Jump to content

Madithamonsta

Members
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About Madithamonsta

Profile Fields

  • Country
    United States

Madithamonsta's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. I would like to apologize that nobody has replied to you on this. It's a great idea, tough to implement as it would require a differentiation between weapons with and without mags, and it would also require a magazine model and in-game item for each weapon that needed one. The in game item itself would have to keep track of it's current ammo as well, and scale its own value based on that. One thing I'd change is the need to visit a reloading bench to put bullets in a magazine. I think that you should be able to do it anywhere, but you have to watch an animation for it, which would also require effort. Basically, this needs a good mod TEAM.
  2. If anyone with some clothing making skill could make this it would be awsome. Why should you do this? Its easy: the game is modeled after the 60's in almost everyway: the art, the guns(ballistic guns), the buildings, and the people. In the 60's people were obsessed with cowboys and take a look at the service rifle.... it looks like a 'nam m16. the assault carbine....its a car15. The 9mm: it's actually modeled after the colt m1911 .45. if you see this and think it's a good idea msg. me.......and if you could make a replacer that puts the correct weapons in the game with their corresponding ammos it would be very much appreciated.
×
×
  • Create New...