Im trying to work out how to move an object to the player via a magic effect, I can only get it to work if its an actor: This script works: Scriptname BREACH extends activemagiceffect Actor property BRAC Auto Const Mandatory Event OnEffectStart(actor t, actor c) BRAC.MoveTo ( c ) EndEvent BRAC is the reference of the object (actor) which is placed in a testing cell, it must be a specific reference so when you double click on the npc in the creation kit I name it BRAC. Works fine Except I want it to be a static or marker of some kind, but when I change this line to Actor property BRAC Auto Const Mandatory Static property BRAC Auto Const Mandatory it gets an error on compiling the script saying that static cannot be called as an object reference Question is, how can I get this script to work on a static object instead. The idea behind the script is a portal, reversing the script to move back and forth between the 2, I only used an actor to get the basics to work and it teleports fine, I just cant get it to work with anything else As you can see I'm not super good at scripting, just trying to get a basic mark and recall going here