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sansuni

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  1. I was always annoyed by how the combat rifle looked in the game (exactly like combat shotgun that is) and not being able to find what I am exactly looking for on nexus, I wanted to create something myself. I wanted combat rifle to look more distinct, maybe a bit more like how assault rifle looked like in FO3 and I wanted something lightweight. (maybe something like a simple texture swap) But of course, I utterly failed at it. This is what I have made so far: (I suppose you can see what I was going for.) As you can see above, it isn't quite finished yet. I am having trouble with normal and spectacular textures. I have photoshop and I have both Intel and Nvidia plugin's for the DDS format. Neither works for me. Whenever I create a normal it looks broken. (Shiny at some places but not at others, weird and colorful wave effect on any texture I made and so on. Sadly I forgot to take a screenshot before I made this post, but you get the idea.) As I had never before tried to mod Fallout 4 and since I had modded games like Fallout 3, New Vegas, Oblivion and Skyrim before, I didn't think it would be this difficult. So any help would be appreciated.
  2. I have wanted to play this game since they started their Kickstarter campain. Thank you for the chance.
  3. I always hated how radiant quest system worked in Fallout 4, they are both annoying and needlessly time consuming. Seeing how brilliant some modders are, I wanted to make this request: A radiant quest fix where radiant quests replaced with quest you do only once. (For example, as with the Minuteman case, once or twice per settlement. Or maybe if it takes your settlements defenses into account, like if your settlements defenses high enough, that settlement wont get attacked.) I believe it would make the game whole a lot better. 9 out of 10 times radiant quest suck something major. Thank you for reading.
  4. Because your attitude is sooo helpful... Tell me how mature you are..
  5. It is a pity no one even bothered to help me out. Shame on you guys.. Anyway, I will figure it out somehow I guess.
  6. I am trying to make a new mod that gets rid of every annoying aspect of ME3 (for example, replacing "James Vega" with "Lieutenant Marie Durand" so it actually connects with ME1 and it is not out of nowhere new annoying character, and several more things like that.), complete with a new ending, but I am facing an annoying problem I can't get rid of, and I seriously need some assistance. Without giving away too much detail, in this new mod, I intend to replace Catalyst with Avina and give it an in game explanation that Catalyst was a rouge VI turned AI (like EDI did) created by Leviathans for a specific purpose. To put an end to chaos. (As the VI understood it. What Leviathans wanted was; they enslaved other races and they rebelled, so to find a solution Leviathans created a VI, something along those lines.) Anyway, my problem is, when I try to replace Catalyst with Avina, it works and game doesn't give any errors, but Avina looks turns into a starbrat sized dwarf. (more like a squashed bug really) It might be a size issue (since starbrat is child sized) but I just can't get around it and would appritiate some help.
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