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majinshinsa

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About majinshinsa

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    New Vegas/Torchlight/Dragonage Origins/Just Cause 2
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    Fallout New Vegas/Fallout 2

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  1. I have added someone to my page according to his user number and it wont let him edit my mod at all. We are doing a joint venture and he wants to be able to upload his files but he can only do photos. what am i doing wrong?
  2. The GECK Wiki says the box's are limited to 1023 characters and spaces or it will crash the game. the messages already in the game (ie the VATS message) go beyond to around 1600 characters. Is this a limit from Fallout 3 or does it only apply to mods?
  3. what do you need done bud lol shoot me a message and i can see what i can do
  4. thanks for the link, i will look into that. I think making a library with all the books we make would be a good idea. Drake i will make the page and give you rights to edit and upload. when we think we have enough books for our first real release, we could make a library, add the books in one big merged esp.
  5. http://geck.bethsoft.com/index.php/EquipItem Syntax [help] [ActorRefID].EquipItem ObjectID:ref NoUnequipFlag:int{0, 1} HideEquipMessage:int{0, 1} Example Player.EquipItem HuntingRifle 0 1 Notes If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the UnequipItem function, the item can be equipped and unequipped as normal. If HideEquipMessage = 1, the item equipped message will be hidden from the player. In the case that the player has multiples of the specified item, it would appear that the item of lowest condition is the one equipped. If EquipItem is called on the same actor and in the same frame as AddItem or AddItemHealthPercent, however, the last item added is equipped instead.
  6. you could and then run a script to equip it too (thats how they make you wear the pipboy and clothing in the start of the game) now the issue would be adding to the random spawns (as i assume you are still trying to use scripts to add items without editing the base items)
  7. i didnt notice -_- just saw there was a new post in here
  8. sorry just tested out what i said and it doesnt work. tried with LegionaryRecruitAAMTemplate (base of most legion recruits) You could add this "NPC" to the game and use its new ref id. i think that could work (course i could be going about this the totally wrong way (also adding to leveled lists with additem doesnt work either.)
  9. most generic NPCs have a template that supplies their equipment. so you could run either an additem to the base (since anyone spawned would have the item) or run a equip script (which would run on any that already have spawned i think)
  10. i voted no since i know some people would use this mod but are waiting for the goty version or a major steam sale. of course its your mod so do as you want to make it look as you want
  11. if anyone wants to help out let me know, its actually wicked easy to make once you do one (i even gave the code a few post back)
  12. geck powerup for 1.3 http://www.newvegasnexus.com/downloads/file.php?id=41642 try setting to check for the items by themselves and see if that works. might also try >= 1 and see if that works (not sure why that would make a difference but one never knows with our GECK)
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