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Everything posted by UrbanViking
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Game Almost Constantly Crashing/freezing
UrbanViking replied to UrbanViking's topic in Fallout 3's Mod Troubleshooting
Actually i turned the graphics down from ultra to high, it hasn't crashed in the same spot. This could just be a lucky coincidence though, one time i waited until night as opposed to day and i was able to cross the crash line. I think my computer should be able to handle ultra graphics though, i believe you should be able to check my profile to see the specs. -
Game Almost Constantly Crashing/freezing
UrbanViking replied to UrbanViking's topic in Fallout 3's Mod Troubleshooting
I have edited the load order, to be like this as according to the link you gave me. Also when i go, Help - Check for update on FOMM the thing just crashes [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] Unofficial Fallout 3 Patch.esm [X] DCInteriors_ComboEdition.esm [X] StreetLights.esm [X] EVE.esm [X] EWE Energy Weapons Enhanced.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Enhanced Weather - Rain and Snow.esm [X] Fellout-pipboylight.esp [X] EWE Load Order Fix.esp [X] EWE Supermutant Energy Weapons.esp [X] EWE DLC Addon.esp [X] GNR Enhanced.esp [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] Flora Overhaul.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp [X] Enhanced Weather - Rain and Snow in Fallout.esp [X] Enhanced Weather - Weather Sounds in Interiors.esp [X] Enhanced Weather - Sneak Bonus during Storms.esp [X] Bashed Patch, 0.esp It seems like this is Correct, but yet the crashes still happen. Here are some other things that i did to my fallout game, i did all the things mentioned in this tutorial video. He also has a very recent video which is an updated version of the old tutorial and i might try do the things he mentioned in that video. But i will wait to see if anybody can help me on the forum. -
Game Almost Constantly Crashing/freezing
UrbanViking replied to UrbanViking's topic in Fallout 3's Mod Troubleshooting
I think my different programs might be changing the load order. -
Game Almost Constantly Crashing/freezing
UrbanViking replied to UrbanViking's topic in Fallout 3's Mod Troubleshooting
I downloaded project beauty, i don't know where the plugin is. -
I need some assistance This was working fine, until i came into a certain area and then it would crash constantly once i crossed some invisible line. Sometimes it also freezes and the pipboy radio audio can still be heard. The fallout 3 wanderers edition main file, when used with boss or opened with wyre flash, automatically goes to the wrong place above its master, the craft.esm So i have to manually move it with fallout mod manager, it doesn't move this back to the boss order, when i run FOSE does it? Flora overhaul is not recognized by BOSS, but i don't want to use boss much anyway since its wrong atm. Here is my load order [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CALIBR.esm [X] EVE.esm [X] EWE Energy Weapons Enhanced.esm [X] Mart's Mutant Mod.esm [X] Enhanced Weather - Rain and Snow.esm [X] DCInteriors_ComboEdition.esm [X] CRAFT.esm [X] FO3 Wanderers Edition - Main File.esm [X] GNR Enhanced.esp [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] WeaponModKits.esp [X] EWE Supermutant Energy Weapons.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] FO3 Wanderers Edition - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] EWE Load Order Fix.esp [X] WeaponModKits - PointLookout.esp [X] EWE DLC Addon.esp [X] Fellout-pipboylight.esp [X] Enhanced Weather - Rain and Snow in Fallout.esp [X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp [X] Enhanced Weather - Weather Sounds in Interiors.esp [X] Enhanced Weather - Sneak Bonus during Storms.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] Flora Overhaul.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Bashed Patch, 0.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - Main File.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] WeaponModKits - Zeta.esp [X] WeaponModKits - BrokenSteel.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp Please tell me if you see any problems.
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Can't keep changes by console showracemenu...
