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majinshinsa

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Everything posted by majinshinsa

  1. try using the console to leave and see if that crashes the game
  2. sounds like a script effect or you could just do TONS of stamina damage (like the boxing tape on steroids) Begin OnHit Ref BoxingGloveTarget Set BoxingGloveTarget to GetOwnerLastTarget If (BoxingGloveTarget != PlayerRef) && (BoxingGloveTarget.GetIsCreatureType 6 != 1) BoxingGloveTarget.damageav Fatigue 35 Else BoxingGloveTarget.damageav Health 10 EndIf End
  3. i think hes talking about using the console, in which you need the id the game gives it and the first 2 change depending on where it is in the load order
  4. are you requiring the player to use the console? if your scripting the addition of the item, you can just use the item name and not need the load order. you can even use a script to add it as soon as the game starts
  5. i dont think so. you could have a script to give the placer a token. said token could run the additem script thus giving the item no matter the load order.
  6. it is inside quest VCG01 under topic. Greetings has the basic items while a few from the bottom is the clothes and pipboy.
  7. doing it the right way or midnight maintenance? we all know that nukes are the only ones that dont really earn rank. but then again you couldnt get me anywhere near pro pay. i think a submarine cant really sink since our egos are way to big and wont let us go down that far. if not ill die from implosion before i find out im wrong :)
  8. USS Texas SSN 775 and after a small school I'm going to the USS Virginia SSN 774. BTW they are boats my good sir :) a ship is just a big, floating target
  9. its under gamesettings -> iXPRewardHackComputer(Easy/hard ect)
  10. there are 2, a modder's resource and mine. mine doesnt replace the default (im too lazy and hate working outside code) but adds them to stores and loot.
  11. if you send me a few npcs that you would like made i could start doing that for you. i can do land/buildings but i dont really enjoy doing those (and they take me forever!)
  12. if you gave them something like boone's knife it isnt marked as playable, so that would explain why cant see it.
  13. to test it out, just start a new game and go to the goodsprings saloon, there is a locked computer there. I have a game saved right after the char gen to test out my mods so i know nothing besides leaving docs house is done
  14. I am working on my own companion to learn the ropes but if i get the hang of it, I like your thinking. When talking to him I was thinking about making quests that involve you getting that tech he left behind (like he stashed it before the raiders drove him off) or maybe a few rumor kind of missions, such as he heard from a friend that at such and such a place is something of value.
  15. i never knew about small mode and have now turned it on. awesome for my second monitor
  16. heard it was coming out tomorrow better not break geck powerup
  17. thank god its not just my geck that is broken! i should have waited on the update....
  18. floatsup i owe you an update to my part since i revamped the drinking mod. it doesnt care what you drink, it applies anyways, ie now you dont have to drink 3 of the same drink, you can have variety and get a good buzz going
  19. Set VFreeformTheStreet01.HispanicVaultSuit101 to HispanicVaultSuit101Count check VFreefromTheStreet01 to make sure that HispanicVaultSuit101 is initialized in that script
  20. i have only used quests for script references. i am a bit scared of diving all the way in so just waiting until i need to...
  21. i want those drugs that the topic creator is using. i dont wanna see geck version 3 that results from when the topic creator comes down from that high
  22. you could do that. if your mod is last in the loadline then yours should override anything that a previous mod has in that part. have you used the weapon without the script adding it? see if the weapon is messed up there (use the player.additem console command to test it out) if its messed up there you must have messed something up with the weapon your trying to use.
  23. i started looking into it and having never used ED-E before, i dont know how his quest/upgrade line go. If its only using the 2 upgrade ED-E as references like i think it is, i could make the mod but in the form of a trade in quest/script. you give him x items that are destroyed and he gains an invisible perk that gives a bonus. give me a few days (i will be without a computer this weekend) and i will start working on it.
  24. Quest VCG02 Conversation tab -> VCG02SunnyBark -> Result script for the first conversation if (GetStage VCG02 < 20) SetStage VCG02 20 ; stop the patrol if it isn't already SunnyREF.ResetAI endif SetObjectiveCompleted VCG02 5 1; SetObjectiveDisplayed VCG02 10 1; ;Enable Parent. VCG02BottleMarkerREF.Enable; if (Player.GetItemCount WeapNVVarmintRifle == 0) player.additem condnvvarmintrifleloot 1 endif Player.AddItem Ammo556mm 30 player.equipitem weapnvvarmintrifle SetStage CGTutorial 60 All of the starting quests are under VCG (Vegas Char Gen) in case you wanna change what doc gives you or things of that nature
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