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Posts
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Everything posted by majinshinsa
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Putting the player's name in a Note
majinshinsa replied to EDCrtehbest's topic in Fallout New Vegas's Mod Troubleshooting
awesome i also needed this! kudos given -
Can't enter wasteland
majinshinsa replied to sdr8869's topic in Fallout New Vegas's Mod Troubleshooting
try using the console to leave and see if that crashes the game -
Knockout Syringe Weapon
majinshinsa replied to TheManFromAnotherPlace's topic in Fallout New Vegas's Mod Ideas
sounds like a script effect or you could just do TONS of stamina damage (like the boxing tape on steroids) Begin OnHit Ref BoxingGloveTarget Set BoxingGloveTarget to GetOwnerLastTarget If (BoxingGloveTarget != PlayerRef) && (BoxingGloveTarget.GetIsCreatureType 6 != 1) BoxingGloveTarget.damageav Fatigue 35 Else BoxingGloveTarget.damageav Health 10 EndIf End -
doc mitchell script
majinshinsa replied to bwins95's topic in Fallout New Vegas's Mod Troubleshooting
it is inside quest VCG01 under topic. Greetings has the basic items while a few from the bottom is the clothes and pipboy. -
Need some information - small personal mod
majinshinsa replied to carlosjuero's topic in Fallout New Vegas's Discussion
doing it the right way or midnight maintenance? we all know that nukes are the only ones that dont really earn rank. but then again you couldnt get me anywhere near pro pay. i think a submarine cant really sink since our egos are way to big and wont let us go down that far. if not ill die from implosion before i find out im wrong :) -
Need some information - small personal mod
majinshinsa replied to carlosjuero's topic in Fallout New Vegas's Discussion
USS Texas SSN 775 and after a small school I'm going to the USS Virginia SSN 774. BTW they are boats my good sir :) a ship is just a big, floating target -
Need some information - small personal mod
majinshinsa replied to carlosjuero's topic in Fallout New Vegas's Discussion
its under gamesettings -> iXPRewardHackComputer(Easy/hard ect) -
there are 2, a modder's resource and mine. mine doesnt replace the default (im too lazy and hate working outside code) but adds them to stores and loot.
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Fallout: New California
majinshinsa replied to PaladinVoci's topic in Fallout New Vegas's Discussion
if you send me a few npcs that you would like made i could start doing that for you. i can do land/buildings but i dont really enjoy doing those (and they take me forever!) -
Right Ammo For Right Gun
majinshinsa replied to CommodoreBlitz's topic in Fallout New Vegas's Discussion
if you gave them something like boone's knife it isnt marked as playable, so that would explain why cant see it. -
Need some information - small personal mod
majinshinsa replied to carlosjuero's topic in Fallout New Vegas's Discussion
to test it out, just start a new game and go to the goodsprings saloon, there is a locked computer there. I have a game saved right after the char gen to test out my mods so i know nothing besides leaving docs house is done -
I am working on my own companion to learn the ropes but if i get the hang of it, I like your thinking. When talking to him I was thinking about making quests that involve you getting that tech he left behind (like he stashed it before the raiders drove him off) or maybe a few rumor kind of missions, such as he heard from a friend that at such and such a place is something of value.
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New Vegas Script Extender - Broken...?
majinshinsa replied to Darkieus's topic in Fallout New Vegas's Mod Troubleshooting
i never knew about small mode and have now turned it on. awesome for my second monitor -
Geck problems
majinshinsa replied to floydmorgan80's topic in Fallout New Vegas's Mod Troubleshooting
heard it was coming out tomorrow better not break geck powerup -
Stupid New Vegas Update!
majinshinsa replied to SuperPCGamer's topic in Fallout New Vegas's Discussion
thank god its not just my geck that is broken! i should have waited on the update.... -
Jeesh, Quests are a bit of a challenge.
majinshinsa replied to Floatsup's topic in Fallout New Vegas's Discussion
floatsup i owe you an update to my part since i revamped the drinking mod. it doesnt care what you drink, it applies anyways, ie now you dont have to drink 3 of the same drink, you can have variety and get a good buzz going -
Scripting help
majinshinsa replied to kellogsfrostedflakes's topic in Fallout New Vegas's Mod Troubleshooting
Set VFreeformTheStreet01.HispanicVaultSuit101 to HispanicVaultSuit101Count check VFreefromTheStreet01 to make sure that HispanicVaultSuit101 is initialized in that script -
Jeesh, Quests are a bit of a challenge.
majinshinsa replied to Floatsup's topic in Fallout New Vegas's Discussion
i have only used quests for script references. i am a bit scared of diving all the way in so just waiting until i need to... -
i want those drugs that the topic creator is using. i dont wanna see geck version 3 that results from when the topic creator comes down from that high
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Back in the Saddle... or not...
majinshinsa replied to WastelandRedneck's topic in Fallout New Vegas's Discussion
you could do that. if your mod is last in the loadline then yours should override anything that a previous mod has in that part. have you used the weapon without the script adding it? see if the weapon is messed up there (use the player.additem console command to test it out) if its messed up there you must have messed something up with the weapon your trying to use. -
any one interested in making an ed-e mod.
majinshinsa replied to bwins95's topic in Fallout New Vegas's Mod Ideas
i started looking into it and having never used ED-E before, i dont know how his quest/upgrade line go. If its only using the 2 upgrade ED-E as references like i think it is, i could make the mod but in the form of a trade in quest/script. you give him x items that are destroyed and he gains an invisible perk that gives a bonus. give me a few days (i will be without a computer this weekend) and i will start working on it. -
Back in the Saddle... or not...
majinshinsa replied to WastelandRedneck's topic in Fallout New Vegas's Discussion
Quest VCG02 Conversation tab -> VCG02SunnyBark -> Result script for the first conversation if (GetStage VCG02 < 20) SetStage VCG02 20 ; stop the patrol if it isn't already SunnyREF.ResetAI endif SetObjectiveCompleted VCG02 5 1; SetObjectiveDisplayed VCG02 10 1; ;Enable Parent. VCG02BottleMarkerREF.Enable; if (Player.GetItemCount WeapNVVarmintRifle == 0) player.additem condnvvarmintrifleloot 1 endif Player.AddItem Ammo556mm 30 player.equipitem weapnvvarmintrifle SetStage CGTutorial 60 All of the starting quests are under VCG (Vegas Char Gen) in case you wanna change what doc gives you or things of that nature