Ok, first let me say, I have a degree in computer science, and would love to take a crack at this, but neither the time nor experience at the moment. The idea is to create an Economy/ player home/ construction system that other mods could take advantage of and add on to. I’m going to break this into three stages. Stage 1: The Skyrim Building & Trading Company You hire an NPC and build the Company somewhere. (not in a city in case you don’t want to pay taxes, more on that later.) The Company would be your first player home and materials nexus it would function something like Vilandor in Glenvar Castle from Oblivion. Once an area is cleared and there are no quest conflicts, the player can pay to have it rebuilt and furnished. (Assuming someone has made an add on for that area.) Stage 2: Production NPCs can be hired and paid to work in these areas, mining, wood cutting, metal working, enchanting, trading, etc. The Company NPC will buy products from you at a reduced rate, but you make much more creating a complete chain yourself. There could be quests related to training experienced smiths, alchemists, enchanters, etc. Things could be flushed out in hundreds of ways. Stage 3: Death and Taxes. If the local Jarl hears about your establishment, they’re going to want their cut. I think a fixed sum per week would work best, but a percentage would also work. If ignore the taxes and get found out, you risk being attacked by the Jarl’s men. You might have hired guards to help defend your holdings or simple do it yourself. Naturally this could count as criminal activity. There are also the common thugs to consider, so hired guards might be needed in any case. The wages, taxes, and thugs would need to be optional. Not everyone wants that sort of complexity This idea would have to be flushed out considerably before it was built, but the most important thing is to get the system established and running so others could pick an area to redesign or start from scratch with.