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underthesky

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  1. Since it takes quite a while to release a mod properly here is how anyone should be able to do it themselves: - Open Skyrim.esm in TES5Edit. - Type F5076 into the box on the top left and press enter. This should select "ExplosionShoutPacify01". - On the right side right-click on the column header "[00] Skyrim.esm" and select "Copy as override into....", confirm the warning for making changes (if any), then select "<new file>" and click OK. - Enter a name for your new plugin (e.g. EmperorsVoiceNoForce), click OK and confirm the popup asking about adding Skyrim.esm as master to the new file. - In the new column for your plugin go to the row for "Force" (in the "DATA - Data" section) and change the value to 0. - Close TES5Edit, which will pop up a save dialogue. Make sure you have your new plugin selected and click OK. - Your new plugin has been saved to the Skyrim\Data\ directory or (if you are using Mod Organizer) your overwrite folder. Remember to activate it. Similar mod: No Force for Illusion Spells Mod to clean up scattered items: Clean Up
  2. There you go: Point out Enemies Let me know if there is anything you would like to see changed!
  3. Let me know if it fits what you were looking for: Player walks Indoors
  4. Not exactly what you are looking fore but maybe of use: Equipment HUD can be used to cycle through 2 lists for left hand, powers and right hand each. Scroll Wheel Equip can scroll though all your favorited weapons using a hotkey and the scrollwheel.
  5. I use CS Tag and Track NPCsfor this. The downside: You have to manually add the followers. The upside: It will also work for followers that are not recognized by any other mods (e.g. because they don't use the default vanilla follower system). It comes with both spells and hotkeys but you can disable the spells.
  6. Transmogrification - Copy Armor Stats Cosmetic Override
  7. Let me know if it works for you: Pause on Game Load
  8. Beast Skeletons; included in Skyrim Immersive Creatures
  9. Not quite as glorious as you might like, but this mod does make it look more alive and adds a few things on top: Nightingale Hall Restored
  10. The Scrimshaw feature from Hunterborn might be what you are looking for, especially with the expansion installed. Also Campfire allows you to craft very basic weapons and armor (Stone Arrows, Long Bow, Fur Armor) at a campfire.
  11. Not exactly what you are looking for but maybe worth a look: Stash Sacks. Basically you can buy/craft these and drop them where you want to make your temporary stash. Also somewhat related: Storage Helpers. Allows you to craft any kind of chest/container and place them anywhere; makes it possible to convert any closed basket into a container; makes it possible to convert bags from other mods to carry-able containers, including configurable weight reduction; contains a movement system to arrange items (similar to Jaxonz Positioner, but using fewer keys with the proper config).
  12. DIVERSE SKYRIM adds a few more Guards, Imperials, Stormcloaks, Vampires, Vigilants and Warlocks. Diverse Guards Skyrim does the same for Guards (I haven't tested this one). OBIS - Organized Bandits in Skyrim makes a lot of changes to Bandits, including adding far greater variety.
  13. One suggestion for an existing command-your-army style mod (haven't tried it myself): Mixed Unit Tactics (some other mods by the same other might also be interesting for you)
  14. You can take a look at SkyUI-Away. By default it will change all menus back to the original ones (but keep the MCM menus introduced by SkyUI). However you can download the mod manually and replace only the Interface/craftingmenu.swf. That would change the Smithing, Alchemy and Enchanting menus to their originals, but keep the rest. Otherwise keep in mind if you are playing with Keyboard the search function in the SkyUI smithing menus can be very useful.
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