
    				sDMCarBrahminRef.markfordelete
    			endif
    		endif
    		if (sDMCarMerRef.GetDisabled == 1 || sDMCarBrahminRef.GetDisabled == 1 || sDMCarMerRef.GetDead == 0 || sDMCarBrahminRef.GetDead == 0)
    			set sIngestPenalty to 200
    			set sSleepPenalty to 200
    			set sEnds to player.getpermanentactorvalue Endurance
    			set sSurvs to player.getpermanentactorvalue Survival
    			set sEnds to 1 - (sEnds/10)
    			set sSurvs to 1 - (sEnds/100)
    			set sIngestPenalty to (sIngestPenalty * sEnds * sSurvs)
    			set sSleepPenalty to (sSleepPenalty * sEnds * sSurvs)
    			player.damageAV hunger sIngestPenalty
    			player.damageAV dehydration sIngestPenalty
    			player.damageAV SleepDeprevation sSleepPenalty
    
    		endif
    		player.moveto sDMPostDryCMarker
    		set GameHour to (GameHour + 18)
    endif
    end
    
  6. So I ended up adjusting the hardcore penalties into the gamemode block along with the transit lines. The issue at the moment seems to be that the gamemode part of the script isn't firing, even when it's variable is set to 1. It's successfully checking the gamemode, but it doesn't want to recognize fExit being 1.

    scn sDMSCPTDryCtoMojave
    
    short sButtons
    float sEnds
    float sSurvs
    float sIngestPenalty
    float sSleepPenalty
    short fExit
    ref rCompanion
    short bShowMenu
    
    begin onActivate
    
    	if (IsActionRef player == 1)
    		showMessage sDMMSGLeaveDryCtoMojave
    		set bShowMenu to 1
    	endif
    end
    
    begin menumode 1001
    	if bShowMenu != 1
    		return
    	elseif bShowMenu == 1
    		set sButtons to GetButtonPressed
    		set bShowMenu to 0
    		if sButtons == -1
    			return
    		elseif sButtons == 0
    			set fExit to 1
    		elseif sButtons == 1
    			return
    		endif
    	endif
    
    end
    
    begin gamemode
    printc "gamemode checked"
    if fExit == 1
    printc "fexit is 1"
    		RemoveImageSpaceModifier FriendOfTheNightInteriorISFX
    		RemoveImageSpaceModifier FriendOfTheNightISFX
    		player.DispelAllSpells ; Removes all chem effects.
    		PipBoyRadioOff ; Turn off PipBoy radio.
    		if player.getitemcount sDMWeapFlareGunDryC == 0
    			player.additem sDMWeapFlareGunDryC 1
    		endif
            set rCompanion to 0
    
            If (VNPCFollowers.bBooneHired == 1)
                set rCompanion to CraigBooneRef 
            ElseIf (VNPCFollowers.ArcadeHired == 1)
                set rCompanion to ArcadeREF
            ElseIf (VNPCFollowers.bCassHired == 1)
                set rCompanion to RoseofSharonCassidyRef
            ElseIf (VNPCFollowers.bVeronicaHired == 1)
                set rCompanion to VeronicaRef 
            ElseIf (VNPCFollowers.RaulHired == 1)
                set rCompanion to RaulRef
            EndIf
    
            if rCompanion
                rCompanion.moveto sDMPostDryCMarker
            endif
    
            set rCompanion to 0
    
    		if sDMCarMerRef.GetDead == 1
    			if sDMCarMerRef.GetDisabled == 0
    				sDMCarMerRef.disable
    				sDMCarMerRef.markfordelete
    				sDMCarBrahminRef.disable
    				sDMCarBrahminRef.markfordelete
    			endif
    		endif
    		if sDMCarBrahminRef.GetDead == 1
    			if sDMCarBrahminRef.GetDisabled == 0
    				sDMCarMerRef.disable
    				sDMCarMerRef.markfordelete
    				sDMCarBrahminRef.disable
    				sDMCarBrahminRef.markfordelete
    			endif
    		endif
    		if (sDMCarMerRef.GetDisabled == 1 || sDMCarBrahminRef.GetDisabled == 1 || sDMCarMerRef.GetDead == 0 || sDMCarBrahminRef.GetDead == 0)
    			set sIngestPenalty to 200
    			set sSleepPenalty to 200
    			set sEnds to player.getpermanentactorvalue Endurance
    			set sSurvs to player.getpermanentactorvalue Survival
    			set sEnds to 1 - (sEnds/10)
    			set sSurvs to 1 - (sEnds/100)
    			set sIngestPenalty to (sIngestPenalty * sEnds * sSurvs)
    			set sSleepPenalty to (sSleepPenalty * sEnds * sSurvs)
    			player.damageAV hunger sIngestPenalty
    			player.damageAV dehydration sIngestPenalty
    			player.damageAV SleepDeprevation sSleepPenalty
    
    		endif
    		player.moveto sDMPostDryCMarker
    ;		set GameHour to (GameHour + 18)
    set fExit to 0
    endif
    end
    
  7. So I'm using this script to move the player from a new worldspace called Dry Canyon (yes, that modder's resource) to the Dead Money end of DLC marker, in the abandoned BOS bunker.

