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LE102071

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  1. I'm a child of the 80s, and the He-Man cartoons/toys of the time... I know you can *hide* your armor, but would rather convert this underwear to armor. I've tried the "transmog" mod, to no avail. Would anyone be willing/able to make such a mod?
  2. Not really a fulfillment of your request, but there is a "cheat mod" that will grant you 5 worms anytime you wish... (among many other "perks") Ultimate Cheat Spell Collection
  3. I was having that problem.. then with the latest "hotfix" patch, my mods don't even load...
  4. Ah, thanks for the clarification.
  5. Which version of Vortex are you using? (e.g. 1.8.0) 1.9.10 Which game are you modding and which game store did you purchase it from? (e.g. Skyrim SE from GOG) Baldur's Gate 3, from Steam Which mods are you trying to use? Not relevant I'm basically asking for clarification on how Vortex reads/displays the load order. On my mods list tab, it will have the mods with a stated load order number. On the load order tab, the load order numbers don't actually match what's listed on the mods list tab. Why the difference? Also, dragging mods to a different position doesn't actually seem to *do* anything. For example... On my mods list tab, it shows "A Visit With Gale" as number 0 (excepting the mandatory files listed first), but on the load order tab, the first file listed is the 5eSpells. Why don't they match? Or how do I get them to match if they're supposed to?
  6. After playing through a couple of times, it seems "sad" to leave this kid on his own after completing the quest, "Here There Be Monsters". Would anyone be able to make an override (FO4Edit) to either make him a companion (which I would prefer, as a sort of replacement for Shawn) .. or at least make him where you can send him to a settlement? It'd be awesome if someone could do this...
  7. I'm having the crashing issue as well, but I have no custom UI mods. I've done the suggested "fix" by ensuring the esp, and esm files that are third-part have an asterisk (*) before them.. I ensure the plugins.txt is set to read-only, so the NMM doesn't override anything.. Can't play a saved game, can't create a new game...
  8. Are you using any mods which haven't been made compatible with v1.5? Even though you disabled mods in a mod manager, they can still leave loose files which will cause your game to crash at loading. Mods that change the interface (UI) or loading screen can do this unless they have been made compatible with 1.5 This is my mod list/load order... I don't have any UI mods.. I do use the "quick start" mod that skips the opening videos.. would that count as the loading screen? GameMode=Fallout4 Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 ArmorKeywords.esm=1 Homemaker.esm=1 SettlementKeywords.esm=1 Robot Home Defence.esm=1 Worsin's Garage.esm=1 Unofficial Fallout 4 Patch.esp=1 DependencyQuestFix.esp=1 mso_sms.esp=1 AutomatronMoreVoices.esp=1 VC_BetterWorkshopLightsWW.esp=1 AlienAssaultRifle.esp=1 DX Adventurer Outfit.esp=1 FasterHarderAlienBlaster.esp=1 AIO SS.esp=1 Armorsmith Extended.esp=1 EndorsCustomCombatArmor.esp=1 Synth MegaPack.esp=1 Synth MegaPack AE Patch.esp=1 AWKCRPatch-UFO4P.esp=1 Armorsmith Automatron.esp=1 autoweapons.esp=1 Protectron Parts.esp=1 MrHandyWeapons.esp=1 th1nkEyebot.esp=1 Automatron Helmets Fix.esp=1 Scrap Everything.esp=1 Vault98.esp=1 New Landscape Grass v6.1.esp=1 SettlementContainers_NoRespawn.esp=1 Fast Travel from Interiors.esp=1 no_level_reqs.esp=1 MojaveImports.esp=1 BasementLiving.esp=1 MTO Miscellaneous Males.esp=1 BetterSettlers.esp=1 BetterSettlersNoLollygagging.esp=1 BetterSettlersCleanFacePack.esp=1 Homemaker - SK Integration Patch.esp=1 BetterStores.esp=1 BS-SKPatch.esp=1 Buildable_PAFrames.esp=1 SprintFix.esp=1 ClearWeatherOnly.esp=1 Companion Fall Damage Immunity.esp=1 ConvenientStores.esp=1 ArcadeMachine.