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A funny moment with my loved Vilja... It's not hilarious, but the first time I was able to romance her and take her on a date, it was magical, she's so lovely! I wish I could marry her on Oblivion.
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lmao I also got here trying to find where Wolfgang is! Years ago we should have made a uesp for mod quests! Anyway, to answer myself, Emma-sama put the track on a very isolated inn. Its name makes it look like it's close to the Imperial City, but actually it's far from it. It's marked in red on the map, we just much probably haven't done there yet.
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Solved. I have junction pointing C:\Users\Hikari\Documents\My Games into another place. When I restored Windows partition, that junction failed and I didn't notice. All the issues were because files inside C:\Users\Hikari\Documents\My Games\Oblivion were not available. And, instead of saying so, it just failed or showed wrong error message. gg
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Where does Wrye Bash saves its data?
HikariWS replied to HikariWS's topic in Oblivion's Mod troubleshooting
Solved. I have junction pointing C:\Users\Hikari\Documents\My Games into another place. When I restored Windows partition, that junction failed and I didn't notice. All the issues were because files inside C:\Users\Hikari\Documents\My Games\Oblivion were not available. And, instead of saying so, it just failed or showed wrong error message. gg -
I just restored my Windows backup from before Oblivion and its tools were installed. Steam recognized its setup and runs its launcher. But when I opened Wrye Bash, omg, all its settings are gone. Its mods tab wasn't ordered, which I could fix with BOSS (it worked). But its installers and saves tabs are empty. I use Wrye Bash to handle installed files conflicts and I have some saves profiles, so I'm desperate now. I have a backup of my Windows partition before restoring, so I can recover any file needed. Edit: I see E:\steam\steamapps\common\Oblivion Mods with folders Bash Installers and Bash Mod Data, with even a backup inside of it.
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I've found https://forums.nexusmods.com/index.php?/topic/40655-graphics-settings-are-constantly-resetting-when-i-restart-game/ from 2007, and no solution there. I just restored my Windows backup from before Oblivion and its tools were installed. Steam recognized its setup, but now every time I run it, its launcher resets video settings. Oblivion.ini is fine, it's not even edited. Any idea how to fix it? I suppose it's something that should be installed during the game install. Edit: well I executed Oblivion, and bad news. Even by setting its video again, when it launches it's gone. It's running on very low resolution. And when I try to open video settings in-game it crashes.
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lol cool I've been installing mods that make the game look more living. I tried SoC, Children of Cyrodiil, Cats & Rats. Sadly the chance of crashes increase with amount of mods. It's been a few days I can't play due to CTD when and wherever I leave a city to wilderness. I'm happy to see mod creators that support their mods, tnx :)
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Unofficial Open Cities Compatability Patch
HikariWS replied to OblivionBeaver's topic in Oblivion's Mod Ideas
PhilippePetain's suggestions are the best you can follow. Post here in spoiler tags your full load order (Wrye Bash provides the text ready to post). Say what mod manager you're using. I highly recommend WB, it's not hard as it seems initially, the basic features are very easy. UOP and SI are very common, I doubt any mod available today wouldn't support them. -
So isn't it related to crashes, it's just sounds playing together? Maybe importing sounds in WB will make them work together? Does Oblivifall also add sounds to many dungeons? I haven't seen any configuration setup in SoC, where can I run it? And I was talking about SoC lol most sounds from it are coming from far and are low and hard to understand. Rats sounds inside dungeons are closer, but city sounds that were meant to be people yelling are very low and unclear. Also there were people complaining about bar sounds, some seem to be a lot of people talking, but the bar has only a few people. I don't mind with it, just imagine unknown people filling the bar. But anyway it's better than vanilla emptiness, so I'd not like to uninstall it to try another mod.
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How much RAM Oblivion is eating for you? Mine with almost 100 esp intalled never passes 1.2GB. What really eats RAM is highres textures, specially the far distant ones. Is that the case? Are you loading only oblivion.esp and your mod? Have you tried a clean install?
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lol I installed MMM tweak and didn't even enter in game. It's uncompatible with MMM 3.8, a dialog keeps poping saying I have outdated MMM and must upgrade or uninstall the patch. IDK if it's just a version check or if MMM 3.8 changes things and Cobl Tweak gets unstable. I had no issue in the few seconds I played, just the dialog. Anyway I'm uninstalling this tweak.
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The problem with Cobl 1.73 is that it seems to almost not happen. Cobl 1.72 was around for 5 years and very well known then 1.73 was published on a single place with a small description of changes and even saying that most was just forgotten during these days. We expect it to enhance and fix 1.72, but I doubt its changes were properly tested. And now few people play Oblivion, even less for experienced players and modders that would know what to test. In time: Item Interchange was packed inside Cobl 1.73, but nexusmods has a more updated version of it. It seems to merge items and leveled lists of many mods, so that new containers and actors created from one mod can have new items created from another mod. I use Speed Loot so I rarely look at what I'm looting, but II seems to greatly enhance the experience of people that have many mods installed.
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I'm looking at Cobl SI.esp in TES4Edit, but I'm not skilled enough to understand it. Looking at Cobl Tweaks - MMM.esp I see it changes some ingredients and leveled lists, maybe to balance them for MMM and add Cobl ingredients into MMM leveled lists. There are some scripts, I have no idea what they do. I'll stick with MMM tweaks, MMM is everywhere anyway and I haven't played SI yet. There's a MMM plugin for SI that I haven't installed, I wanna play SI vanilla first before trying MMM changes, I suppose that Cobl for MMM would include its tweaks for SI when MMM does its.
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Yes I started with WB's Bashed Patch. I liked how it renamed some stuff and wanted to change them to even better sorting. I was also worried with problems regarding MMM and having to disable it and BP together. I just created a BP1 for tweaks WB provides, with no merges and imports, so that I can edit this BP1 and not have to recreate it. I also made some manual merges with TES4Edit separated from BP0, and created an empty esp for my own edits. And I'm still having trouble with missing hair and eyes from Cobl :/ For now I'm satisfied, BP0 is simpler and easier to rebuild, it only merges a few simple plugins and imports stuff.
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SoC says it conflicts with Oblivifall, could you take the time to look at it? I've played it for a few days and it's not as good as I expected, but it affects everywhere and makes the game more living.
- 14 replies