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GrimSkellington

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Everything posted by GrimSkellington

  1. Really? Strange definition of spam, but I'll adhere. The series is over now though, so it shouldn't be a problem.
  2. The next and final episode, "The End of Days", is out: Thank you all for watching and being such a great audience, it really means a lot to me. And special thanks to everyone who helped me with my technical difficulties.
  3. Episode 10, "Sneaky Zombies", is out: As I explain in the video, I ended up removing my mods, collecting my junk, and then leaving the cell before I start recording. thanks for your suggestions, I honestly appreciate the help.
  4. Episode 9 "Crash and Burn..." Any help would be appreciated...
  5. Vehicles are a bit of an odd subject in the Fallout World. They seem to just ignore them altogether. They don't even bother removing the broken down vehicles or bothering to clean anything up. You would think House would have salvaged a car somewhere down the line or that the Kings would have moved the broken cars out of Freeside, but they all just seem to be fine walking among the filth...
  6. If you are absolutely sure you have done everything right, and you haven't forgotten anything, then it might be a bug. You could use console commands to open it (This case it would be to click on the door, type "unlock", and press enter, I believe). This will cancel any achievements you would get though, so use it with caution.
  7. Episode 2, "Making Messes", is posted, though at the time of this posting it will be a little bit until the processing recovers the quality. I am also going to update the first post with a direct view-link-thingy (I don't know the name right off).
  8. (If this is the wrong section, feel free to move it.) Hello everyone, this is GrimSkellington, and I am running a modded Let's Play of a zombie apocalypse. I am not running the main storyline, but rather have several intended objectives I plan to achieve. -Travel from Mojave Outpost to Novac to recruit Boone -Cut across the Mojave interior to Goodsprings to grab supplies from the gas station (My normal hideout) -Head north to the Gun Runners and New Vegas -Make my way to Jacobstown (Being high in the mountains and full of super mutants, it would probably be the safest friendly place left) Starting my journey, I will only be carrying a silenced 10mm pistol and some basic supplies. I would like the topic to be a discussion of both the series (With recommendations and advice) and also how the Fallout setting would change and the characters adapt to the dead returning to life. Who would live and how would priorities and factions change. Episodes: (1): I have several mods running, though they are mostly just to add zombies, one is the DK Bullet Time to give me an edge in battling. The zombies are fast runners, so I need to be able to reliably hit them in the head when needed. I have a list of used mods below with links/descriptions. Realistic Battle and Dynamic Combat - Reworks the damage for weapons and damage absorbtion by armor http://www.newvegasnexus.com/downloads/file.php?id=34921 Intrusive Invisible Wall Remover - Removes arbitrary invisible walls http://www.newvegasnexus.com/downloads/file.php?id=35011 A World of Pain - Remaps part of the world a little and adds several new underground areas http://www.newvegasnexus.com/downloads/file.php?id=38719 Zombie Apocalypse - Take a wild guess http://www.newvegasnexus.com/downloads/file.php?id=37067 Zombie Mod - Take another wild guess... http://www.newvegasnexus.com/downloads/file.php?id=37393 DK Bullet Time - Allows the player to slow time down temporarily at the cost of action points http://www.newvegasnexus.com/downloads/file.php?id=35823 Realistic Heashots - most creatures die from one shot to the head http://www.newvegasnexus.com/downloads/file.php?id=35037 Populated Casino - Adds more NPCs to the casinos http://newvegasnexus.com/downloads/file.php?id=35369 Populated Wasteland - Adds more NPCs to the world at large centered around towns and cities http://newvegasnexus.com/downloads/file.php?id=36432
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