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Everything posted by Thebestname
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AHH! opps... Help please. KOTN help.
Thebestname replied to Thebestname's topic in Oblivion's Discussion
um..... well i just went to make sure that i was using the ESP from the mod... so i replaced again... now its working..... soo... continue life. -
Ok. So I did the knights of the nine plug in so that i could clone myself and have it follow me around. BUT i didn't know that you could only have 1 follower at a time. So being a fool. I asked a clone of myself follow me. Shortly after i decided to disable him to make another one with different armor. After I spawned the new one it wouldn't follow me, so I concluded that it needed to follow me from the lodge area, since this clone i spawned in my house. So i disabled this clone and fast traveled to the lodge again to find that non of them could follow me either. After some internet searching *lightblulb* "f***! I disabled my only follower and I can't get another!!!" I refuse to start a new game. And tried, unsuccessfully of course, to get a mod that would allow multiple KOTN followers (among other things) and I assumed that it would only work fully if I started a new game, but hoped *fingers crossed* that it would allow multiple followers on my current save. And here I am. I would like some help to get myself as a follower if it is by a separate mod, if it successfully lets me have multiple followers with KOTN, or someone enables me to recover that deleted character/ make it so it isn't a follower anymore.
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DEMACIA!!!!!!!
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basically i would like a mod that makes when you swing a katana the attack animation is faster like in a ninja movie. (sorry for double thread, but other thread had really bad title and description.)
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just watched another corny kong fu/ninja movie. And i was like... it would b pretty epic to use some smexy armor, make a mystic elf, get a one handed katana, make it op to da extreme. But I needed Super fast attack animations, and move speed for it to be epic enough. I was thinking really light powerful... but i digress. I want/need faster attack animations for a katana basically.
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Enchanted Weapons have torch like glow
Thebestname replied to Thebestname's topic in Oblivion's Mod Ideas
Are you genuinely asking or being sarcastic, because sarcasm can't really be effectively comunicated through the internet... and if you can, then I guess thats what I will do... ^.^ -
Enchanted Weapons have torch like glow
Thebestname replied to Thebestname's topic in Oblivion's Mod Ideas
mmkah, well, i think that first i am going to work on the blue will-o-wisp companion, then the light up weapons, as I think that might be easier. What I am gonna try to do is add a modified torch item with no mesh and a light blue light to the will-o-wisp's inventory, aswell as a endless duration, but i think creatures might not be able to equip torches. After two hours of pointless tweaking i will come back to learn that they can't.... brb! -
Enchanted Weapons have torch like glow
Thebestname replied to Thebestname's topic in Oblivion's Mod Ideas
btw, nice lightsaber mods, I just downloaded them ^.^ -
Enchanted Weapons have torch like glow
Thebestname replied to Thebestname's topic in Oblivion's Mod Ideas
ya, i have been messing with this for a while, atm i am using a blue will o the wisp companion that i modded to have a 75ft radius of light around it.... but I have seen mods to make weapons be able to have passive effects on the characters. If i took one of those would it be possible to do that? Also, can you tell me if you know how if possible i can change the color of a particular light spell or effect. (like a spell that makes red light, but only that spell) because i want to make the will-o-wisp's light to be blueish, and not so strong. -
ok, well I am using darker dungeons and LAME, and i can't use my two handed weapons while in a dungeon cause it is pitch black... why doesn't my flaming sword light up my path? if somebody could make a mod to make enchanted swords light up about 1500 units (default for a torch is 700ish, custom made weapons also affected preferable, but not required) I would also like flaming weapons to light up like a standard torch (maybe redder), frost light up blue, and shock is like a more pale blue. Or something like that. I know this might not be possible, but if it is i doubt it would take long to do for a more competent modder than me.
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u mean like a weapon that uses hand to hand animation and is affected by hand to hand skill rather than blade or blunt?
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I know there is a fallout mod that does this, either in New Vegas or Fallout 3. But basically what it does is you get totally owned in like 3 shots (normal difficulty) to the chest with a 9mm if you are not wearing armor, but if you are in full power armor you can laugh as a 10mm rounds bounce off your armor. I would like a similar mod for oblivion (or somebody to tell me where I can get one already made.) I mostly want this because imo it is the best way to re-balance the game if you are using mage character mods, as they totally overpower mage characters. But I think it would be nice to stab right through one of those stuck up high elves.
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Venders Don't Lose Inventory Upon Death? PWEASE
Thebestname replied to Thebestname's topic in Fallout New Vegas's Mod Ideas
Well, ya like in Fallout 3 the traveling merchants have their merchandise in the Brahmin (spell?) but when you attemp to loot it, nothing... And if you think about it, that is what would happen irl, so you can't say it isn't realistic ^.^ -
Ok, well I don't particularly like that small guns increases damage,(not 100% cause I have mods... ^.^) and I would much rather have it affect accuracy (more than it does already if it does, and OUTSIDE of vats, I used a mod to remove it), any way I can do this? Either a mod, or telling me how I can do it myself, thx.
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Think i fixed it, now i am just making many small mods instead of 1 larger one.... thx for nothing ^.^
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Ya, well, i know running as admin is supposed to help, but 75% or more of the time I attempt to load new meshes... BAM crash... making it 1000% more frustrating that making mods is by its lonesome... anyone know how I can fix this???
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Got it... lol nvm
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Actually, in preview, it says my weapon's item name thing is 01000EA7, but when i did "player. additem 01000EA7 1" it didn't give me it, and I know i have it enabled....
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K, got it, I still don't know what the hell i fked up last time... but works now... Thx
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Well, all I had is the weapon in NifSkope, and what I want the stats to be in GECK, but when i try to set the NifSkope file as the model for GECK, it freezes up until I click on it, then it crashes. After a while I tried to right click on the file before I attempt, (and fail) to open. When I right click, I tried doing View, and it says "TEXTURES: (null) :(null) is missing a Diffuse Map (Several Enters) Context:DEFAULT "Yes to all" will disable all Warnings for this context." *Click Yes* then it says same thing but missing a normal map, *click yes* crash.... I think it was saying it didn't have a texture... I don't know what I did wrong, but it is probably cause I took the scope from a scoped pistol (mod from website) and the silencer from the silenced 10mm pistol... maybe using that mod for the scope messed it up, but idk, either way, it isn't working...
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Ok, so I was attempting to add a silencer and scope to an assault rifle, and i got it all to look nice and stuff, except it didn't have a texture. So now it is all pretty, but still white, and i want to know how I can make my weapon have a texture so I can actually use it... I have been looking for how to make a texture for a while, but most of it is just modifying a existing texture, and i didn't know if that would work for me or not... help?