     

    Everything in the script seems to be working correctly, except the final line that's supposed to move the player. They do get moved, but only like ~20 yards away, to what I believe to be the center of the cell that the activator is in. It runs into this issue, regardless of whether the Dead/Disabled checks are in the script.

     

    Any ideas what's up? It's the same function that the original Dead Money transition to mojave script used, I'm not sure why it's acting so strangely.

     

    I originally was just using the vanilla NVDLC01EndMarker for the moveto, but I tried adding my own and referencing that, and it didn't change anything. The new marker is literally right next to the original.

    scn sDMSCPTDryCtoMojave
    
    short sButtons
    float sEnds
    float sSurvs
    float sIngestPenalty
    float sSleepPenalty
    
    
    
    begin onActivate
    
        if (IsActionRef player == 1)
            showMessage sDMMSGLeaveDryCtoMojave
        endif
    end
    
    begin menumode 1001
        set sButtons to GetButtonPressed
        if sButtons == -1
            return
        elseif sButtons == 0
            RemoveImageSpaceModifier FriendOfTheNightInteriorISFX
            RemoveImageSpaceModifier FriendOfTheNightISFX
            player.DispelAllSpells ; Removes all chem effects.
            PipBoyRadioOff ; Turn off PipBoy radio.
            if player.getitemcount sDMWeapFlareGunDryC == 0
                player.additem sDMWeapFlareGunDryC 1
            endif
    
            if sDMCarMerRef.GetDead == 1
                if sDMCarMerRef.GetDisabled == 0
                    sDMCarMerRef.disable
                    sDMCarMerRef.markfordelete
                    sDMCarBrahminRef.disable
                    sDMCarBrahminRef.markfordelete
                endif
            endif
            if sDMCarBrahminRef.GetDead == 1
                if sDMCarBrahminRef.GetDisabled == 0
                    sDMCarMerRef.disable
                    sDMCarMerRef.markfordelete
                    sDMCarBrahminRef.disable
                    sDMCarBrahminRef.markfordelete
                endif
            endif
            if (sDMCarMerRef.GetDisabled == 1 || sDMCarBrahminRef.GetDisabled == 1 || sDMCarMerRef.GetDead == 0 || sDMCarBrahminRef.GetDead == 0)
                set sIngestPenalty to 200
                set sSleepPenalty to 200
                set sEnds to player.getpermanentactorvalue Endurance
                set sSurvs to player.getpermanentactorvalue Survival
                set sEnds to 1 - (sEnds/10)
                set sSurvs to 1 - (sEnds/100)
                set sIngestPenalty to (sIngestPenalty * sEnds * sSurvs)
                set sSleepPenalty to (sSleepPenalty * sEnds * sSurvs)
                player.damageAV hunger sIngestPenalty
                player.damageAV dehydration sIngestPenalty
                player.damageAV SleepDeprevation sSleepPenalty
    
            endif
            set GameHour to (GameHour + 18)
            playerref.moveto sDMPostDryCMarker
        elseif sButtons == 1
            return
        endif
    
    end
    


  8. scn NVDLC01GlobalToxicDamageSCRIPT

    float sHealths
    float sHealth1
    float sHealth2
    float sHealth3
    float sHealth4
    float sHealth5
    float sHealth6
    float sHealth7
    float sHealth8
    float sHealth9
    float sHealth0