UrbanViking replied to Sigurd44's topic in Skyrim's Skyrim LE
Yeah i really want to have eye option 1 on my skyrim vampire it looks a lot better with pupils but it keeps changing back to option 1 exactly the same way you said. Please find a fix someone. -
LE An Immersive game music overhaul
UrbanViking replied to UrbanViking's topic in Skyrim's Mod Ideas
Yeah i know but its a mod, people dont get paid for that do they? it shouldnt matter. If it does, screw the copyright people id doubt theyd find out anyway. -
So i am an absolute music lover of many different types and i would love there to be a mod in skyrim with a very large amount of music (enough so I dont get tired of the music quickly as i play skyrim a lot atm). I would make this mod myself although i literally have never made any mods and im just a mod user. I'd want the music to be mostly lore friendly except maybe some folk metal for battle music. I know nothing about modding but i dont think that making a music mod would be as hard as some other things and if anyone likes this idea and would be able to make such a mod please contact me. Here is a couple links to the type of music i would want in the mod, if anyone contacts me about making this i will send them a extensive list of songs and albums which would be both lore friendly and improve the skyrim experience immensely. I listen to folk music and folk metal as some of my favourite genres and if someone decides to make this mod we can work together to select which music to pick. Allright heres the links, this first one is an entire album by an icelandic folk group which could be used for a whole variety of moments in skyrim. Heres one by Adrian Von Ziegler who uploads his own folk music to youtube and a lot of his stuff would fit greatly into skyrim and he has over 250 videos uploaded to his channel Some awesome classical music from composers like prokofiev would make fight scenes damn intense just listen to the first few minutes of this and think how cool it would to be hearing this while fighting something. And lastly something maybe metally like this but this isnt as lore friendly as the rest of the songs here but it would still be good for skyrim so for those real immersive people the music like this if we decide to put in the mod could be optionally not added.
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Drugs - What do you think is acceptable, where is the line?
UrbanViking replied to DrunkenGamer's topic in Debates
Weed (cant spell scientific word properly) is safer than alchohol actually i havent taken it so i dont know if its worth it but it isnt as much a health risk as drinking (just saying) -
I will probably have a nord warrior dunno depends on how they have the leveling like my nord character i play all the time is only level 3 and thats after i used cheats to improve and my mage is level 12 and i just did the mages guild stuff probably still be a nord warrior with swords and blunt Skyrim will hopefully be the game im looking for by the screenshots looks a bit dodgy seems like being part of a actual bloodline (dragonbourne) will give us some background which means most characters will have a decent amount in common
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Update i just saw some info in an article about skyrim like dual wield weapons what they are changing and stuff but the leveling system is going to be more like fallout as it includes perks no longer classes instead something like the s.p.e.c.i.a.l. attributes in fallout aswell taking this into considertion this means they might be more likely to make choices in skyrim (and other things from fallout) Heres a link to the article http://www.computerandvideogames.com/article.php?id=282732
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This sounds a bit too far fetched and complex a story for elder scrolls and they dont want people to get pissed off because they want to be a race but they are fighting some people they want to be their friends there is a lot of lore attached to elder scrolls most of it isnt really included ingame and elder scrolls has had similar storylines the whole time the only thing that might have changed is that bethesda made fallout which might have changed their persective of factions
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So skyrim is to the north right im hoping that most of map is snowy areas and the nord live in skyrim, the nord are the elder scrolls version of vikings so some viking like things might be in the game not actually viking but similar anyway i hope that it is moslty nord oriented areas and towns because the lore in elder scrolls has been dissapointing for me so far but everything else is good I was also wondering if there would be any choice involved in oblivion you had like no choice you got thrown into being in the blades just like in morrowind and had to fight the daedra i havent played the earlier elder scrolls so i dont know if there was any choice in them so for me fallout 3 was the first game where you could have some choice but not enough and fallout new vegas was a good choice system hopefully since they made new vegas they will know how to make choice and put it in the series that started the use of the great engine anyway say something about the lore of skyrim what you expect and something about choice that you would like to see in skyrim and please fill out the poll :wink: