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omgsome1just

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  1. Find it odd you can't bayonet the laser musket? Well I have a great suggestion for bayonet models and customization! These are my top: Short: (weakest, fastest attack speed, and lightest): http://14544-presscd...te-bayonet2.jpg or, http://www.thefirearmblog.com/blog/wp-content/uploads/2007/10/img-1757.jp: or:http://i198.photobucket.com/albums/aa44/phtinsley/blade2-1.jpg Medium: http://www.everydayn...stolBayonet.jpg Long-Range: (Strongest, medium attack speed, and heaviest): http://www.halfblogr...ock_bayonet.jpg Here are some wacky additional looking designs I figured you might like: Ripper+ Pistol. Sweeet. Too bad you can't hold down the melee button. http://panaceax.com/...n--1024x768.jpg Double bladed Gun: http://truthaboutgun...7/DD-17-web.jpg Perfect for roleplaying as a swashbuckling pirate or as a minutemen general! (Damn shame that you can't block) http://pirates.missi...s/swordgun2.jpg This will probably require you to make a new animation: http://pirates.missi...axegun60cal.jpg This attachment makes me wish they kept the FNV Strength system: Unless you're Hercules or own a real life power suit (The U.S military already made Exoskeletons that are surprisingly flexible, durable, a far cry from the clunky ones in Fallout) the weight and bulk of the chainsaw, would be unwieldy, so i'd suggest you require a certain strength/power armor to use this bad baby. Alternatively, It does massive damage at the cost of a base 50 AP, and each strength lowers the cost by: http://www.undeadrep...008/12/saw1.jpg Short-range for Revolvers (Stabbing animation) http://www.prices4an...50/33/00-04.jpg Sword: Long range: (Armrest is a must for this weapon, without it, in real life, it would be unwieldy) http://ind5.ccio.co/...9abe.jpg?iw=300 Butcher knife: Long-range. http://14544-presscd...rt_New_York.jpg
  2. I was told FO4's engine is so similar to Skyrim's that that things can be ported in and out without extreme difficulty. I think the legality is the big issue :/
  3. When sk64 comes out, is it possible to create multiple new perk trees?
  4. Hello Folks, If raiders, Gunners, and Children of Atom, and other trouble makers make up 30% of the population, they should have their own DJ and radios so you too can listen to villain music if you're a baddy,. OR if you're a good guy/rival faction, you can combine this potential mod with the Destroy Radios Mod (http://www.nexusmods.com/fallout4/mods/15935/?), so that you can shoot the vile music off!
  5. *Please note: This is to offer encouragement NOT disparagement to ex-modder Alexandrox: I commend the Author for his/her/it's hard work on that brilliant early mod (It was fun getting my ass beat by Alligator man, and finally annihilated him at level 25, But I find it pathetic that Alexandrox cast his own hard work into oblivion Just because he/she/it could not handle the underwhelming 2% negative reviews of the Overwhelmingly successful mod. So if you know him/her/it personally, tell the modder to stop being such a pansy, and show the 2% minority of jackasses within the modding community, who's boss by making a new, refurbished WIS mod for the SE edition, and also tell him/her/it to create more brilliant mods. Yes I say pansy because by burying the mod,is equivalent to letting the 2% non-contructive jackasses win. Don't let the jackasses win! Please bring Alexandrox back (if he/she/it isn't already) and make a refurbished WIS for Skyrim SE! I will donate my first paycheck to ya'll if you can do that! To all the modders of WIS, Please consider my ideas into the suggestion box: 1) the heroes/villains/bands of enemies CAN come into the cities but are NEUTRAL to everyone (except towards aggressive dragons and vampiric attackers) and they spend the night at the nearest tavern. - plus they can buy new/better equipment and can level up if that possible/pick up better gear, etc. 2) The heroes/villains resurrect at certain towns/places if they die and start with their starting gear. 3) I mean do disrespect, you guys did a good job but: Because Immersive Patrols already does what WIS II now includes: the random spawn points/battles) (minus the sabre cat texturing which I find totally pointless but totally fine) Please take my idea into consideration: corroborate with AT LEAST Immersive patrols uploader "Scrabbulor"(and his team) to merge WIS and I.P mods into a single file or all files that are necessary on the same download page, and or simply make a compatibility patch for both to work in harmony. Regardless: Please come back to the modding community Alexandrox Love you guys, keep doing what you're all doing. P.S: I have not been following up on this mod but having heroes and villains running around was awesome. So I apologize if Alexandrox already rejoined the community and or is too preoccupied with his/her/it's own real life (Such as a job at Google, or taking rigorous courses at MIT tas a student). I just want to say your mod was inspirational to us all.
  6. Hi. This works 100% for me: It's sort of painful because you will most likely lose modded stuff like gigantic Homemaker houses and Concrete foundations from DD, etc, but AT LEAST you don't have to reinstall Fallout 4 and delete ALL your mods. (Just some) 1) Delete the fallout ini files (aka, custom, prefs, and ini) in your Documents\My Games\Fallout4 folder. 2) Verify integrity of the cache via: Steam- Right Click Fallout 4 in your steam library - select properties - select tab "local files" - Verify integrity of game cache. 3) Recreate Fallout4Custom.ini or simply dl Fallout4Custom.ini from this website and place it in your folder: https://jumpshare.com/v/seRQNW4MUmh6hbQ74MTV 4) Re-add in your Fallout4Custom.ini (and fallout.ini just in case) [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= 5) Open Fallout 4 and test if it works. (It will most likely CTD or still bug out on your save) if so: 6) Deactivate all plugins, using NMM (or MO what have you), then reactivate 3-5 plugins at a time until you find out which mod(S) is/are Bugging you/causing CTDs. Make sure you install their patches too. That should do it. *ALSO: I highly recommend learning how to PROPERLY merge SOME plugins together to resolve SOME mod conflicts.
  7. According to one modder, the issue with the p90 is that the way it is held is different from how vanilla characters hold smgs. Meaning, one would have to know how to change character animation as well, making this mod 2x more difficult than the others. But I believe in all of you modders. Yoou can do it!
  8. Say your save game gets corrupt for some odd reason, or you just don't have the patience to do all the quests all over again. How about a mod that'll let you choose which quests will be automatically completed?
  9. I find it stupid that you have to go up to every settler and give them their clothes. Why not just have a mod that assigns clothing to them from the work bench via terminal? We already have a mod that assigns settler names and jobs. so this shouldn't be TOO difficult...
  10. All my BOS folks are in their good old space ranger outfits. Problem is, their bland vertibirds don't really match. Can someone fix this?
  11. Please make this mod I will PAY u if you do it!
  12. oh so unique isn't the same as knockking codsworth unconscious. If you can't figure out how to make them "knocked unconscious" (aka temporarily disabled) then invulnerable is still a great temporary mod until ck is officially released.
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