    BEGIN GameMode


    ;If the player is in any interior, or has low health dont do anything.
    ;Or is Hardcore Off?
    if (Player.IsInInterior) || (Player.GetAV Health < 35) || (Player.IsHardcore == 0)

    return

    elseif (Player.GetInWorldspace NVDLC01Villa) || (Player.GetInWorldspace NVDLC01VillaChristine) || (Player.GetInWorldspace NVDLC01VillaDean) || (Player.GetInWorldspace NVDLC01WestTownN) || (Player.GetInWorldspace NVDLC01WestTownS) || (Player.GetInWorldspace NVDLC01EastTownN) || (Player.GetInWorldspace NVDLC01EastTownS)
    ;If the player is in specific DLC01 locations, then apply damage.
    printc "Toxic Script started"

    set sHealths to PlayerRef.GetEquippedCurrentHealth 0
    set sHealths to sHealths * .98
    PlayerRef.SetEqCurHealth sHealths 0

    set sHealth1 to PlayerRef.GetEquippedCurrentHealth 2
    set sHealth1 to sHealth1 * .98
    PlayerRef.SetEqCurHealth sHealth1 2

    set sHealth2 to PlayerRef.GetEquippedCurrentHealth 3
    set sHealth2 to sHealth2 * .98
    PlayerRef.SetEqCurHealth sHealth2 3

    set sHealth3 to PlayerRef.GetEquippedCurrentHealth 4
    set sHealth3 to sHealth3 * .98
    PlayerRef.SetEqCurHealth sHealth3 4

    set sHealth4 to PlayerRef.GetEquippedCurrentHealth 5
    set sHealth4 to sHealth4 * .98
    PlayerRef.SetEqCurHealth sHealth4 5

    set sHealth5 to PlayerRef.GetEquippedCurrentHealth 7
    set sHealth5 to sHealth5 * .98
    PlayerRef.SetEqCurHealth sHealth5 7

    set sHealth6 to PlayerRef.GetEquippedCurrentHealth 8
    set sHealth6 to sHealth6 * .98
    PlayerRef.SetEqCurHealth sHealth6 8

    set sHealth7 to PlayerRef.GetEquippedCurrentHealth 9
    set sHealth7 to sHealth7 * .98
    PlayerRef.SetEqCurHealth sHealth7 9

    set sHealth8 to PlayerRef.GetEquippedCurrentHealth 10
    set sHealth8 to sHealth8 * .98
    PlayerRef.SetEqCurHealth sHealth8 10

    set sHealth9 to PlayerRef.GetEquippedCurrentHealth 11
    set sHealth9 to sHealth9 * .98
    PlayerRef.SetEqCurHealth sHealth9 11

    set sHealth0 to PlayerRef.GetEquippedCurrentHealth 14
    set sHealth0 to sHealth0 * .96
    PlayerRef.SetEqCurHealth sHealth0 14
    printc "armor health set"


    if (GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini") == 1 && (player.getequipped NVDLC04HelmetBreathingMask) == 0
    playerREF.DamageActorValue Health 3
    playerREF.DamageActorValue RadiationRads 2
    ApplyImageSpaceModifier GetHit
    elseif (GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini") == 2 && (player.getequipped NVDLC04HelmetBreathingMask) == 0
    playerREF.DamageActorValue Health 2
    playerREF.DamageActorValue RadiationRads 2
    ApplyImageSpaceModifier GetHit
    elseif (GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini") == 3 && (player.getequipped NVDLC04HelmetBreathingMask) == 0
    playerREF.DamageActorValue Health 2
    ApplyImageSpaceModifier GetHit
    elseif (GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini") == 4 && (player.getequipped NVDLC04HelmetBreathingMask) == 0
    playerREF.DamageActorValue RadiationRads 2
    ApplyImageSpaceModifier GetHit
    endif
    endif
    printc "health damage done"

    END ;

  9. Thanks for the help! Once I lined everything up inside of a single if block and started using the correct functions to actually reference the player's equipped gear, it's all working perfectly! Can't believe I never realized that I was trying to grab armor references with a function that just gets health values.

     

    I'll put up the fixed script as an example for anyone looking, but I can't find anywhere describing how to use code tags. Could you point me in the right direction so that I can format it correctly for the forums?

    EDIT: Nvm, I just have to replace the /spoiler with /code

  10. I'm trying to adjust the Dead Money toxic damage script to damage the player's gear and have ini configurable health/rad penalties, but the script isn't working even though it compiles with no issues. Neither part is working, the health damage or the equipment damage.

     

    It's my first time really working with floats and such, so I wouldn't be surprised if there were a rookie mistake in here:

    scn NVDLC01GlobalToxicDamageSCRIPT
     
    float sDmg
    float sDmg1
    float sDmg2
    float sDmg3
    float sDmg4
    float sDmg5
    float sDmg6
    float sDmg7
    float sDmg8
    float sDmg9
    float sDmg0
    float sHealths
    float sHealth1
    float sHealth2
    float sHealth3
    float sHealth4
    float sHealth5
    float sHealth6
    float sHealth7
    float sHealth8
    float sHealth9
    float sHealth0
    ;(Should one of the preceding float sets be int instead?)
    ref sArmorRef
    ref sArmorRef1
    ref sArmorRef2
    ref sArmorRef3
    ref sArmorRef4
    ref sArmorRef5
    ref sArmorRef6
    ref sArmorRef7
    ref sArmorRef8
    ref sArmorRef9
    ref sArmorRef0
     
