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KimCheeWarrior

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  1. never mind, i found it. oddly enough, the mod was listed as vacuity and i found it by pure luck. the link is http://oblivion.nexusmods.com/mods/29283/? for anyone else looking for it.
  2. i was really surprised when i searched the oblivion nexus database and could not find a mod that labels containers that are empty as such like in the fallout games and skyrim. there are a lot of mods that add features to oblivion that are standard features in newer bethesda games so that shouldnt be an issue. anyways, this is my formal request for a mod such as this.
  3. You mean to tell me that there are absolutely no increased spawns mods for the Dragonborn expansion?
  4. i also would like a mod like this and yes i already searched the skyrim nexus database as well as every single other mod site that i knew of and based on the keywords i used in dozens of searches, i have concluded that no such mod exists in the world. this is really surprising because i think that this is a very reasonable mod to request. i dont know how many times i assigned a perk and then saw another perk that i wanted but it was too late and i forgot to save before i assigned the point. nobody's perfect and it happens more often than you think. im really surprised that it took nearly two years for this topic to get a reply. i figured that a mod like this would be in high demand.
  5. i mustve used dozens of keywords to try and search for red dot sights or reflex sights for scoped weapons here at nexus and even on google but with no success. i find primitive crosshairs very hard to see when youre using fellout and its nearly pitch black at night. even with nightvision mods, many of them make the crosshairs nearly invisible. with all the modern weapon mods i see on fallout 3 nexus, i was shocked to not see any mods for modern red dot sights or reflex sights. i guess my request is a mod that adds a red dot sight or a reflex sight to any scoped weapon.
  6. i use a "special" shotgun quite often for s&g's. it shoots massive amounts of throwing knives but if you shoot too many times in succession, it'll generate an explosion the equivalent of an artillery shell detonating. ive also noticed that this happens with all modded weapons that shoot either throwing knives or spears. now this gets real annoying because the reason why i use weapons like these is because theyre quiet. could a mod be made to eliminate this side effect from these types of weapons?
  7. last i checked, script dragon didnt work with the newest update and was just curious if a new version was released to fix this.
  8. its always annoyed me that you can only sell 30000 caps worth of merchandise per transaction at all merchants when you use the "additem f [amount of caps]" console command. there has to be a way around this, isnt there? could a mod be made to bypass this to increase the 30000 per transaction limit? for all of you who are not aware, for many merchants, if not all, if you give them more than 30000 caps with the additem console command then you will not gain any caps from selling items to them.
  9. it seems that after a certain update, it rendered all mods involving the removal of quest items to no longer work. i downloaded every single mod in that category (even the german and italian mods) and none of them worked and the item i used as an example was caleb mccaffery's hat. is there really no up to date mod that removes quest items? ive got like 200 lobomite suits and 50 brush guns that are marked as quest items for some strange reason and theyre really weighing me down. if i dont find a way to get rid of them soon, im gonna have to start a new game and i really wanna avoid that. anyone got any idea whats going on?
  10. one of my favorite mods from fallout 3 has to be the "just another vision mod" mod by _AVE (http://fallout3.nexusmods.com/downloads/file.php?id=15276). it lit up enemies and changed their colors based on whether they were hostile, friendly, or dead. it made it so much easier to loot dead bodies if there were tons of them. it also lit up anything that could be considered a "container" and any item that could be picked up. options could be changed in a menu to choose what you wanted highlighted and what you didnt. it was a very necessary mod, especially if you use mods that darken your environment a lot like i did. sometimes some "dungeons" were nearly pitch black with the darkening mods i had installed and all i could see were the desks and file cabinets that were lit up that had items in them and i was ok with that. i used that mod longer and more often than any other mod in f3 and i really wish i could find a mod the same or similar to that for nv. anyone have any knowledge of something like this?
  11. if im not mistaken, all it is is a modders resource. i realized this when i read the description more carefully and when i went to the downloads section. thanks for the info anyways. i really hope somebody utilizes this in one of their mods in the near future.
  12. i was really shocked to not find any mods to sort weapons. im talking sorting by pistols, heavy guns, long range rifles, melee weapons, etc. if there is a mod out there i apologize but i did a check for a good bit and found nothing. the mods ive seen that sort other items are great. how about something like that for weapons? if one exists could someone be kind enough to provide a link? because i havent been able to find one.
  13. you see, im trying to write a autohotkey script so i can just access the exchange menu and take all of their inventory with a single mouse click. ive gotten it to work for the most part accept every time i use it, it makes me side step for a second because i have "a" set to strafe left. on top of that, whenever i strafe to the left, it keeps moving according to the delay i have set to the "a" key according the ahk script. im so used to the w, s, a, d configuation that id rather not change the movement keys. i was really surprised that there wasnt a mod like in oblivion where you could remap the take all button to whatever button you wanted. is there any possible unorthodox way to remap the take all button?
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