http://geck.bethsoft.com/index.php/EquipItem Syntax [help] [ActorRefID].EquipItem ObjectID:ref NoUnequipFlag:int{0, 1} HideEquipMessage:int{0, 1} Example Player.EquipItem HuntingRifle 0 1 Notes If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the UnequipItem function, the item can be equipped and unequipped as normal. If HideEquipMessage = 1, the item equipped message will be hidden from the player. In the case that the player has multiples of the specified item, it would appear that the item of lowest condition is the one equipped. If EquipItem is called on the same actor and in the same frame as AddItem or AddItemHealthPercent, however, the last item added is equipped instead.