     
    BEGIN GameMode
     
    set sArmorRef to player.getequippeditemref 0
    set sArmorRef1 to player.getequippeditemref 2
    set sArmorRef2 to player.getequippeditemref 3
    set sArmorRef3 to player.getequippeditemref 4
    set sArmorRef4 to player.getequippeditemref 5
    set sArmorRef5 to player.getequippeditemref 7
    set sArmorRef6 to player.getequippeditemref 8
    set sArmorRef7 to player.getequippeditemref 9
    set sArmorRef8 to player.getequippeditemref 10
    set sArmorRef9 to player.getequippeditemref 11
    set sArmorRef0 to player.getequippeditemref 14
     
    set sDmg to player.getequippeditemref 0
    set sDmg1 to player.getequippeditemref 2
    set sDmg2 to player.getequippeditemref 3
    set sDmg3 to player.getequippeditemref 4
    set sDmg4 to player.getequippeditemref 5
    set sDmg5 to player.getequippeditemref 7
    set sDmg6 to player.getequippeditemref 8
    set sDmg7 to player.getequippeditemref 9
    set sDmg8 to player.getequippeditemref 10
    set sDmg9 to player.getequippeditemref 11
    set sDmg0 to player.getequippeditemref 14
     
    ;(Will these update when the player changes their equipment?)
     
    ;If the player is in any interior, or has low health dont do anything.
    ;Or is Hardcore Off?
    if (Player.IsInInterior) || (Player.GetAV Health < 35) || (Player.IsHardcore == 0)
     
    return
     
    elseif (Player.GetInWorldspace NVDLC01Villa) || (Player.GetInWorldspace NVDLC01VillaChristine) || (Player.GetInWorldspace NVDLC01VillaDean) || (Player.GetInWorldspace NVDLC01WestTownN) || (Player.GetInWorldspace NVDLC01WestTownS) || (Player.GetInWorldspace NVDLC01EastTownN) || (Player.GetInWorldspace NVDLC01EastTownS)
    ;If the player is in specific DLC01 locations, then apply damage.
     
    set sHealths to sArmorRef.GetItemRefCurrentHealth
    set sHealths to sHealths * .97
    sArmorRef.SetItemRefCurrentHealth sHealths
     
    set sHealth1 to sArmorRef1.GetItemRefCurrentHealth
    set sHealth1 to sHealth1 * .97
    sArmorRef1.SetItemRefCurrentHealth sHealth1
     
    set sHealth2 to sArmorRef.GetItemRefCurrentHealth
    set sHealth2 to sHealth2 * .97
    sArmorRef2.SetItemRefCurrentHealth sHealth2
     
    set sHealth3 to sArmorRef.GetItemRefCurrentHealth
    set sHealth3 to sHealth3 * .97
    sArmorRef3.SetItemRefCurrentHealth sHealth3
     
    set sHealth4 to sArmorRef4.GetItemRefCurrentHealth
    set sHealth4 to sHealth4 * .97
    sArmorRef4.SetItemRefCurrentHealth sHealth4
     
    set sHealth5 to sArmorRef.GetItemRefCurrentHealth
    set sHealth5 to sHealth5 * .97
    sArmorRef5.SetItemRefCurrentHealth sHealth5
     
    set sHealth6 to sArmorRef6.GetItemRefCurrentHealth
    set sHealth6 to sHealth6 * .97
    sArmorRef6.SetItemRefCurrentHealth sHealth6
     
    set sHealth7 to sArmorRef.GetItemRefCurrentHealth
    set sHealth7 to sHealth7 * .97
    sArmorRef7.SetItemRefCurrentHealth sHealth7
     
    set sHealth8 to sArmorRef.GetItemRefCurrentHealth
    set sHealth8 to sHealth8 * .97
    sArmorRef8.SetItemRefCurrentHealth sHealth8
     
    set sHealth9 to sArmorRef9.GetItemRefCurrentHealth
    set sHealth9 to sHealth9 * .97
    sArmorRef9.SetItemRefCurrentHealth sHealth9
     
    set sHealth0 to sArmorRef0.GetItemRefCurrentHealth
    set sHealth0 to sHealth0 * .94
    sArmorRef0.SetItemRefCurrentHealth sHealth0
     