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 Craftable Armor Size.esp=1 3in1.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Automatron DLC.esp=1 DarkerNights.esp=1 DarkerNightsDetection.esp=1 Docile Radstags.esp=1 HumanDogmeat.esp=1 Dogmeat's Backpack.esp=1 EasyHacking.esp=1 Eli_Sleeveless Outfits.esp=1 Perk Magazine Material Fix.esp=1 JetpackRing.esp=1 MTO Supportive Men.esp=1 GhastlyHancock.esp=1 GruffyddsSignsAndPosters.esp=1 Hacklock.esp=1 HappyPills.esp=1 HidePipboy.esp=1 Homemaker - Greenhouse and Bunker Disabler SK.esp=1 Homemaker - Streetlights Use Passive Power.esp=1 Homemaker - Unlocked Institute Objects SK.esp=1 Blue Lasers.esp=1 Friffy_Fixed Rugs.esp=1 LegendaryModification.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMAKPatch.esp=1 LegendaryModificationMisc.esp=1 UNLIMITED JETPACK.esp=1 Lots More Facial Hair.esp=1 ModdableRobotSettlers.esp=1 ProfGood.esp=1 MTO and BS Patch.esp=1 MTO BoS Males.esp=1 MTO City Males.esp=1 MTO Danse PA Exit.esp=1 MTO Enemy Males.esp=1 MTO Institute Males.esp=1 MTO Minutemen Males.esp=1 MTO Railroad Males.esp=1 No Lowered Suppressor and Bayonet Range.esp=1 Eli_NukaStuff.esp=1 A89_PipBoyCustom.esp=1 Recruitable NPC Dialogue Fixes.esp=1 RemoveTurretPower-100def.esp=1 AES_Renovated Furniture.esp=1 VeryRichMerchants.esp=1 WastelandWorkshopPatch.esp=1 Robot Home Defence - Settlement Keywords.esp=1 SellMoreShipments4x.esp=1 Edit_Hancock.esp=1 StarterKitPro.esp=1 Covenant Turrets.esp=1 TheEyesOfBeauty.esp=1 EFF.esp=1 INVVAULTSUIT.esp=1 MojaveImports_PurifiedWaterRecipes.esp=1 WIPAG - Paint Garage - Style 3 (Easy).esp=1 WIPAG - Decal Station.esp=1 WIPAG - Materials Overhaul.esp=1 WIPAG - Mod Overhaul.esp=1 WIPAG - Model-X.esp=1
  9. First time trying to launch with the new Beta update.. and I get a CTD. I've disabled all mods (aside from the DLC from Beths...) Still crash to desktop. I've followed the guide here, and added the * before the third-party mods, marked the plugin file as read-only again... Help?
  10. Has anyone made a list with the automatron mods IDs? You know, the parts you use to build the bots? I've played through to the end with the new DLC, and want to start a fresh game, and build me a bot from the get-go.. But you have to go through the Mechanist story-line to unlock all of the parts. I've looked through the Wiki.. and they have the parts listed, but no id's.. so.. I can't make a bat to drop them in my inventory. Help? Has anyone listed them out anywhere?
  11. I've made a similar request... don't think anyone has chosen to make it yet though..
  12. I took your suggestion and messaged the creator of the other mod.. My whole point in posting here, was that I was under the impression that mod creators go through here, and make what they are able to, that they have interest in.. lol I just hoped that someone could, and would find interest in my suggestion. Your second suggestion makes sense, I don't know why you have to have the torso as well, to use the thruster arms I fully support that. The first suggestion is kind of debatable though, that said you could ask the author of this as he is kinda doing something similar already. I
  13. No, I can do that.. What I'm asking for is two things... Add the Robobrain to the Mr. handy torso... and be able to use the Mr. Handy "thruster arms" (the three "legs:) with the other torsos.. (Protectron, Assaultron, and the Sentry). If you *can* do those.. then my game is definitely bugged...
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