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CoreXion

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  1. I have been running into this error as well recently. I've already changed bAllowMultipleMasterLoads to 1 and have saved the file to Read Only, but when I go to load up the files for the mod that I am working on it comes up with the message that it is unable to load multiple master files and aborts. I have noticed that when I first start up the NV:GECK that it has all of the master files already selected excetp for the main one and any mods that I have. Looking for a solution has directed me to this thread, as well as others that offer the same information. I've updated the GECK recently, and now am at a loss as to what to do since the solutions that I have tried have not worked. If anyone has any other advice, I would be thankful.
  2. What Greslin has said is correct, that the Fallout universe is based on what the people of the 1950's expected the future to be like and their understanding of radiation at the time. You can find a great deal of interesting stories and articles from back then if you look hard enough, and a great deal of the things are in the game as well. Such as ray guns or laser weapons, even aliens in a classic 1950's saucer UFO and their main weapon is a Death Ray. Another way to look at it is the Back To The Future movies, where the second movie shows a future Earth that is set in the year 2015, and some things that might be around there or people would most likely imagine the future to be like in 1985 ( yes the movie was made in 1989-90, but it is set from the 1985 view ). The Enclave does the ability to manufacture materials, such as the Hellfire Power Armour that you can get later in the game. It was developed after the war along with a lot of the Enclave materials, such as their large amount of Eyebots that fly around the wasteland. The music of Fallout is also taken from the 1940-50's, a sort of nod to that era of history and story making. A lot of the music is from popular recording artists at the time, or features them in the songs, such as The Andrews Sisters and most well known The Ink Spots. So the music is a fit for the games, if you know the history behind them and the universe that is Fallout.
  3. @Mopel, There is a random encounter where you come upon an initiation by a group of raiders to a person. It appears that it is almost as simple as walking up to them and asking if you can join. However, like with most gangs and groups there is a process that you have to go through in order to join. In the random encounter you find a group beating on or getting ready to deliver a beating to a guy wearing only his under garments. If you interfere with it the guy will attack you as well as the raiders. This leads me to believe that normally if the guy survived his beating then he would be taken in as a member of that raiding group.
  4. She will go and hide sometimes when there is danger around, or put up a fight. It's not just the Tribals that will go after her, the Smugglers that spawn in the area will also sometimes attack. The Protectron she has often gets destroyed in the attacks and she will hide as best she can behind the counter.
  5. This is actually similar to an idea that I have and have been working on. Right now I'm having an issue with a program not saving new textures, but I'm hoping to have that resolved in short order. I have some ideas on how to implement the ideas you put forth, but as Werne stated, it will take some time.
  6. Hopefully one of you wonderful people will be able to help resolve an issue that I am having. I have made a number of textures for outfits, however I am unable to save them due to a program error in the version of Photoshop that I have. I do have the NVIDIA plug-in that allows for the DSS files to be opened, edited, and saved, however when it comes to saving it seems to fail terribly. It isn't telling me what type of error is taking place apart from saying "Program Error" at the end of its message. I am using Photoshop 6.0.1, which has served me well for many years now. Does anyone know a way that I can resolve this issue? *edit Sept. 23, 2011* Resolved issue after getting GIMP and plug-in for DDS files. Things in this thread helped me trouble shoot things, so I find it very helpful. Thanks for putting all this information in one thread. Just have to update some of the links due to some no longer working.
  7. Seems the game can't make up its mind however. I went through last night and found 4 ghoul NPC's, Roy Philips, Michael Masters, and the robot bartender but no Bessie anywhere inside or outside of Tenpenny Tower. I went in again and there was just Roy and Bessie chilling on the top floor with no additional NPC's around. Bessie and Michael were just wondering around and not running the stores, and no store options available via dialogue.
  8. Well, I already knew about that since this is about my fifth play through of Fallout 3. After the ghouls take over however is where the oddness starts. At first the place looked a mess but there were still the ghoul merchants set up in the stores and I could buy things, as well as some wondering around. However now when I go in the place looks like nothing happened, but it is absent all NPC's. I did find two ghoul NPC's in pre-war clothes outside sitting at one of the tables, and then found old Roy upstairs in the penthouse area just chilling out. Only thing Roy would say was "Thanks for helping out" basically, and no other dialog options. I was wondering if it is an odd bug, since I seem to have a habit of finding such random things... such as NPC's suddenly moonwalking in various locations. It just struck me as odd that the place went from looking like a battle took place then completely spotless with almost all the NPC's gone, both human and ghouls. Humans I expected to be slaughtered, but the ghouls being MIA was strange.
