-
Posts
5 -
Joined
-
Last visited
Reputation
0 NeutralNexus Mods Profile
About TheReapersMetalworks
Profile Fields
-
Country
Bulgaria
-
Currently Playing
S.T.A.L.K.E.R. Shadow of Chernobyl, Skyrim, Fallout New Vegas
-
Favourite Game
S.T.A.L.K.E.R. Shadow of Chernobyl
-
[LE] Help! Skyrim script
TheReapersMetalworks replied to TheReapersMetalworks's topic in Skyrim's Creation Kit and Modders
Thank you for your reply. This will be very helpful for my future projects. :) -
So I am making a mod that adds new weapons to the game, that are vanilla mash-up. I wanted to make a dremora npc spawn when the player reaches a certain level but I got EOF error. Here is the code, please help Scriptname RRHollowToggle extends ObjectReference ObjectReference Property HollowDremoraProp Auto If Game.GetPlayer().GetLevel() >= 50HollowDremoraProp.Enable()Endif EDIT: I managed to get it working by adding a trigger box.
-
SSE Need Help for my Whiterun Mod
TheReapersMetalworks replied to BlubboDE's topic in Skyrim's Creation Kit and Modders
I believe you should put low rez trees on the outside version. -
Hello everybody. I started creating 3D models of swords and stuff. And I wanted to make weapon mods for Skyrim SE. However I got my mashes. but I don't know how to make the nif files with nif skope and I need help with it. If someone would be able to help me get started it would be great. Thank you all and happy new year.
-
- skyrim special edition
- skyrimse
-
(and 2 more)
Tagged with:
-
disabling plugins when i start skyrim
TheReapersMetalworks replied to grumpycow3's topic in Vortex Support
I'm new with it too. You could check the plugins section if they are enabled or not.