-
Posts
7 -
Joined
-
Last visited
Everything posted by HyppieSabotage
-
The only ones from the game fixer mods I do not have are NVAC, Better Game Performance, and Mission Mojave. How beneficial do you suppose these would be to someone in my position? As for Yukichagai, I'm pretty sure I've got that and its subordinate patches/files in order. NVEC I think is disabled because earlier in my playthrough I noticed it was giving me some effects in-game that I didn't much like, and in disabling I probably broke something. The HUD-UI mods I'm at least 99% sure that those are all fine and in working order, because I was able to follow and actually succeed in watching Gopher's guide videos on setting up these many HUD mods up without conflict (or at least fatal conflict.) The Merged patches however, I did not have much luck in watching his guides on these. Once upon a time I tried making a merged patch for this load order, how I managed to get it "working" I've no idea, I don't even know if it is working, but despite my huge amounts of laziness I may try again because while not a game-breaking issue, mine is one that will completely ruin a play-session, especially if said session only comes up to about 16 minutes before having to Ctrl+Alt+Del. :pinch:
-
Haha no worries, in all honesty it should be me asking you to bear with me, and I should thank you for doing so too, as you're the only person willing to help with this for as long as you have. Because I am by no means anywhere close to being maybe an amateur modder at best; as my load order is basically the equivalent of seeing something I like and copying it. (In this case; Gopher's load order) and when I said "sloppily pasted together load order" I was only blaming myself, as you couldn't be more right in assuming I may or may not have pad so much attention to what I needed to. Gopher's videos help, but the ratio of confusion to understanding while watching them is practically just not in my favor. So I understand dealing with me is probably as frustrating as dealing with a 4 year old toddler, but I basically possess enough knowledge about modding to know that I am probably going to break my game when I get overzealous with the mods. However, the point about starting from a full save/new game was something I didn't think about at first (shameful, I know) and kind of sounds like a promising idea, despite how far I am in my save already. But anyways, I do thank you and appreciate your patience and understanding. (Load order)
-
Does it really? Sometimes I'd have one load order, game would run fine, as much as a sloppily pasted together load order would, and then I'd have loot rearrange it and it wouldn't work after. So there I'm assuming that its just something regarding the fact some mods require the esp.s to come before/after a specific one and everything just got out of whack. Which is why the load order I have now (although arranged by LOOT) seems to work fine with the game except with problem I'm having, and I refuse to add any more mods no matter how desperate I get to. (The disabling auto-save idea did not work either.) I forgot to mention, This problem could technically be bypassed by fast-traveling somewhere, but unfortunately 1. I'm a huge immersion-nut and refuse to fast travel anywhere unless I absolutely have to, and 2. There's also not a 100% chance that the loading screen here wouldn't freeze up.
-
Hey all, The problem I've encountered is actually a pretty big annoyance, and its pretty much undoubtedly caused by my load order (which no doubt is very very sloppy) and the problem is this: Every time I go from some Interior Cell to an Exterior, chances are 18 times out of 20 that the loading screen will freeze (roulette table stops spinning, hints/tips stop changing, etc). From Interior to Exterior meaning anywhere from; Mick & Ralphs -> Freeside Freeside -> Wasteland McCarran -> Wasteland Gomorrah -> Strip Freeside -> Strip Strip -> Freeside Strip -> Strip You get the idea. So basically I was just looking for a confirmation as to whether or not its the messy load order/mod conflicts. It may even be running out of memory, but my rig can run the game extremely well with almost rare dips from 55+fps. (Can post load order if needed.)
-
Hey guys, I'm not relatively new when it comes to modding; but I tend to get a bit overzealous with it and when something goes wrong I'm left in the dark by my own stupidity :pinch: I tried loading up FNV this morning and to my surprise, I got a CTD when i got to the main menu. Granted I did just do some accidental deactivating and reactivating on NMM and FOMM and now I just don't know where I went wrong :wallbash: . I loaded up FNVEdit to see if it could find anything but it went through my load order without detecting any conflicts/problems. So I'm assuming some of you here will be able to find something that FNVEdit and I (probably just me) are missing. Here's my load order: FalloutNV.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmThe New Bison Steve Hotel.esmNVInteriors_Core.esmNVInteriors_Urban_Edition.esmNVInteriors_Urban_Edition_AWOP.esmNVInteriors_ComboEdition_AWOP.esmFreesideOpen.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmMore Traits.esmMore Perks for Companions.esmInterior Lighting Overhaul - Core.esmInterior Lighting Overhaul - L38PS.esmMore Perks.esmMore Perks for Old World Blues.esmMore Perks for Honest Hearts.esmMore Perks for Dead Money.esmSortomatic.esmSomeguySeries.esmWeapons.of.the.New.Millenia.esmNVInteriors_ComboEdition.esmNVInteriors_WastelandEditon.esmNVInteriors_WastelandEditonAWOP.esmoHUD.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espYUP - Base Game + All DLC.esmTheInheritance.espFreeside Open Patch.espCourierCacheWSE.esprotfacetoriches.espNewVegasBountiesII.espNewVegasBounties.espkochandbohr.espPerkEveryLevel.espWastelandCombatArmor.espNCR Ranger Helmet Neck Cover.espArmored Duster.espavangraffscorned.espMTB.espbetsybrahminFSO.espJIP Companions Command & Control.espRussell.espPacersgambit.espRWD-NellisArtillery Fix 1.0.espRWD-NV v1.4 [standard Version].espNewVegasBountiesFSOPatch.espAWOPFSOPatch.espFreesideOpenPatch.espQuicker PipBoy Light-0_2Sec.espoutsidebets.espLFox Bottle That Water.espLFox Missing Ammo Recipes GRA DLC.espLFox Missing Ammo Recipes HH DLC.espLFox Missing Ammo Recipes.espMore Perks for Old World Blues Update.espMore Perks for Honest Hearts Update.espMore Perks for Dead Money Update.espMore Traits Update.espMore Perks for Companions Update.espMore Perks Update.espWeaponModsExpanded.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-GunRunnersArsenal.espWMX-HonestHearts.espWMX-LonesomeRoad.espWMX-OldWorldBlues.espAlternative Repairing.espAlternative Repairing - Ultimate Edition.espAlternative Repairing - No Explosions.espAlternative Repairing - Additional Campfires.espAlternative Repairing - Breakdown Item Icons.espAlternative Repairing - Bottle That Water.espAlternative Repairing - NVInteriors.espAlternative Repairing - NVInteriors Wasteland AWOP Edition.espAlternative Repairing - NVInteriors Urban Edition.espAlternative Repairing - NVInteriors Combo Edition.espInterior Lighting Overhaul - Ultimate Edition.espILO - PipBoy Light.espILO - GS Shack.espILO - A World of Pain.espILO - New Vegas Bounties II.espILO - New Vegas Bounties.espILO - NVInteriors Project - AWOP.espILO - NVInteriors Project.espImproved-ammoingredientsloot.espammoingredientsloot.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Store.espDarNifiedUINV.espThe Mod Configuration Menu.espYUP - NPC Fixes (Base Game + All DLC).espFNV Realistic Wasteland Lighting - Full.espQuickHacking-NV.espFollower Home Marker.espGoodspringsFarmhouse_v1.2.espDelay DLC - DM + HH + OWB + LR + GRA.espFreeside Open - Russell.espEVE FNV - ALL DLC.espWMX-EVE-AllDLC.espAWOP-WMX-EVE AllDLC.espThe Weapon Mod Menu.espFlashlightNVSE.esp Total active plugins: 116Total plugins: 116