Jump to content

Jormunrekkr

Members
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About Jormunrekkr

Recent Profile Visitors

4510 profile views

Jormunrekkr's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. I use Alternative Start - Live Another Life, but afaik it doesn't use any seed saves. I also don't use Wrye Bash. Tried coc whiterunorigin from main menu - npcs are still called Male Nord/Female Imperial/Male Old People Race etc. UPD: I "purged mods" in Vortex and loaded a clean vanilla SE, tried coc whiterunorigin - everyithing is ok, names are back. Now how do I find a sus mod (or even script) in 3000 mods pack given that no leftover esps or scripts were left from People are Strangers after uninstallation? Maybe some sseedit magic may help?
  2. Upon starting a new game, i checked all perks that player had. If the mod is installed, player has a "StrangerPeople" perk, after uninstalling and starting new game checked again - perk didn't appear but problem persisted. No idea how could I bork the mod management, as I clearly removed the mod in Vortex just like you said. I tried this SAG command, but it obviously didn't work without the mod. I'll try to install the mod and enter this command. Here's my load order btw UPD: Tried using set _SAG_StrangerModInstalled to 0, tried removing perk from player. Nothing changed. I guess the problem lies in Race option addon, or Lively's Tweaks, but i see nothing strange in SSEEdit I'll remove the mod, purge the mods in Vortex, delete and reinstall the game, and redeploy mods. UPD2: i am cursed, npcs are still called "Male Nord" etc help
  3. Yes, a new clean gamestart, a new character etc. nope, just uninstalled this mod - then used "purge mods" in Vortex to revert the game to unmodded state - then redeployed all other mods. No leftover esps etc. from People are Strangers were found. Everything should be clean
  4. I tried: a) starting a new game with the mod to remove perk via console command - failed b) uninstalled the whole thing and “purged mods” in vortex then redeployed all mods, checked for leftover files (all clear) - failed Mod still exists somehow and continues to impact brand new game starts I dont have any savedgames to cling to, but this thing gets irritating
  5. I use Vortex. There are none of the files you mentioned left (i've even done a full "Purge Mods" after uninstallation), and no leftover xxx0D64 script in "Scripts" That's why it's a new thing to me, being unable to get rid of the mod, i've got a 3000 mod LO Author said on the mod page that Only ONE script will run only ONCE then will never run again. Maybe this script has somehow "infected" i.e. changed core files? I checked ESP in SSEEdit, and found nothing strange
  6. Aight, there's an old mod called People are Strangers, that uses one-time script and makes all NPC's strangers (hides their name before talking to them). The problem is that there are no uninstall tips, as the mod keeps working even after uninstalling the mod, purging the mods in Vortex and starting a new game. After that stuff the mod perk is not added to player at game start, but mod is still working for some reason. How to get rid of the mod? I see no leftover scripts, no mod perks, nothing! Mod page is full of people asking how to uninstall this mod. Help!
×
×
  • Create New...