     
    if GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini" == 1
    if (player.getequipped NVDLC04HelmetBreathingMask == 0)
    playerREF.DamageActorValue Health 2
    playerREF.DamageActorValue RadiationRads 1
    ApplyImageSpaceModifier GetHit
    endif
    endif
    if GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini" == 2
    if (player.getequipped NVDLC04HelmetBreathingMask == 0)
    playerREF.DamageActorValue Health 1
    playerREF.DamageActorValue RadiationRads 1
    ApplyImageSpaceModifier GetHit
    endif
    endif
    if GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini" == 3
    if (player.getequipped NVDLC04HelmetBreathingMask == 0)
    playerREF.DamageActorValue Health 1
    ApplyImageSpaceModifier GetHit
    endif
    endif
    if GetINIFloat "CustomSettings:sCloudHardcorePenalty" "DMT Config.ini" == 4
    if (player.getequipped NVDLC04HelmetBreathingMask == 0)
    playerREF.DamageActorValue RadiationRads 1
    ApplyImageSpaceModifier GetHit
    endif
    endif
    endif
     
    END ;GameMode
    
  11. So I'm doing a retexture of mc_tammer's crowbar, and even though the texture looks great in nifskope, when I load it in the game, it uses the texture of the equipped armor? I'm not really sure what I did wrong, I exported the dds with mipmaps and bc3 compression, and the weapon is referencing the right nif.

     

    I'd really love some help with this, it seems like a simple step that I just don't know to do. I'm very close to being able to release this retexture and another, much larger mod, once it's done.

  12. I'm trying to refine the categories in https://www.nexusmods.com/newvegas/mods/71714 but the new categories I've sectioned off into "if GetINIFloat... etc." blocks aren't showing up in the leveled lists they're supposed to even though the value is 1 in the ini. I've used the GetINIFloat command in the console to verify that the game can see that the float is indeed 1. I tried moving them to their own script, but that didn't do anything.

    All the editor IDs are the same as they ever were, there's no errors in the esp, all the references are right in FNVEdit and only referencing things from inside the right plugin. I have absolutely no idea why the new categories just don't function, while all the ones from the last version did.

    In this script, the dragonfly always shows up, but the radroaches and mutant fly trap never do. Creating a new save without the mod enabled, then loading it in fresh doesn't fix it.

     

     

