I'm brand new to manipulating textures and have been trying to teach myself to do so using open-source tools and the well-presented tutorials I've found. Most everything I've produced so far has been in the spirit of learning techniques and building an understanding of best practices as regards different texture types. I've uploaded four mods...basic replacers for things I wanted to see differently in the game...personal preference mostly...but have not labelled any of them HD because I don't really think they are. I've scaled them to 2048x2048, repainted them to some extent and, through trial and error, created new normal maps that I feel have enhanced texture appearances in game but ultimately I've got a lot to learn. I approach it as a hobbyist, learning at my own pace and sharing what I feel has turned out well enough. I think it's already been mentioned in this thread but the truth is there is no CK yet and texture modding is very accessible for those who are interested in learning...extract some textures, download a graphics editor, read a tutorial and off you go! For the most part, I think it's great that people are taking the time to enhance vanilla textures and I havn't seen many mods that don't have screenies displaying the differences between their work and the vanilla textures. I don't really care if it's labelled HD or not..if it looks better than vanilla and is a part of my gaming experience that warrants enhancing, I'm happy to use it. Oh, and the sharpening filter in GIMP makes vanilla textures look worse even after scaling up.