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LurkingPhilosopher

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Nexus Mods Profile

About LurkingPhilosopher

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  • Favourite Game
    Fallout New Vegas

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  1. In response to post #69421897. No. F4VR does have its own Script Extender but adapting the mod to it won’t be too much work. So no, it won’t work in VR.
  2. In response to post #75438408. I’m just repeating what Meta said here and in his interview with Kinggath. Original NV will be required wether you think it’s pointless or not.
  3. In response to post #67020241. #67021001, #67065011, #67150896, #67359291, #67361516, #67418816, #67443371 are all replies on the same post. Metamoth directly stated that installer for Fallout 4 New Vegas will only work if you have Fallout: New Vegas. It's just for legal purposes.
  4. In response to post #67804141. #67822741, #68070506, #68108726, #68347966, #68472371, #68505991, #68883051, #74730148 are all replies on the same post. No. Fallout 4 can not use FNV voices because they are stored in a different format. To transfer them they would need to make a tool to covert them, and they did. But they can not release it or even explain how it works because that is prohibited by Bethesda. I don't know how this legal bullshit works and devs apparentyly don't know either but that's how it is. So the only way is to re-record everything. Watch kinggath's interview with Metamoth for details.
  5. In response to post #67804141. #67822741, #68070506, #68108726, #68347966, #68472371, #68505991, #68883051 are all replies on the same post. No offense, but this is the most ridiculous comment I've ever read.
  6. "Recently Managed" doesn't work. The game just doesn't show up fter being managed.
  7. This is the feature that sold Vortex to me. I never really liked VFS' like the one MO uses. They are great for experimenting and testing load orders, but for a final build I prefer to have my mods installed directly into the game. And Vortex can do just that! It literally makes vortex a perfect mod manager for me! And I hope that for many other people too.
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