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Dillinger666

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  1. I'd make it myself but I have no experience texturing and meshing. I'd prefer if wasn't a replacer, since I'm running ahztek's replacer already, and idc how you stat it since I constantly tweak my gun stats anyway (a gunfight in my vegas is quick, decisive, and frankly, terrifying) Thanks
  2. I pulled the script out of the Day of th Dead.esp in the M.A.D. mod but couldn't make it work like I'd hoped. I think I like your idea better.
  3. "The AR-15/AR-10 is made by so many manufacturers and with so many variations that you cannot say that it "sucks" or has a "poorly designed gas system," especially considering that some of the newest variations don't have the same gas system as the original. Direct impingement (the system used on most AR's) is great for high accuracy in semi-automatic firearms and is only slightly worse for reliability. The issues with Vietnam era AR's was the lack of cleaning kits available, the classification as "self-cleaning", ammo that burned dirty, lack of a chrome lined bore, lack of a forward assist, and hellish conditions. AR's these days are issued with cleaning kits to troops and no sane gun owner wouldn't own one. The military upgraded the rifles by chrome lining the bore and adding the forward assist, combined with cleaner burning ammo, most of the issues were sorted out. AR's these days can run thousands of rounds without jamming when made by a quality manufacturer, and prices range from a few hundred to several thousand dollars." Kudos to you. Even a bottom rung $700 DPMS is a damn sight better than the Nam AR's. There are too many idiots that still believe the first runs of M-16s were made by Mattel, it's sad , really, such a reliable gun has such a poor reputation. Of course, given the bankroll to do so, I'd still rather have an ACR, a SCAR, or a Sig, but a mid-tier M4 refitted with a load of Magpul goodies is nothing to shake a stick at.
  4. you guys realize that the brand name doesn't mean @#$%, an AR is an AR. 97% of the the AR-10 and AR-15 models available in the US all milspec, that's right, BUILT TO MILITARY SPECIFICATIONS. There is a mere fractional (some thousandths of a percent) difference in the production tolerances of, say, a S&W and a DPMS. More to the point, if you don't like the mods being made, don't use them. Make your own guns, if you really want to see a change.
  5. How do I go about about making something require headshots to kill it? I know it can be done, it's part of the Mutually Assured Destruction mod.
  6. Right. So I've already completed literally every quest, been everywhere, done everything, all on my 360. When I sold my 360, I bought New Vegas for PC so I could mod the bejeezush out of it like I did with oblivion back in the day. My goal is to add a ton of real world weapons (most of this goal is complete thanks to Ahztek, kudos to you my good man) and to populate the world with a humongous urban sprawl, full of ghouls. In essence, I plan to build the zombie shooter I've always wanted. The urban sprawl part is well within my grasp, I just have to put the time in. adding more ghouls is also within my technical ability. What I want to know is if there is an easier way to replace existing encounters with ghouls, or am I stuck hunting down and replacing encounter zones? Also how would I go about eliminating energy weapons from the game?
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