    scn sssSCPTFormListUpdatesMoMod5
    begin menumode
    if getGameRestarted
    ;Bugs
    if GetINIFloat "Integrations:bMantisIntegration" "M21\MoMod Lite Config.ini"
    ;BugMantisMutatedHunter
    LeveledListAddForm EncGiantMantis BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncGiantMantisTier1 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall30 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall50 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall75 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier2GiantMantisMed BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier2GiantMantisMed30 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier2GiantMantisMed50 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncTier2GiantMantisMed75 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm EncWasteland BugMantisMutatedHunter 9 1 1
    LeveledListAddForm EncWastelandNV BugMantisMutatedHunter 9 1 1
    LeveledListAddForm EncWastelandNVTough BugMantisMutatedHunter 9 1 1
    LeveledListAddForm EncWastelandNVWeak BugMantisMutatedHunter 9 1 1
    LeveledListAddForm EncWastelandTough BugMantisMutatedHunter 9 1 1
    LeveledListAddForm EncWastelandWeak BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill35 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill50 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley35 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley50 BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier1Hill BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier1Mountain BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier1Valley BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier1ValleyRoad BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier1ValleyRoadGS BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier2Hill BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier2Mountain BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier2Valley BugMantisMutatedHunter 9 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Mountain BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Valley BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Hill BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Hill BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier2ValleyRoad BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Valley BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Mountain BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncRNDTier1ValleyRoad BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncGr3Insect BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncGr2Insect BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncGr1Insect BugMantisMutatedHunter 9 1 1
    LeveledListAddForm NVDLC02EncSpecialAntsMantises BugMantisMutatedHunter 9 1 1
    LeveledListAddForm EncWastelandDC BugMantisMutatedHunter 9 1 1
    endif
    ;BugMutantFlyTrap
    if GetINIFloat "Integrations:bFlyTrapIntegration" "M21\MoMod Lite Config.ini"
    LeveledListAddForm EncWasteland BugMutantFlyTrap 10 1 1
    LeveledListAddForm EncWastelandNV BugMutantFlyTrap 10 1 1
    LeveledListAddForm EncWastelandNVTough BugMutantFlyTrap 10 1 1
    LeveledListAddForm EncWastelandNVWeak BugMutantFlyTrap 10 1 1
    LeveledListAddForm EncWastelandTough BugMutantFlyTrap 10 1 1
    LeveledListAddForm EncWastelandWeak BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill35 BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill50 BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley35 BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley50 BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier1Hill BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier1Mountain BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier1Valley BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier1ValleyRoad BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier1ValleyRoadGS BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier2Hill BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier2Mountain BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier2Valley BugMutantFlyTrap 10 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Mountain BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Valley BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Hill BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Hill BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier4Mountain BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier3ValleyRoad BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier3Valley BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier3Mountain BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier3Hill BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2ValleyRoad BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Valley BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Mountain BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1ValleyRoad BugMutantFlyTrap 10 1 1
    LeveledListAddForm NVDLC02EncSpecialSporePlants BugMutantFlyTrap 10 1 1
    LeveledListAddForm EncWastelandDC BugMutantFlyTrap 10 1 1
    LeveledListAddForm DLC04EncNuisance BugMutantFlyTrap 10 1 1
    endif
    ;BugRadDragonfly
    if GetINIFloat "Integrations:bDragonflyIntegration" "M21\MoMod Lite Config.ini"
    LeveledListAddForm VEncTier0Raven30 BugRadDragonfly 1 1 1
    LeveledListAddForm EncGiantMantis BugRadDragonfly 1 1 1
    LeveledListAddForm EncWastelandBloatfly BugRadDragonfly 1 1 1
    LeveledListAddForm VEncGiantMantisTier1 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed30 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed50 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed75 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMedNR BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall30 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall50 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall75 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1RadroachMed BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1RadroachMed30 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1RadroachMed50 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1RadroachMed75 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncTier1RadroachMedNR BugRadDragonfly 1 1 1
    LeveledListAddForm EncWasteland BugRadDragonfly 1 1 1
    LeveledListAddForm EncWastelandNV BugRadDragonfly 1 1 1
    LeveledListAddForm EncWastelandNVTough BugRadDragonfly 1 1 1
    LeveledListAddForm EncWastelandNVWeak BugRadDragonfly 1 1 1
    LeveledListAddForm EncWastelandTough BugRadDragonfly 1 1 1
    LeveledListAddForm EncWastelandWeak BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill35 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill50 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley35 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley50 BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier1Hill BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier1Mountain BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier1Valley BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier1ValleyRoad BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier1ValleyRoadGS BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier2Hill BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier2Mountain BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier2Valley BugRadDragonfly 1 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Mountain BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Valley BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Hill BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Hill BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier4Mountain BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2ValleyRoad BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Valley BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Mountain BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1ValleyRoad BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncGr3Insect BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncGr2Insect BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncGr1Insect BugRadDragonfly 1 1 1
    LeveledListAddForm NVDLC02EncSpecialFlyingBugs BugRadDragonfly 1 1 1
    LeveledListAddForm EncWastelandDC BugRadDragonfly 1 1 1
    endif
    ;BugRadroachGlowing
    if GetINIFloat "Integrations:bRadroachesIntegration" "M21\MoMod Lite Config.ini"
    LeveledListAddForm VEncTier1RadroachMed BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncTier1RadroachMed30 BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncTier1RadroachMed50 BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncTier1RadroachMed75 BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncTier1RadroachMedNR BugRadroachGlowing 10 1 1
