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Suel86

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  1. Just a (maybe) dumb question i got the HDT SMP working but I would like to stop the belly from bouncing all around. I read I can go and modify the xml values, but so far what I tried gave no results. Could someone give me a hint about which file and which lines should be modified, and the values to insert? Thanks in advance. EDIT Nvm, I found the correct file to edit. In case you have the same problem, you can look for an hdt settings file that suits the body of your choices. However, you can do it also by yourself, editing the right .xml file you should find in your body directory. The file you need could be named cbbe-hdt or something like that. The directory is skse/plugins/hdtSkinnedMeshConfigs/, but in the folder of your chosen body. open that file with word pad (make a backup first) find the "belly" section change the values with these ones: <bone name="HDT Belly"/> <bone-default><mass>0.000000</mass><inertia x="1" y="1" z="1"/><centerOfMassTransform><basis x="0" y="0" z="0" w="1"/><origin x="0" y="0" z="0"/></centerOfMassTransform><linearDamping>0.85</linearDamping><angularDamping>0.85</angularDamping><friction>0</friction><rollingFriction>0</rollingFriction><restitution>0</restitution></bone-default> <bone name="NPC Belly"/> <generic-constraint-default><frameInB><basis x="0" y="0" z="0" w="1"/><origin x="0" y="0" z="0"/></frameInB><useLinearReferenceFrameA>false</useLinearReferenceFrameA><linearLowerLimit x="-5" y="-5" z="-5"/><linearUpperLimit x="5" y="5" z="5"/><angularLowerLimit x="-0.1" y="0" z="-0.1"/><angularUpperLimit x="0.1" y="0" z="0.1"/><linearStiffness x="0" y="0" z="0"/><angularStiffness x="0" y="0" z="0"/><linearDamping x="0.99" y="0.99" z="0.99"/><angularDamping x="0.99" y="0.99" z="0.99"/><linearEquilibrium x="0" y="0" z="-2"/><angularEquilibrium x="0" y="0" z="0"/><linearBounce x="0.5" y="0.5" z="0.5"/><angularBounce x="0.5" y="0.5" z="0.5"/></generic-constraint-default> <generic-constraint bodyA="NPC Belly" bodyB="HDT Belly"/> <bone-default><mass>0.000000</mass><inertia x="0" y="0" z="0"/><centerOfMassTransform><basis x="0" y="0" z="0" w="1"/><origin x="0" y="0" z="0"/></centerOfMassTransform><linearDamping>0</linearDamping><angularDamping>0</angularDamping><friction>0</friction><rollingFriction>0</rollingFriction><restitution>0</restitution></bone-default> If you experience a crash, be sure you have a correct loading order: SKSEHDT Physics ExtensionBodySkeletonI hope it helps, unfortunately I'm not a pro modder and surely there are better tutorials out there to solve this matter.
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