  9. I find the discussion as to which is more correct, Tim Cain or Chris Taylor, to be an interesting one. In the end I think that the answer is that they are both correct in their own way. It is very much like the origins of Mr. Freeze from the Batman series. His origins differ depending on who you ask, however many you ask would go with the most modern version of him being mutated/transformed due to an accident while trying to cure his wife. His first origins stem from an accident with his ice gun that causes his mutation/transformation after it backfires on him. It would be nice to have Tim Cain and Chris Taylor to sit down and hammer out the details as to which version is correct, but by doing so you would end up with a third version out of the mix and that would just add fuel to the fire. I look at both answers being the correct one, since there has to be a cause for the transformations and a combination of the two answers seems to be the best way to describe how such a thing is possible. The Fallout series does borrow from pop culture, and there are a number of films and comics that show radiation to be the cause of mutations and gigantic growth of insects and other creatures. At the same time there are movies that show virus' to be the cause of such things. For all we know it might be that the FEV has mutated in someway in order to survive in the radiation rich environment of the Fallout world, much like cold and flue virus' have mutated today to become more resistant to antibiotics. There is also a possibility that the FEV found in Fallout 3 is a different strain then that found in the other games. Given that the research was being conducted by the US Military as well as by Vault Tech in two locations, it is entirely possible that the two labs developed two different strains of FEV that produced very different results. It would explain the vast difference between the West Coast versions of Super Mutants and those found on the East Coast, as well as their localization in the D.C. area. The researchers at the Vaults could also have had more time to develop their FEV then those at Mariposa, since they were in a sealed environment and weren't taken over in a coup d'etat by their military guards and forced to stop.
  10. Indeed, but I make no apologies for it. One of the things that I am known for is my ability to make puns, good or bad. Still, I hold my comment before the pun to be valid.
  11. The Fallout series is based on a 1950's take of what the future would be like, so having aliens is perfectly canon with it. In the 1950's there was a boom in UFO spottings and interest in aliens, there were even official government investigations into the matter. I'm sure that there are those here that recall hearing about Roswell, New Mexico and the Groom Lake Facility ( A.K.A. Area 51 ). Aliens in Fallout just seems like a natural progression to me given all of this. Perhaps the hatred for the Mothership Zeta DLC that some harbor, is routed in a type of xenophobia? :P
  12. @warkiller75, After doing a bit of researching, you are right. Centaurs are a result of combining human and various other animals that are infected with FEV.
  13. Unsure where to put this, since it can be considered a mild spoiler as well as a possible bug. I have noticed this on more then one play through of the game, after a while all the residents of Tenpenny Tower seem to vanish. I side with the ghouls and after they take over the place is a mess, but they keep the shops open and live there. Then sometime after I leave I return and find the place is completely clean but there are no NPC's living there any more. Since this has happened more then once, I thought I might as well ask if this is normal and if anyone else has experienced this.
  14. FEV ( Forced Evolution Virus ) does not cause ghoulification. FEV is responsible for the creation of Super Mutants and their pet Centaurs, why one turns into a Centaur and not a Super Mutant is unclear. Perhaps it has to do with the dose given. The process of becoming a ghoul boils down to random mutation caused by sever exposure to radiation. It does appear that it is completely random in how it works, with people like Trash from New Vegas who attempted to transform herself into a Ghoul only to end up dying from radiation poisoning, while others transform into Ghouls. Carol, a resident in Underworld, tells you through her dialog that she slowly started to transform into a Ghoul while living in the ruins of DC and others around her died from the radiation. In the case of Searchlight, a number of NCR soldiers and town residents apparently were transformed into Ghouls, as for the other people in the town it is unclear what happened to them. They may have all been killed when the dirty bomb was detonated and their bodies made into snacks for the now feral Ghouls or they could have fled. Either way, the bodies of other residents aren't found. Another example as to how it can be completely random is if you carry out a nuclear attack on Cottonwood Cove by releasing toxic nuclear waste on the Legion forces there, which will kill everyone at that location without turning them into Ghouls.
  15. The simple answer is that there are 5 males and 1 female pictured in the photograph of the scientists working at the Big MT. facility. Dala appears on the far left, but the style used for the drawing of the scientists doesn't show her figure or that of the others. It is much like how Bridgette from the Guilty Gear series is often thought to be a girl, when in fact Bridgette is a boy.
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