    LeveledListAddForm EncWasteland BugRadroachGlowing 10 1 1
    LeveledListAddForm EncWastelandNV BugRadroachGlowing 10 1 1
    LeveledListAddForm EncWastelandNVTough BugRadroachGlowing 10 1 1
    LeveledListAddForm EncWastelandNVWeak BugRadroachGlowing 10 1 1
    LeveledListAddForm EncWastelandTough BugRadroachGlowing 10 1 1
    LeveledListAddForm EncWastelandWeak BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill35 BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill50 BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley35 BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley50 BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier1Hill BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier1Mountain BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier1Valley BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier1ValleyRoad BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier1ValleyRoadGS BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier2Hill BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier2Mountain BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier2Valley BugRadroachGlowing 10 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Mountain BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Valley BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Hill BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Hill BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2ValleyRoad BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Valley BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Mountain BugRadroachGlowing 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1ValleyRoad BugRadroachGlowing 10 1 1
    LeveledListAddForm EncWastelandDC BugRadroachGlowing 10 1 1
    ;BugRadroachRadiant
    LeveledListAddForm VEncTier1RadroachMed BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncTier1RadroachMed30 BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncTier1RadroachMed50 BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncTier1RadroachMed75 BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncTier1RadroachMedNR BugRadroachRadiant 10 1 1
    LeveledListAddForm EncWasteland BugRadroachRadiant 10 1 1
    LeveledListAddForm EncWastelandNV BugRadroachRadiant 10 1 1
    LeveledListAddForm EncWastelandNVTough BugRadroachRadiant 10 1 1
    LeveledListAddForm EncWastelandNVWeak BugRadroachRadiant 10 1 1
    LeveledListAddForm EncWastelandTough BugRadroachRadiant 10 1 1
    LeveledListAddForm EncWastelandWeak BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill35 BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill50 BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley35 BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley50 BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier1Hill BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier1Mountain BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier1Valley BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier1ValleyRoad BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier1ValleyRoadGS BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier2Hill BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier2Mountain BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier2Valley BugRadroachRadiant 10 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Mountain BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Valley BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Hill BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Hill BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2ValleyRoad BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Valley BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Mountain BugRadroachRadiant 10 1 1
    LeveledListAddForm NVDLC02EncRNDTier1ValleyRoad BugRadroachRadiant 10 1 1
    LeveledListAddForm EncWastelandDC BugRadroachRadiant 10 1 1
    endif
    ;BugRadsquito
    if GetINIFloat "Integrations:bRadsquitoIntegration" "M21\MoMod Lite Config.ini"
    LeveledListAddForm VEncTier0Raven BugRadsquito 1 1 1
    LeveledListAddForm VEncTier0Raven30 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier0Raven50 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier0Raven75 BugRadsquito 1 1 1
    LeveledListAddForm EncGiantMantis BugRadsquito 1 1 1
    LeveledListAddForm EncWastelandBloatfly BugRadsquito 1 1 1
    LeveledListAddForm VEncGiantMantisTier1 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed30 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed50 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMed75 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1BloatFlyMedNR BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall30 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall50 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier1GiantMantisSmall75 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier2GiantMantisMed BugRadsquito 1 1 1
    LeveledListAddForm VEncTier2GiantMantisMed30 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier2GiantMantisMed50 BugRadsquito 1 1 1
    LeveledListAddForm VEncTier2GiantMantisMed75 BugRadsquito 1 1 1
    LeveledListAddForm EncWasteland BugRadsquito 1 1 1
    LeveledListAddForm EncWastelandNV BugRadsquito 1 1 1
    LeveledListAddForm EncWastelandNVTough BugRadsquito 1 1 1
    LeveledListAddForm EncWastelandNVWeak BugRadsquito 1 1 1
    LeveledListAddForm EncWastelandTough BugRadsquito 1 1 1
    LeveledListAddForm EncWastelandWeak BugRadsquito 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill BugRadsquito 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill35 BugRadsquito 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Hill50 BugRadsquito 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley BugRadsquito 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley35 BugRadsquito 1 1 1
    LeveledListAddForm VEncVarLL1Tier2Valley50 BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier1Hill BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier1Mountain BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier1Valley BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier1ValleyRoad BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier1ValleyRoadGS BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier2Hill BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier2Mountain BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier2Valley BugRadsquito 1 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Mountain BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Valley BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1Hill BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Hill BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2ValleyRoad BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Valley BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier2Mountain BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncRNDTier1ValleyRoad BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncGr3Insect BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncGr2Insect BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncGr1Insect BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncSpecialFlyingBugs BugRadsquito 1 1 1
    LeveledListAddForm NVDLC02EncSpecialAntsMantises BugRadsquito 1 1 1
    LeveledListAddForm EncWastelandDC BugRadsquito 1 1 1
    endif
    ;BugScorpionRadscorpionQueenMutated
    if GetINIFloat "Integrations:bRSQueenIntegration" "M21\MoMod Lite Config.ini"
    LeveledListAddForm EncRadScorpion BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncTier3GiantRadscorpionMed BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncTier3GiantRadscorpionMed30 BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncTier3GiantRadscorpionMed50 BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncTier3GiantRadscorpionMed75 BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm EncWasteland BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm EncWastelandNV BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm EncWastelandNVTough BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm EncWastelandNVWeak BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm EncWastelandTough BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm EncWastelandWeak BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncVarTier3Hill BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncVarTier3Mountain BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncVarTier3Valley BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncVarTier3ValleyRoad BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm VEncVarTier4Mountain BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm NVDLC02EncRNDTier4Mountain BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm EncWastelandDC BugScorpionRadscorpionQueenMutated 18 1 1
