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Ratara

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  1. I know, this is the last time I will bump this but I felt that I needed to clarify the request. There has been a LONG issue with Dragonborn companions and Guardians, because there are none available in a vanilla game. Since there are no Dragonborn companions or Guardians available in an un-modded game, Larian never gave them proper facial animations. If you use a mod to add Dragonborn companions or a Dragonborn Guardian, the face has minimal animation during cinematics and it looks like they are perpetually mumbling. I would be very grateful if someone corrected Larians oversight and finally fixed the issue.
  2. This request is pretty much what the title says. Could someone please fix the facial animations of Dragonborn companions so they do not look like they are muttering?
  3. Good day, I have a quick Mod request. During the pre-launch you could discover a passage to the Underdark in the Hags lair in Act 1. After the game launched the passage is still there, but you must equip one of the Hags ugly mind-bending masks in order to get it to open. Could someone please create a mod that take it back to pre-launch when equipping a mask was not required to open it?
  4. I understand that you cannot be using assets from other modders, so the links I am providing are for illustration only. This Mod started this thought chain. Wands - An alternative to staves: https://www.nexusmods.com/baldursgate3/mods/5809 I found the mod a little unbelievable because the wands added were all melee weapons. Ever looked at Harry Potters wand and thought that he could beat someone senseless with it? Me neither. My request is to have wands, but classify them as Hand Crossbows, not Daggers like the aforementioned mod. Perhaps have them add Hand Crossbow proficiency when equipped so anyone can use them. Submitted for your consideration. I will provide a link to a mod that does something similar for reference. Colt python - Revolver mod https://www.nexusmods.com/baldursgate3/mods/5528
  5. I have noticed a distinct lack of magical one-handed clubs in the game, there is not even a +2 version of a simple club. I would like someone to make a mod that adds a +2 club to the game well as making the Enforcer Club available. Heck, I think the guards would love to have the Enforcer Club, especially if it suddenly acquired a paralysis (hold person on hit) effect. Perhaps some additional magic clubs? How about a baseball bat that has a knockback effect? Add thunder damage? Torches are nice, unless you walk near smoke power. A club with a light enchantment that does radiant damage? A club that does lightning damage from a cursed tree that survived multiple lightning strikes? Submitted for your consideration.
  6. Good day, I would like to see a mod that brings up the spell swap dialog outside of the level up screen. I have been frustrated by having to completly respec my charecter when I chose one spell that did not live up to my expectations. (Or chose one by mistake and did not realise until after I had compleated respecing my charecter.) It would be so nice if someone could work out a way to display this choice outside of leveling up. Thank you in advance to whoever decides to take up this request.
  7. Just a simple request for anyone who is willing to do it. Remove the Heavy / Medium / Light armor types from magic Helms / Gloves / Boots so anyone can use them reguardless of the armor type and they do not gack unarmored perks (Ex. Barbarian / Monk AC bonus).
  8. Simple request (I hope). Make the first level spell obtained from the various Magic Initiate Feats useable more frequently. Currently you can cast the Level 1 spell once per Long Rest. Make it once per short rest? Better yet, make it like a cantrip? Thank you for whoever decides to make this happen.
  9. Anyone? This is a very simple mod that I have relied on for a very long time. I would greatly appreciate it if someone resurrected / rebuilt it.
  10. Can someone make something similar? It does not have to be exactly like it, just have the same functionality.
  11. I have been using the mod since 2017, but the Expeditions update finally killed it. The MOD author, DeckyDoodles, has not been active since 2018. Is there anyone in the mod community who would be willing to update this mod? Bigger Creature Iconshttps://www.nexusmods.com/nomanssky/mods/181 Please and thank you.
  12. Thank you again, I will check it out.
  13. Thank you, I look forward to seeing what you come up with.
  14. That I can, but I am wondering if you read the initial post now. I wanted a mod that adds melee weapons for mages. A rod or baton (a very simple weapon) that has an enchanting bonus associated with it. Like how Stalhrim makes frost damage and resist frost enchantments 25% stronger.
  15. As a substitute I have been using the Iron Club from Immersive Weapons, it looks sort of like a rod. But I have been debating on using the small blackjack from the Rustic Weapons Pack instead. Sadly, neither gives the enchantment bonus that was the second part of the idea.
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