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Thank you for the inputs! really appreciate all the info. . . I just remembered I placed Arvak's Head and other trophy like items in the table and it doesnt disappear, maybe I havent gone for too long for it to reset?
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Hi, thank you for the answers, but Im still confused. . also referring to the Vanilla Heartfire Manor, Im not using any mod that alters it and it seems my home is a non reset zone by default. . I did the whole Dawnguard storyline without going back home and when I did my items are still there and everything is perfectly intact, so Im really confused whats the purpose of the mod. . .
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Hi, I found this Hearthfire mod https://www.nexusmods.com/skyrimspecialedition/mods/42982 and in the description it says " This Mod aims to make the three manors from Hearthfire "truly yours" by doing the following: - setting all Heartfire Manors (including the cellars) as No-Reset-Zones, so you can outfit your home with everything you like without having it removed after some time" got curious about " setting all Heartfire Manors (including the cellars) as No-Reset-Zones " what does it mean? are the vanilla Heartfire Manors do reset? I remember putting clutters/trophy items in the past but it doesn't reset. . so What does it mean?
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SSE Hi, is this possible event kind of mod?
CyranGE replied to CyranGE's topic in Skyrim's Mod Ideas
Thank youuu I just made the list and its working :) Thank you, and dont worry about conflicting mod, I dont use many mods too :) -
SSE Hi, is this possible event kind of mod?
CyranGE replied to CyranGE's topic in Skyrim's Mod Ideas
Death list item is think my only choice then, dont have any knowledge in scripting, tried many times but always failing :( thank you so much for the tip :) -
Hi, i just made a simple armor mod but I want the player to get it in a unique way, The armor is a custom made Archmage armor, my plan is the player would be able to get it off Ancano's body when he is defeated but I don't want Ancano to wear it early in the game, just in the boss battle. . is it possible for anyone to make it for me? does it have to do with scripting because I dont have any idea with scripts, I just use Xedit to make mods
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Thank youuu! hope someone can do it for me or maybe teach me, Its been a year since I last use Nifskope and Xedit and Its hard for me to remember how to use them now, if possible I want to stay away from any modding related, I only want to use what I use back then and play peacefully, but the cape physics really had me thinkng because my gameplay will be perfect with it!
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Hi, planning to return in playing SSE, I have personal armor mashup that have Capes but its not moving, I saw some mods that actually put a physics in the capes, Im wondering is it possible to put Physics to my armors with cape? This is an example of my personal armor mashups :)
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I found out Ultimate Dragon mod https://www.nexusmods.com/skyrimspecialedition/mods/26374 from watching skyrim mods from youtube and It instantly caught my attention. It reminds me of monster hunter. . I want to use it but im wondering if the mod will affect my additional dragon mod, I have a simple personal mod where I add Shock variation for the vanilla dragons, so Im wondering if they benefit from this mod too. . . I posted this question in the Ultimate Dragon post tab but i still have no answer for it. . .
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Hey there good day. .. Im just wondering if there is existing mod that only fix the aiming for the concentration spells? Image from Ultimate Combat by tktk1 I dont want to use the Ultimate Combat mod as a whole, just need the Proper Aiming for magic. . I took a peak on the files of Ultimate Combat and it has an animation file named "magicbehavior.hkx" could I just copy it and put it in my Data files and it will work?
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This means that you can have SSE Engine specific fixes with SSE Fixes doing its specific stuff as well as anything in common. It is 'safe' to use both if you wish. Maybe try them individually and decide for yourself which version of the commonly shared fixes are preferred. As far as Address Library vs SSE Engine Fixes there is no conflict as SSE Engine Fixes requires Address Library. Whatever comment you saw was probably from someone who did not follow the directions properly or were using it with an incorrect version of the game. Yeah probably the comment in the address library did not follow the instructions.. . I just saw the requirements earlier too and got confused again, thank you for clarifying these things.. The fixes and library are already in my game and so far I dont have any problem. .. I hope no problem at all :)
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Hi guys good day!, Im currently preparing for a new save and looking for vanilla+ mods to use. . I download most of EnaiSiaion's minimalist mod: Andromeda, Trua, Smilodon and Morningstar (Hoping for Vokrii to update soon since there are still minor bug reports) Can you recommend more mods that are lightweight and can improve vanilla gameplay without heavy changes and script? Also I came across with mods SSE Fixes and SSE Engine Fixes which at first I thought are the same because of the name but still can't figure out the main difference between the two. What are the core uses of these two? Lastly, I may use Address Library for SKSE Plugins by meh321 but there's a comment there that Address Library for SKSE Plugins is incompatible with SSE Engine Fixes because SSE Engine Fixes already covers what Address Library can do, so now Im confuse. . I dont want to have redundant mods in my load. .
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Hello guys. . Is there any mod that adds armor to the Thane rewards we get from the Jarls? I saw mods that improve Thane Weapons and give real identity to it unlike the vanilla style that gives random generic weapons. . Im wondering if there are mods that simply add Armors or Shields to the Thane rewards we get other than weapons. .
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I just finished playing for almost a day and I didnt encounter any problems with the CAO BSA from scratch :) I tried repacking other mods too to test it :) and thankfully there are no problems :) Thank you very much!!!