    LeveledListAddForm DLC04EncNuisance BugScorpionRadscorpionQueenMutated 18 1 1
    endif
    ;DeathclawRazorclaw
    if GetINIFloat "Integrations:bRzrClawIntegration" "M21\MoMod Lite Config.ini"
    LeveledListAddForm VEncDeathclawTier1 DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncDeathclawTier1Cells DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed30 DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed50 DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed75 DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncTier4DeathclawMedNR DeathclawRazorclaw 15 1 1
    LeveledListAddForm EncWastelandNVTough DeathclawRazorclaw 15 1 1
    LeveledListAddForm EncWastelandTough DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncVarTier3Hill DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncVarTier3Mountain DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncVarTier3Valley DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncVarTier3ValleyRoad DeathclawRazorclaw 15 1 1
    LeveledListAddForm VEncVarTier4Mountain DeathclawRazorclaw 15 1 1
    LeveledListAddForm NVDLC04DeathClawAlphaGLENC DeathclawRazorclaw 15 1 1
    LeveledListAddForm NVDLC04DeathClawGLENC DeathclawRazorclaw 15 1 1
    LeveledListAddForm EncWastelandDC DeathclawRazorclaw 15 1 1
    LeveledListAddForm DLC04EncNuisance DeathclawRazorclaw 15 1 1
    ;DeathclawRazorclawGiant
    LeveledListAddForm VEncDeathclawTier1 DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncDeathclawTier1Cells DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed30 DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed50 DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncTier4DeathclawMed75 DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncTier4DeathclawMedNR DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm EncWastelandNVTough DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm EncWastelandTough DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncVarTier3Hill DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncVarTier3Mountain DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncVarTier3Valley DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncVarTier3ValleyRoad DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm VEncVarTier4Mountain DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm NVDLC04DeathClawAlphaGLENC DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm NVDLC04DeathClawGLENC DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm EncWastelandDC DeathclawRazorclawGiant 15 1 1
    LeveledListAddForm DLC04EncNuisance DeathclawRazorclawGiant 15 1 1
    ;DeathclawRazorclawScavenger
    LeveledListAddForm VEncDeathclawTier1 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncDeathclawTier1Cells DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncFireGeckoTier1 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncFireGeckoTier1Cells DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall30 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall50 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall75 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GeckoMed DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GeckoMed30 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GeckoMed50 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GeckoMed75 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall30 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall30 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall50 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall50 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall75 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall75 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall30 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall50 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall75 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed30 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed50 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed75 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed30 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed50 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed75 DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm EncWasteland DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm EncWastelandNV DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm EncWastelandNVWeak DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm EncWastelandWeak DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm FFEEncHunterPrey DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier2Hill DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier2Mountain DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier2Valley DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier3Hill DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier3Mountain DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier3Valley DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier3ValleyRoad DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm VEncVarTier4Mountain DeathclawRazorclawScavenger 1 1 1
    LeveledListAddForm EncWastelandDC DeathclawRazorclawScavenger 1 1 1
    ;DeathclawRazorclawYoung
    LeveledListAddForm VEncDeathclawTier1 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncDeathclawTier1Cells DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncFireGeckoTier1 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncFireGeckoTier1Cells DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall30 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall50 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier1GeckoSmall75 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GeckoMed DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GeckoMed30 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GeckoMed50 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GeckoMed75 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall30 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall30 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall50 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall50 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall75 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier2GoldenGeckoSmall75 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall30 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall50 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3FireGeckoSmall75 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed30 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed50 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier3GoldenGeckoMed75 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed30 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed50 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncTier4FireGeckoMed75 DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm EncWasteland DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm EncWastelandNV DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm EncWastelandNVWeak DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm EncWastelandWeak DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm FFEEncHunterPrey DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier2Hill DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier2Mountain DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier2Valley DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier2ValleyRoad DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier3Hill DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier3Mountain DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier3Valley DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier3ValleyRoad DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm VEncVarTier4Mountain DeathclawRazorclawYoung 1 1 1
    LeveledListAddForm EncWastelandDC DeathclawRazorclawYoung 1 1 1
    endif
    endif
    StopQuest sssQSTFormListUpdatesMoMod5
    end

    Script type is quest, enabled flag, quest is start game enabled, priority 55, 0 delay. GetINIFloat successfully returns the actual values in the ini every time.
    The previous version, and most of the troubleshooting I've done on this problem, had 4 quests running at menumode after the game restarts, due to script length limits.

    EDIT:
    They seem to show up some places, but not everywhere they should be. The mutated mantis hunter shows up in the Zion lists, but not the generic EncGiantMantis list.
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